Passive (Aggressive) Perception

Ivan Potocnik & Steve Jones

🎲System-agnostic tabletop roleplaying game discussions. Level up your TTRPG sessions with topic deep-dives, news, and tips for D&D and so much more. 🌲New EVERGREEN episodes every Wednesday. 🤹‍♂️Always as goofy as they are sincere, Ivan and Steve are two forever GMs obsessed with making your next TTRPG session the best one yet. 🗣Covering topics including •metagaming •interviews with industry leaders •bringing real life socio-political issues into your campaigns •TTRPG news, and beyond. 🧙‍♂️Passive (Aggressive) Perception investigates any and all games/systems including D&D, Pathfinder, Savage Worlds, Call of Cthulhu, Star Wars, Vampire the Masquerade, and anything else they can get their hands on. If it can be played it's fair game. 📚The conversation is never limited by any one game, but all of the topics, tips, and core principles easily apply to Dungeons & Dragons or whatever else you happen to be playing at the time. 💻icastspells.com & anywhere you get podcasts.

  1. 09/21/2022

    Ep 61 - Bright Lights, Big City (Playing In City Settings)

    Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting. We go in-depth on how specific game times associated with city play differ from a traditional gaming model which heavily incorporates the TTRPG pillar of exploration. We run down several methods for keeping the action moving, avoiding boredom, and maintaining canon. We also cover the idea of player pragmatism, and the unique phenomenon of behavioral shifts caused by a change of locale. Our Website: https://icastspells.com Our Twitter: @passive_podcast Our Email: passiveaggropod@protonmail.com Show Breakdown: 0:00: Intro0:30: TTRPG News08:35: How some adventure types lend themselves to city settings.09:30: Adapting the TTRPG pillar of exploration for intuitive city play.11:50: Making a locale robust without getting stuck in the trap of endless prep.20:15: Lore is great for reinforcing a city's character.22:43: Maintaining canon.26:32: Cities provide much more immediate consequence for questionable behavior.31:58: How to avoid alienating certain player types while in different locales.36:48: Pragmatism, character integrity, and how locale can influence the behavioral shifts of players.44:07: Ways to regain tone after out-of-character conversations short circuit encounters.49:44: Avoiding getting into a boring string of fetch quests.54:33: Outro

    56 min
  2. 08/31/2022

    Ep 58 - Alex Clippinger: Game Design & Adapting 5e

    The incredible and prolific TTRPG designer, Alex Clippinger has joined us this week to give us an inside look into Cubicle 7's new project, Broken Weave, drop some game design knowledge, and talk through some of the benefits and pitfalls of adapting Dungeons & Dragons: Fifth Edition. This was a fantastic conversation covering several topics including points of focus for growing as a designer, expectations we bring to the table, burgeoning out into playing non-D&D systems, and much more. We ended with some pretty major takeaways from this episode that were unique to Alex's experience. A huge THANK YOU to Alex for doing this interview and hopefully this won't be the last time we hear from him. Find Alex here: Website: https://aclippinger.carrd.co/ Twitter: @Aclippinger DM's Guild: https://www.dmsguild.com/browse.php?author=Alex%20Clippinger DriveThru RPG: https://www.drivethrurpg.com/browse/pub/17366/Alex-Clippinger Our Website: https://icastspells.com Our Twitter: @passive_podcast Our Email: passiveaggropod@protonmail.com Show Breakdown: 0:00: Intro03:06: A little about Alex03:58: "How did you get into freelancing?"05:37: "Were you a writer before you started doing TTRPG work?"08:49: "How did you get into the hobby of TTRPGs in general?"12:44: "How have you evolved as a designer and a writer since you first started out?"17:52: "How does genre play into your design process, and how do you utilize your influences?"24:47: Inside look at Broken Weave from Cubicle 7; one of Alex's newest unreleased projects34:36: "In the modern trend of 5e adaptations, why do you think it's so common?"38:01: "What is your interest in making 5e adaptations and how is it different from the alternatives?"39:34: "Do you think underdevelopment of the D&D: 5e system is a major design pitfall?"42:53: "What are you gaining and what are you sacrificing when you make the decision to adapt D&D: 5e?"46:17: "Do you think that people sometimes limit themselves by trying to adapt certain game types to D&D: 5e when other systems might already d that thing better?"53:38: Outro

    56 min
5
out of 5
14 Ratings

About

🎲System-agnostic tabletop roleplaying game discussions. Level up your TTRPG sessions with topic deep-dives, news, and tips for D&D and so much more. 🌲New EVERGREEN episodes every Wednesday. 🤹‍♂️Always as goofy as they are sincere, Ivan and Steve are two forever GMs obsessed with making your next TTRPG session the best one yet. 🗣Covering topics including •metagaming •interviews with industry leaders •bringing real life socio-political issues into your campaigns •TTRPG news, and beyond. 🧙‍♂️Passive (Aggressive) Perception investigates any and all games/systems including D&D, Pathfinder, Savage Worlds, Call of Cthulhu, Star Wars, Vampire the Masquerade, and anything else they can get their hands on. If it can be played it's fair game. 📚The conversation is never limited by any one game, but all of the topics, tips, and core principles easily apply to Dungeons & Dragons or whatever else you happen to be playing at the time. 💻icastspells.com & anywhere you get podcasts.