Describing The Skybox

Describing The Skybox

WELCOME TO DESCRIBING THE SKYBOX! We are a fortnightly, book club-styled podcast in which we attempt to go in-depth on an individual video game and figure out what makes it unique. Episodes are around an hour to an hour and a half long and primarily feature free form discussion on themes and mechanics present in each episode’s titular game. Bear in mind that we are not reviewers, so as far as we critique the games at hand, our intent is not to convince you to play any particular work. SPOILER WARNING: Given the depth at which we intend to cover the games in question, those which feature a story, plot, mechanical surprises, fun moments you may not have heard about or otherwise will be fully discussed, likely at length. Given this, it is advised that you go into each episode with the understanding that these elements will most likely be spoiled. If you are sensitive to that sort of thing, we recommend that you either play the game before listening to the podcast, or skip the episode altogether. (Though the latter option would make us all very sad!)

  1. Episode 8 - Adult Man Brain - Nancy Drew: Curse of Blackmoor Manor

    4D AGO

    Episode 8 - Adult Man Brain - Nancy Drew: Curse of Blackmoor Manor

    What would motivate someone to turn into a podcast? Welcome to the first episode for Fanbruary this year! We’re starting off with a classic adventure game in Nancy Drew: Curse of Blackmoor Manor, part of an extremely prolific series which we haven’t played before. Given that the character of Nancy Drew is a detective, the object of the game centers around solving a mystery, in this case the mysterious illness of Linda Penvellyn. The game starts off very strong, allowing you to freely roam the mansion and pick up clues and information where you can, giving it a real detective-y feeling to it. It does start to get into more traditional adventure game puzzles as time goes on, but there is still a very worthwhile experience here, both in those early hours, and to some degree the writing and design of the world are compelling as well. Still, know what you’re getting into with these games, there are going to be some obtuse puzzles and other tedious roadblocks to get through, but if you’re carried through it by nostalgia or the storytelling, I’d say it’s worth checking out. We’re going to be talking about the game’s story and characters, the slow descent into adventure game madness, and the least fun minigames of all time. Thank you for joining us, and for submitting game suggestions, for Fanbruary this week! This was a game on our maybe list for last year, and I gotta say, now that the mystique of it is gone and the game is finished, it wasn’t actually what I was expecting. And that’s a little bit bad but a little bit good also. Did you grow up with these games, or point and click adventure games generally? Let us know in the comments or over on our Discord! Submissions are closed for Fanbruary this year, but feel free to throw us some suggestions anyway, as we’re always looking for interesting stuff to play. Next time, we’re going pretty far in the opposite direction and talking about Far Cry 5, so we hope you’ll join us then!

    53 min
  2. Episode 7 - That Which Was Well Paced - That Which Gave Chase

    JAN 24

    Episode 7 - That Which Was Well Paced - That Which Gave Chase

    A podcast for the senses we can’t take from them. Welcome back to the podcast! Today, on what is an appropriately wintery day, we’re going to be talking about That Which Gave Chase, a game where you sled through the arctic. Largely a narrative game, That Which Gave Chase takes you through several different points in time in a shaky, disconnected way as you learn about the reason you are where you are. It does also have a sledding mechanic, which requires a surprising amount of concentration during certain times in a way that I’d argue works with the cosmic horror narrative in a way you really would have to play to understand. The game is quite short and saying too much would spoil it, but it is one well worth checking out. We’re going to be talking about how this game compares to similar short narrative based games we’ve played, how the story keeps you engaged while moving along at a fast pace, and why this game is actually a sequel to The Lighthouse. Thank you for joining us again this week! We have come out of our January dormancy like a Lovecraftian entity, so this felt like a moderately appropriate game for a time like this. If you haven’t played this game, which is fairly likely, I really would recommend giving it a chance as it won’t take up too much of your time, and when you’re done you can talk about it with us in the comments or over in our Discord! And speaking of, next time will be our first episode of Fanbruary this year, so while you’re over there please drop any suggestions you might have for games for us to play.

    50 min
  3. The Scribies 2025 - Gremlinsesque

    JAN 17

    The Scribies 2025 - Gremlinsesque

    With time, any game could be the coolest ancient artefact. Welcome to the first ever Scribies, an award show and definitely not an itchy reaction to a species of mite: that would be Scabies. In the Scribies, we choose winners for myriad categories from the pool of games that we have played and talked about for the podcast this year. We’ve brought back some fan favorite categories like Least Likely to be Compared to Dark Souls and The Newlywed Game, as well as introduced some new classics such as “The Dad Award,” so there’s a lot to look forward to and a great variety in the nominations to be made. The best news is that if you have award fatigue after so many years-end celebrations across so many industries, you can rest assured our awards specifically target a sample population that has extremely limited relevance and only has like three qualitative categories! It’s basically meaningless in the grand scheme of things! What isn’t meaningless however, is how much we appreciate everyone who listens to podcast and these year end wrap up episodes. We just entered our first year with the new name, so we do want to shout out everyone who has stuck around. However, we also appreciate+, an extra premium tier of appreciation, anyone who has or will submit game suggestions for Fanbruary, which is rapidly approaching. Next time, we’re going to be talking about That Which Gave Chase, a short but frigidly cold wintertime horror title, and Fanbruary begins immediately after that, so we hope you’ll join us then and hope that we can choose from among some of your favorite games when Fanbruary rolls around!

