Player Driven

Greg

Welcome to Player Driven, the hub where gaming insights and community collide.We believe that behind every great game is a thriving community and an unforgettable player experience. Whether it’s building inclusive environments, exploring the latest tech, or diving into the art of storytelling, our mission is simple: to empower the creators, communities, and players that make the gaming world extraordinary.What We’re About:🎮 Insightful Conversations – Through our podcast and community clubhouse, we bring industry leaders, creators, and innovators together to explore the cutting-edge of gaming.🌍 Player-Centric Focus – From accessibility to trust and safety, we champion the initiatives that keep players at the heart of the industry.📈 Data Meets Creativity – With a knack for combining KPIs with compelling narratives, we highlight strategies that don’t just work but resonate.🤝 Community Building – We celebrate what makes the gaming community special: its people. From indie developers to AAA veterans, every voice matters here.Join us as we explore what drives games, empowers communities, and defines success in the ever-evolving gaming landscape.Your Game. Your Story. Your Community.

  1. 5D AGO

    ENCORE: Revolutionizing Reality: The Digital Overlay Transforming Retail and Gaming with Beau Button

    Episode Summary:In this special encore presentation, we revisit one of our earliest and most popular conversations. Originally recorded two years ago, Greg Posner sits down with Beau Button, the visionary CTO and Co-Founder of Atlas Reality. Beau breaks down how Atlas Reality is merging the digital and physical worlds through a "virtual real estate" metaverse that actually drives foot traffic to brick-and-mortar retail. From the transition from enterprise software to gaming to the "guerrilla warfare" of shipping a product, Beau offers a transparent look at the highs and lows of building a location-based gaming powerhouse. Key Takeaways: The Bridge to Physical Retail: Discover how Atlas Reality uses a patent-pending, card-linked reward system to motivate players to shop at physical stores, turning gaming into a powerful marketing engine for retail. A Pragmatic View of Web3: Why Atlas Reality identifies as a Web2 game inspired by Web3 tenets. Beau explains why "ownership" and "equity" matter more than buzzwords like blockchain or NFTs. The Reality of Startup Growth: Beau shares the "hard way" lessons of scaling from a 12-person startup to a 30+ person company, including the transition from "just get it out the door" to sustainable engineering. Community as a Founder: The mental health toll and strategic value of a founder personally managing Discord and Reddit communities during the first six months of a launch. The Future of Work: Why low-code, no-code, and generative AI aren't threats to engineers, but tools that turn great developers into "rockstars" by handling the boilerplate work.Memorable Quotes:"Building software is not hard. Shipping a software product is very hard.""I’m not a gamer in the traditional sense... I appreciate the machines, the energy, and I’m inquisitive. My take from games is: I just want to know how they work.""If you’re not establishing a customer feedback loop, you are doing yourself a disservice. It’s a blessing and a curse, but it’s essential."Links & Resources: Atlas Reality: atlasreality.com Connect with Beau Button: LinkedIn Connect with Greg Posner: LinkedIn

    55 min
  2. 12/23/2025

    ENCORE: Flow, Feedback, and Fun: The Pillars of Great Level Design with Jack Burrows

