Memory Protection is an Apple news podcast set 20 years in the past.
Each month, Josh & Matt take you 20 years into Apple’s past to discuss the news of the day, hardware, software and what was different about the Apple you know today.
November 2001: iPod History
We're back for more iPod discussion this month. The device was conceived, developed, and released in the span of 10 months, and marked a turn for Apple. It was a new (but not the first) push into consumer devices with a focus on their Digital Hub initiative. The move would prove extraordinarily successful and transform Apple from a computer manufacturer into a mainstream consumer brand. We dive into the history, our own iPod experiences, the legacy of the music player that changed the world, and more!
QuickTime Machine Apple Posts Star Wars Episode II Trailer, QuickTime Exclusive Steve's Other Job: Monsters, Inc. #1 Film This Weekend, Shatters Records Apple releases iTunes 2 - Nov 5th 2001 Apple Releases "Software Update Updater" For Mac OS X Microsoft Releases Office v. X For Mac OS X, Hits Store Shelves Today Run OS X On Legacy Macs OpenCore Legacy Patcher The iPod Introduction: Tuesday, October 23, 2001 iPod - Wikipedia The complete history of Apple's iPod - cnet Apple's iPod went from idea to product in a single year, according to the 'father' of the iconic music player iPod inventor Tony Fadell: ‘I literally had a decade of failure’ PortalPlayer Tony Fadell 'Whoa whoa': iPod's inventor looks back on Apple's 'really big risks' History of the iPod Will an Original iPod Work on a Modern Computer?
October 2001: The iPod
This is the big one folks! That's right it's the introduction of the iPod, that iconic pocket-sized device that changed how we listen to music. We review the tapes to see how it all went down at Apple Town Hall on October 23, 2001—it's a classic JobsNote. It's also the start of the spooky season so Apple introduces a satanic PowerBook, and Matt has a tale of the dead rising from the grave as he resurrects Shenmue 2 from it's dormant state. Buckle up it's going to be a good one.
Follow-Up Zev - Feedback: on classic Mac OS, files didn’t need extensions. They used special metadata fields called the type and creator codes. Siracusa has some good rants about how much better they were, mostly on old Hypercritical episodes. Metadata madness on Hypercritical QuickTime Machine Mac OS X 10.1 Flies Off The Shelves, Some Stores Burned Copies For Customers Apple opens Store in Palo Alto - October 6, 2001 - The 9th Apple Store to Open Apple Rolls Out New 500 MHz & 600 MHz iBooks PowerBooks Hit 667 MHz, Gets Faster System Bus, New Video Card, Gigabit Ethernet Apple Announces US$66 Million Profit, US$4.3 Billion Cash On Hand Apple Ships US$499 iMacs For Two US Markets iDVD 2 Released For Mac OS X Only The iPod Introduction: Tuesday, October 23, 2001 NotesKey Outline YouTube Video
September 2001: Seybold and AppleScript
September means Seybold for Apple. Steve and Phil walk us through all of the improvements that are coming to Mac OS with OS X 10.1. We get deep into a discussion about scripting and automation on the Mac, Matt waxes on about Shenmue for one final(?) time, and Josh finds a way to automate Matt out of future episode intros.
QuickTime Machine HP Buys Compaq DoJ Officially Abandons Pursuit Of Breaking Up Microsoft Apple's Retail Operations To Break Even In Q4, Profit In 2002 NY Post Reports That Avie Tevanian Will Be Leaving Apple Apple Reschedules QuickTime Live! Conference Seybold San Francisco 2001 NotesKey YouTube Link Adobe Announces Illustrator 10, Including Mac OS X Support Adobe Announces InDesign 2.0, Including Support For Mac OS X 10.1 Mac OS X 10.1 Released, Free In Apple Stores This Saturday Steve Jobs: Mac OS X Is Now Ready For Primetime; Details Offered On Getting The Upgrade
August 2001: Apple & Nintendo
Get ready for a lazy summer episode, baby! The most interesting thing Apple did this month was release Mac OS 9.2.1, so Josh & Matt take up a topic that they've been thinking about for a while: Apple & Nintendo; they seem similar right? They're both hardware and software vendors with total control over their product vision, and they focus intensely on how their products are designed and how they are used. This month we put those assumptions to the test and see just how similar Apple & Nintendo really are.