    1h 4m
  4. Episode 6 - Sweet, Sweet, Sweet Release

    12/24/2025

    Episode 6 - Sweet, Sweet, Sweet Release

    There are no podcast truths. Welcome back to the podcast! Today, we’re talking about Everhood, an indie bullet hell/adventure/rhythm game. Everhood has several notable factors that could be considered a main point of conversation about it. It is surprisingly difficult on its standard difficulty setting and requires some mastery to actually get through it, giving it a similar feel to more arcade style rhythm games. This is notable because one of those other big factors is that this is also an adventure game with a narrative that not-so-subtly calls back to Undertale as an inspiration, with a focus on quirky characters and a heartfelt story centering around choice and violence. There is definitely some demographic overlap for these concepts, but it’s at least a little uncommon to see these facets of a game given equal weight like they are here. These elements don’t clash, in fact they coexist pretty well, but I would argue the storytelling is a better selling point than the mechanical side. The game takes a while to ramp up, and the difficulty getting there is going to cause some friction for some players. We’re going to be talking about how the game feels to play and how it is less “rhythm game-y” than we had anticipated, which characters we liked and which we felt could have used some more development, and we somehow manage to fit in a reference to the Moonlight Great Sword. Thank you for joining us again this week! This is our last episode of the year, which means that we have a couple events coming up soon! First, and what will be our next upload, we’re going to be doing our annual awards show. With the name change, we’ve decided to rename the awards to “The Scribies.” Only time will tell if we stick with that one. After that, we’re going to be approaching Fanbruary, so let us know your suggestions for games you’d like us to play over on our Discord, in the comments on YouTube, or through any other means available to you to contact us. We hope to hear from you and we hope you’ll enjoy the upcoming episodes!

    1h 6m
  5. Episode 5 - A Fresh Island Song - Hades II

    12/07/2025

    Episode 5 - A Fresh Island Song - Hades II

    My podcast’s come alive. Welcome back to the podcast! Today, we’re going to be talking about Hades II, the sequel to one of the most popular roguelikes of all time and the first sequel that Supergiant Games has ever made. And I for one am happy about that because I needed an excuse to play hundreds more hours of Hades. Hades II is very much a game that can be described as “the first game, but more” which could be a good or a bad thing depending on what you’re looking for, but what’s surprising is just how much more it actually includes. With two full routes to take and a suite of new weapons and gods, it has a ton of things to try and do mechanically, but also just enormous volumes of dialogue and numerous NPCs, making it feel like you’ll never run out of new things to see. We’re going to be talking about our favorite weapons and builds, the unique narrative position this game put itself in, and we talk about what kind of menacing grandpa Chronos is. Thank you for joining us again this week! This is one of those episodes that I felt I was slightly overprepared for, so we ended up going deeper into some subjects than we normally do but then also skipping over some stuff that a newer player would probably be thinking about. Let us know if this spoke to literally any part of your experience with the game by leaving a comment or over on our Discord! Next time, we’re going to be talking about Everhood, so we hope you’ll join us then.

    1h 41m
  6. Episode 4 - 20,000 Hot Dogs - Silent Hill f

    11/22/2025

    Episode 4 - 20,000 Hot Dogs - Silent Hill f

    To listen to this podcast is to walk in a world of impurities. Welcome back to the podcast! Today, we’re going to be talking about Silent Hill f, an action survival horror game and the latest entry in the Silent Hill series. This game takes a more combat-focused approach with stamina management and dodges, making it feel different from the majority of games in its genre. Beyond that, it separates itself from Silent Hill as a physical location as it is usually depicted in other Silent Hill titles, and is instead set in 1960s Japan. This change in context allows it to tell a story that, while it does still focus on the personal demons of its protagonist, takes the setting more into account and can address the societal issues of the time and place more directly. And it does a really good job telling this story, particularly through its cinematics and their impeccable pacing. It gives the story so much room to breathe and emphasizes when things really pop off. Which they do, of course, the game is not entirely comprised of slow, quiet moments. There are moments of the game where the mechanics can clash with the tone, and the combat itself isn’t exceedingly well designed, but it work shockingly well more often than not and I think it’s a game worth checking out, especially during this spooky…Thanksgiving season? We’re going to be talking about enemy designs both visually and mechanically, our favorite and least favorite areas and puzzles, and a joke is made that will really only work for some of the more cultured in the audience. Thank you for joining us this week! It’s been a bit of a hectic time recently so we’re just now finishing up the Halloween games, but I assume that’s expected at this point. I know this game has received ever so slightly mixed reactions online, so which side do you fall on? Do you like the direction the game took compared to previous games or are you disappointed in the sort of mechanical/tonal mismatch? Let us know in the comments or over on our Discord! Next time, we’re going to be talking about Hades 2, which just had its full release recently, so I hope you’ll join us then.