    What does ambition really look like inside modern game development? In this episode, Greg sits down with Jack Burrows to unpack how level designers think, work, and stay motivated across massive franchises and creative constraints. From AAA pipelines to indie dreams, this conversation explores how great games are built through framing, intention, and small wins, not ego or crunch culture. Jack shares firsthand insight from working on major titles, breaking down how big ideas flow from leadership to designers, how constraints actually unlock creativity, and why great level design is more about flow and emotion than visuals alone. Along the way, they dig into ambition, burnout, discipline, and those rare “wow moments” that stick with players for life. This episode is a must-listen for level designers, game developers, creative leaders, and anyone curious about how worlds are shaped to guide players without ever saying a word. 🔑 Key Topics Covered How developers learn to “turn off” their designer brain and play like real players Why ambition can fuel creativity or become a curse if unmanaged The difference between freedom and guidance in level design How studios pass big ideas down while still empowering individual creativity Why constraints are essential for great design How small wins build long-term momentum Using environment, flow, and shape language to tell stories without dialogue What aspiring designers actually need to learn before entering the industry⏱️ Key Takeaways & Timestamps00:02:40 – Willpower Is a Limited ResourceJack explains why creative energy must be managed intentionally and how small daily wins help sustain long-term ambition. 00:14:30 – How Ambition Shows Up in Level DesignAmbition isn’t about scale. It’s about taking something familiar and flipping it just enough to reignite player curiosity. 00:21:05 – Why Constraints Create Better DesignersGreat leadership gives creatives a frame, not half-finished ideas. Knowing the box is what allows designers to thrive inside it. 00:27:25 – Teaching Players Without Telling ThemJack breaks down how games like Cyberpunk 2077 and Deus Ex: Human Revolution use visual language to guide players naturally. 00:48:00 – Letting Environments Tell the StoryUsing examples like BioShock and Halo: Combat Evolved, Jack explains how emotion, scale, and atmosphere replace exposition. 🎮 Games & References Mentioned Metroid Prime The Witcher 3: Wild Hunt Marvel Rivals Gears of War Skyrim Balatro🎧 Why This Episode MattersThis conversation isn’t about tools or engines. It’s about craft. It’s about understanding players as humans, designing with intention, and finding joy in progress rather than perfection. Whether you’re building worlds, managing teams, or just trying to stay motivated in a creative industry, this episode offers grounded insight from someone deep in the work.

    1h 7m
  3. 12/16/2025

    ENCORE From Sound to Studio – Building Devhouse with Jim Welch

    In this episode, Greg sits down with Jim Welch, a composer turned developer turned studio founder whose creative journey spans Dragon Ball Z trailers to launching a party game in the spirit of Jackbox. We explore Jim’s path from audio to entrepreneurship, the founding of The Devhouse Agency, and why his team is now investing in original IP. From creative leadership to WebGL distribution strategy, this episode is packed with insights for anyone building in games, immersive tech, or creative services. 🧠 Key Takeaways: 01:22 – Starting with Sound: Jim shares his journey from composing for anime at Funimation to learning code through game jams. 07:27 – Founding Devhouse: Why starting a co-dev studio wasn’t a single moment, but a gradual realization built from side projects and passion. 09:32 – Hiring to Solve Pain: Early hires were engineers just like Jim, generalists who could help him scale his overloaded client work. 14:18 – Specialist vs. Generalist: How Devhouse learned to brand and position its skills clearly as the business matured. 20:30 – First Clients Came from Network: Jim leveraged relationships with former collaborators and positioned himself affordably as a solo founder. 26:29 – Why Build Original IP Now: Diversification and creative satisfaction. Jim didn’t want Devhouse to only live or die by service contracts. 29:02 – Trash Heist — Devhouse’s New Game: A phone-based party game with competitive chaos and second-screen play. Inspired by Jackbox, built to bring people together. 32:54 – Distribution Strategy: WebGL makes cross-platform play possible. Steam is the starting point, but smart TVs and casting are in the conversation. 35:33 – Balancing Client Work and Passion Projects: Dedicated internal teams and careful scoping allow for parallel development of games and service work. 37:16 – Founder Lessons: Sales and people management were the biggest curveballs. Learning to lead and let go is a continuous process. 40:10 – Where Gaming is Headed: Shrinking AAA budgets, a rise in small studio bets, and the growing importance of authentic community building. 45:19 – Call to Action: Trash Heist is dropping soon — Jim encourages listeners to check it out and support indie innovation.🙌 Thanks for Listening! Check out our Discord by Clicking Here