We also take a letter from a listener and put the Karnov debate to bed.
QuickTime Machine Attention Developers - Apple Offers WWDC Session Recordings. Some Free, Some Discounted With Free WWDC PowerBook Bag Connectix Updates Virtual PC Test Drive For Mac OS X Mac Sightings - Orange iBook Assists In Production Of The Lord Of The Rings Mr Software fights the megahertz myth MOA Apple Store Coverage - Apple Store Is No Threat To Mac Retailers: A Quick Note To The 'Mom & Pops' Apple Releases Mac OS 9.2.1 Update Apple & Nintendo Articles referenced for this episode:
- The Verge article that sparked the idea for this month's episode
- Gunpei Yokoi
- Shigeru Miyamoto: A rushed game is forever bad
- Shigeru Miyamoto says Nintendo and Apple go together like Mario and Luigi
- The creator of Mario says 'Apple and Nintendo have very similar philosophies'
- Blue Ocean Strategy
- Wii: Creating a Blue Ocean The Nintendo Way
- Nintendo’s Philosophy: Lateral Thinking with Withered Technology
- Q&A;: Shigeru Miyamoto on 'Mario', 'Minecraft' and Working With Apple
- Apple’s habit of announcing early, delivering late, is worse for Apple than for us
- Apple's Product Developement Process
- This is how Apple’s top secret product development process works
- Apple’s Product Development Process – Inside the World’s Greatest Design Organization
- 3 Ways Apple Sets Itself Apart from the Competition
- The 6 Pillars Of Steve Jobs’s Design Philosophy
July 2001: Macworld New York
It's the summer time. Time for fun in the sun, taking a dip in a cool lake, and spending a day inside a dark room watching Apple introduce their new desktop line of computers. It's an interesting month for Apple; we join Steve Jobs on stage at Macworld New York to examine the next version of OS X (10.1), the final iteration of the iMac G3, and new G4 towers. This is a keynote that throws a lot at you, literally.
QuickTime Machine AppleWorks For OS X Updated Mac Sightings - Target Stores Pick TiBook To Advertise Web Site So Long Cube! Apple Officially Kills The Cube Apple Updates Mac OS X Server To Version 10.0.4 Aspyr Brings The Sims To Mac OS X Macworld New York 2001 July 18th 2001
NotesKey Video Link Recommendations Matt:
Sonic Adventure 2 for the Sega Dreamcast Josh:
Bel Canto (2001 Book)
June 2001: A Man, a Cube, and a Dream
Join us as we cast our gaze back to the 1960s with the creation of the internet and then jump forward to the early 1990s to witness the advent of the World Wide Web. We speak in metaphor, struggle to pluralize Tim Berners-Lee, and get deep into Karnov.
QuickTime Machine Walt Mossberg likes the new iBook Apple Releases PowerBook G4 Titanium Firmware Update - Improves the handling of optical media Remember That iMac Copy? Apple Settles With iMac Clone Maker Future Power (With Pic) - This was reported on in Ep 3 of MemPro Paddington Reviews on Rotten Tomatoes: Paddington 2 Citizen Kane Mac Gaming News - New Quake 3 Arena Point Release Available For OS X Apple Releases 10.0.4 - Lots of speed improvements Internet History Brief History of the Internet History of the Internet - Wikipedia Packet Switching - Wikipedia Apple & The Internet AppleLink/eWorld eWorld announcement First browser to ship on the mac: macWWW Apple gets into the browser game with Safari - V1 shipped in June of 2003 The Webkit Project was started by apple in June of 2001 by Don Melton Don’s Tweet The internet gets too hot (non)Recommendations Karnov for the NES
Comfort food for Apple nerds
A unique concept executed by earnest and knowledgeable friends. It is both informative and entertaining. Whether you’re a fan of Apple, or just want to learn more about a truly fascinating time in tech history - it is absolutely worth your time.
Interesting and fun
Josh and Matt have great chemistry, and while it’s great to relive the Golden Age of Apple, it’s also interesting to see how many times Apple tried and failed before they got something right. We remember the spectacular wins, but there’s a lot to learn from the losses, and the constant pursuit of vision. Great show!
Fun and informative!
Josh and Matt work well together