    1h 27m
  7. Episode 3 - An Adult Baby - Slitterhead

    11/01/2025

    Episode 3 - An Adult Baby - Slitterhead

    Listen to this podcast. I’ll show you what this mouth can do. Happy Halloween oooooooooooooooh! and welcome back to the podcast. Today, we’re going to be talking about Slitterhead, an action horror title, and the first game from developer Bokeh Game Studio, founded by one of the creators of Silent Hill. In Slitterhead, you play as a kind of spirit entity with the ability to possess regular people. Some of these people are more special than others, “rarities,” and they mostly act as your main playable characters throughout the game. While possessed, characters can attack and use skills and you can swap between people with very few restrictions. This allows you to cover distance quickly, make it harder for enemies to hit you, as well as more specific tech like “avoiding” fall damage and setting traps with certain skills. This is a really cool concept for a combat system and an even cooler concept for the tone and narrative of the game. Unfortunately, that’s about the best that Slitterhead gets. The whole game is designed in a very dated way, with disconnected missions that need to be replayed multiple times with little to no variation, a lack of enemy types to flesh out the combat system which could have been fairly deep, and generally shows a lack of polish that could have really helped it sing. What is there can still be cool, if you’re particularly nostalgic for that sixth or seventh generation design, but it requires some patience and the ability to appreciate the ideas the game has despite its flaws. We’re going to be talking about the classifications of rarities and what we think the game was trying to accomplish with its systems, the frustration of being forced to play through a section multiple times, and we lament the state of development that makes games so expensive. Thank you for joining us again this week! This is one of those games that feels like it has such a good idea that it just wasn’t quite capable of delivering on that makes the finished product more disappointing than anything, but still, I’ve seen the game has its fans. If that’s you, let us know what it is you like about it in the comments or over on our Discord. I’m sure some things that were a big deal for us might not be for you, and some of our negatives are positives in your eyes, it’s all subjective. Next time, however, we’re going to be talking about Silent Hill f, so we hope you’ll join us then!

    1h 3m
  8. Episode 2 - The Powerhouse of the Cell - Parasite Eve

    10/25/2025

    Episode 2 - The Powerhouse of the Cell - Parasite Eve

    Even if you don’t understand, your mitochondria will. Welcome back to the podcast! For our second game for the Halloween season, we’re talking about Parasite Eve, a survival horror action RPG from PlayStation era. And for being from that era, Parasite Eve honestly looks incredible and is, for me, the biggest draw. Mechanically, the game is a little clunky, with some extremely crunchy systems and a real time battle mechanic that can be frustrating to interact with at times. But they you will get rewarded with a perfectly disgusting cutscene where a rat’s eyeball melts out and its arms grow ten times larger. It’s a push and pull, but it never becomes entirely unfun and it’s a surprisingly gentle difficulty level. You’re largely playing this game for the (somewhat silly) narrative, creature designs, and wild visuals, but if you take that into account it is a surprisingly enjoyable experience. We’re going to be talking about the surprising roster of people who worked on this game, the disparity in the systems between different styles of paly, and hot bodies in multiple senses. Thank you for joining us again this week! This game has a reputation that after playing it I completely understand. I would be so nostalgic for this just based on the set pieces alone had I played it when it came out, and I was surprised at how quickly we were able to pick up the basics. Are you a long time fan of this game (or its sequels)? Did you understand the weapon system better than us and are frustrated with our struggle? Let us know in the comments or over on our Discord! Next time, on Halloween itself, we’re going to be talking about Slitterhead, so I hope you’ll join us for that!

    1h 11m
4.4
out of 5
13 Ratings

About

WELCOME TO DESCRIBING THE SKYBOX! We are a fortnightly, book club-styled podcast in which we attempt to go in-depth on an individual video game and figure out what makes it unique. Episodes are around an hour to an hour and a half long and primarily feature free form discussion on themes and mechanics present in each episode’s titular game. Bear in mind that we are not reviewers, so as far as we critique the games at hand, our intent is not to convince you to play any particular work. SPOILER WARNING: Given the depth at which we intend to cover the games in question, those which feature a story, plot, mechanical surprises, fun moments you may not have heard about or otherwise will be fully discussed, likely at length. Given this, it is advised that you go into each episode with the understanding that these elements will most likely be spoiled. If you are sensitive to that sort of thing, we recommend that you either play the game before listening to the podcast, or skip the episode altogether. (Though the latter option would make us all very sad!)