    48 min
  4. 12/09/2025

    Making a Metaverse That Matters with James Au

    This episode features host Greg and Lewis Ward discussing the true nature of virtual worlds with Wagner James Au, author of Making a Metaverse That Matters, exploring the core design, economic, and community philosophies of successful platforms.SummaryThe discussion defines the metaverse as a vast, immersive virtual world with five core features, including highly customizable avatars and a link to the real-world economy . Au argues that to succeed, a platform must be fun immediately in a multiplayer context, operating as a "third space" where socialization is easy . He contends that Mark Zuckerberg's approach damaged the ideal of the metaverse by focusing too much on hardware and ignoring crucial lessons on community and regulation . The history of Second Life (SL) serves as a critical case study, showing that while strong community allows a platform to survive economic crises and bad onboarding, financial stability requires tightly regulated markets, learned through scandals like the implosion of virtual banks and the ban on unregulated gambling . Ultimately, the key to a thriving metaverse is prioritizing community, fostering diversity, and making creation easy . Key PointsCore Metaverse Definition A true metaverse is defined by Immersiveness, Customization (avatars/tools), Scale (millions of people), a Real-World Economy Link, and Off-World Tech Integration (for accessibility) .Identity and Design Avatars and Identity (05:51): Highly customizable avatars are critical for users to experiment with identity and personality . The Proteus Effect shows that an appealing avatar can boost real-world confidence. The "Fun First" Rule (15:40): Metaverse experiences must be fun immediately in a multiplayer setting (the Third Space concept) . This is why Roblox and Fortnite succeed. Meta's Misstep (10:26): Mark Zuckerberg caused "tremendous damage" to the concept by defining it around the Quest headset and ignoring lessons on managing toxic behavior, like the initial sexual harassment incidents on Horizon Worlds .Economics and Stability Community Precedes Commerce (29:44): Platforms must succeed as communities first. Focusing only on profit (the "Cryptoverse" issue) causes virtual worlds to fail . Second Life's Stability (22:31): SL's active user base is stable at 600,000. The paradox is that if a user survives the long onboarding, they "never leave" due to the community. Regulation is Necessary (40:53): SL's banking and gambling scandals forced Linden Lab to impose tight regulation . This proves that a tightly regulated economy is essential for user trust and stability.Timestamps 03:30 The Five Core Features of the Metaverse 05:51 Avatars and the "Proteus Effect" 10:26 Why Meta Damaged the Metaverse Concept 15:40 The Critical Rule: Why Metaverse Must Be Fun First 22:31 Second Life's Paradox: Why users never leaveReferences Making a Metaverse That MattersWagner James Au Lewis Ward Greg PosnerCheck out Player Driven

    48 min
  5. 12/02/2025

    ENCORE: From AAA to Indie: How Proactive Game Devs Change the Industry with Willem Kranendonk

    Dive deep into the strategic mindset of level design, the shift from AAA development to indie studio entrepreneurship, and a radical new business model for creating innovative "Cocktail Games." Key Takeaways & Discussion PointsThe Reality of Level Design Beyond Architecture: Willem, a former level designer at Velan (Knockout City) and Zynga (Star Wars Hunters) , defines level design not as architecture, but as the execution of the game's intent and vision. You are the "great implementers" who build the playground for the core mechanics. Finding the Fun: Execution requires risk-taking. Good levels break the traditional norms—like the restrictive three-lane structure in some shooters —to find unexpected fun and keep the experience fresh. Inspiration Outside the Engine: To avoid creative blocks, step outside your comfort zone. Willem found inspiration for a level in Knockout City (Rooftop Rumble) by listening to Pink Floyd and used JFK assassination podcasts to conceptualize Darth Vader's Castle.🛠️ Essential Level Design Career Skills (Get Hired Now) Be Proactive & Self-Taught: The number one required mentality is knowing that no one will hold your hand. You must be passionate and proactive in your job search and skill development. Master the Editors: Don't just be proficient in Unity or Unreal Engine 5. Learn multiple, even difficult, editors like Hammer (Source SDK). Experience with proprietary tools (like those used for Knockout City) is invaluable. Go Primal: Start creating content immediately. Use basic primitives and geometry (like brushes and gizmos) to block out your ideas. Don't get stuck in tutorials.🚀 Odyssey Cocktail Interactive (OCI) & The Future of Gaming Why Start a Studio Now? Willem felt the Western game industry was approaching development wrong, relying too much on "new coats of paint" over true R&D. He seeks to optimize costs and focus on brand new, innovative products. The "Cocktail Game" Strategy: This is OCI's business model. Instead of reinventing a genre (e.g., Gin + Tonic), they take the components that made a genre successful and combine them with an entirely different, unexpected element. This approach is versatile and cost-effective. The Ideal Team: OCI looks for people who are agile, passionate about making games more than playing them, and aren't scared of any new editor or software. The AAA Reset: Willem is optimistic, predicting the era of the $700 million-dollar budgeted game is over. The power is shifting back to smaller, agile creative teams, like Respawn and Media Tonic, where passion and risk-taking lead to great games. AI as a Tool: AI is exciting and should be embraced, but it will not replace the unique vision and creativity of a human mind (e.g., Kojima, Ken Levine, Todd Howard).Connect Willem Kranendonk on Linkedin Odyssey Cocktail Interactive (OCI): Check out their website at OdysseyCocktailInteractive.com. They will be present at GDC!

