Mage Sight

Mage Sight Media

This is a podcast in which Drew, Josh, and Chris talking about a tabletop RPG called Mage: the Awakening, hoping to bring it to others who enjoy role-playing games! Learn about the setting and hear our thoughts as we discuss the Fallen World in Chronicles of Darkness lore.

  1. 26 juin

    Salt Lake City Unveiled: Enemy Lines

    Josh describes the setting for the Mage: the Awakening actual play we will be doing. https://www.instagram.com/magesightmedia https://www.patreon.com/c/MageSight As the name implies, it will take place in the city that I live in: Salt Lake City. Salt Lake City is a dense metropolis surrounded by vast wilderness, mountains, and deserts; a liberal city that is also the home of the LDS faith; a place of technology, imagination, and spirituality; but also of greed, arrogance, and hierarchy. In the magical landscape, it is a dangerous city to live in if you are not a Seer of the Throne. In 2020, the Ministry of the Paternoster, seers who worship the Exarch known as the Father, finally succeeded in driving the Atlantean Orders out of the city when they infiltrated the Consilium council and murdered the Hierarch, while also launching attacks that wiped out several of the most powerful cabals in the city. Many of the surviving Mages, realizing the danger, left the town as fast as possible, while many of those that stayed were hunted down. Divinations and prophecies have come to the attention of neighboring Consilia, that things are changing in the city and that fighting amongst the Seers is creating an opportunity. To this end, the Order of the Adamantine Arrow has requested for some of its members to volunteer to return to the city and gather what assets their fleeing members left behind, and to find this prophesied opportunity. This is a story that emphasizes the shadow war element of the setting, where the enemy is ever present and nowhere at all. But it will also be about hope and finding light in the darkness. I'm excited to have an all Arrow story so I can see some Sword in my gnostic Sorcery game.

    40 min
  2. 29 mai

    Characters

    We introduce the Storytelling System and the components that make up a character in Chronicles of Darkness. https://www.instagram.com/magesightmedia https://www.patreon.com/c/MageSight Mage: the Awakening is played with the Storytelling System, primarily using a dice pool for the likelihood of success with a given action. For most mundane actions, the size of this pool is determined by adding your character's score in one of nine Attributes with their score in one of the eight skills corresponding to the Attribute's category. A character's Advantages are other kinds of scores, often derived from Attributes and Skills. They are used for abstractions like how fast a character can move and how much damage they can suffer before facing further consequences. One such Advantage is Willpower, representing a character's tenacity in adverse situations as a resource to spend for additional dice on a roll. Characters also have Anchors, consisting of a Virtue and a Vice, representing the ideals of those concepts for the character, as well as a list of Aspirations. The first two have the game benefit of restoring spent Willpower but also serve as a means of customizing a character, while the last provides Beats towards Experiences in addition to providing an explicit understanding of what a character hopes to accomplish. Lastly, a character will have a set of Merits, which represent uncommon or unique traits. A Merit might represent a relationship with a powerful organization or a special talent. Merits offer benefits in specific situations greater than what can be gained by increasing one's aptitude in a Skill or Attribute.

    30 min

Notes et avis

À propos

This is a podcast in which Drew, Josh, and Chris talking about a tabletop RPG called Mage: the Awakening, hoping to bring it to others who enjoy role-playing games! Learn about the setting and hear our thoughts as we discuss the Fallen World in Chronicles of Darkness lore.