    52 min
  6. 11/25/2025

    ROBLOX: ALGORITHM IS KING - The End of "AAA" and the Rise of the Viral Dev

    Episode SummaryForget the old ways of game development. The Roblox platform isn't a sandbox—it's a brutal, high-frequency, algorithmic battleground. In this deep dive, we break down why traditional "AAA" development strategies are being crushed by low-fidelity, quick-to-market viral hits. We analyze the metrics that Roblox’s discovery algorithm actually cares about (it’s not just downloads), the new pressure on developers, and the commercial gold rush driving this new age of digital product. If you're building software, an app, or a game, this is a masterclass in platform leverage and virality. Key Takeaways for the Tech Professional The Algorithm as a Gatekeeper: Understand the core metrics that determine success on Roblox (Retention, Monetization, and Engagement) and how they reflect the priorities of any major platform (Apple App Store, Google Play, YouTube). The Two-Tiered Development Strategy: Contrasting the high-budget, polished approach with the fast, data-driven methodology of viral developers—and why the latter often wins. Minimal Viable Fun (MVF) > Minimum Viable Product (MVP): How the "low-poly, high-concept" trend proves that speed and novelty often beat engineering polish when facing a discovery-focused algorithm. Monetization as a Discovery Signal: Why high-ARPU (Average Revenue Per User) games are disproportionately rewarded by the algorithm and what that means for your product's design.Chapter Markers (Jump to the insights you need) 01:30 The 'Gold Rush' Archetype: Why Roblox is the Wild West of modern game dev. 05:45 The Core Algorithm: What Roblox's discovery engine actually measures. (Hint: It’s all about the money flow). 12:10 Case Study: Viral Low-Fi vs. AAA Polish—The data behind the death of the polished demo. 18:05 Designing for the Metrics: The blueprint for building a game that the algorithm will push. 24:45 Takeaways for SaaS/App Developers: Applying the Roblox virality playbook to enterprise and consumer products.🙏 Call to ActionDid the Algorithm reward this episode? Hit Subscribe and leave us a 5-star review on your favorite podcast app!

    44 min
  7. 11/18/2025

    ENCORE: Managing LiveOps at Scale: Inside Respawn's Build & Release Team with Julie Banta

    📄 Episode SummaryIn this episode, Greg sits down with Julie Banta, Director of Engineering for Build & Release at Respawn, to break down what it actually takes to keep a massive live game like Apex Legends running day after day. Julie pulls back the curtain on the real machinery behind live service games: shipping updates across six platforms, reacting to hotfixes in real time, balancing player satisfaction with business realities, and what happens when millions of players discover a bug before telemetry even catches it. Whether you’re building an indie title, supporting a AAA LiveOps team, or just curious how Apex stays online season after season—this is a masterclass. 🔑 Key Topics Covered1. What Build & Release Really Does at Respawn How content actually gets from dev environment to players What happens during season launch week Why shipping across PlayStation, Xbox, Switch, and PC is pure chaos2. Fast Feedback Loops & Storm Response How Respawn monitors crashes, spikes, and player reports When Reddit finds the bug before telemetry does The internal “bat signal” that triggers Build & Release into action3. Balancing Technical Debt With Season Cadence Why live service code turns into “six years of hacks” The tension between cleaning tech debt and keeping seasons on schedule The brutal truth about maintaining legacy systems while shipping new content4. Leadership, Culture & Mental Health Inside LiveOps How Respawn avoids burnout during crisis moments Why great teams protect each other’s off-hours What good management looks like in a 24/7 operational environment5. What Great LiveOps Looks Like The KPIs that actually matter What a “quiet weekend” is for Build & Release Why listening to players beats every dashboard6. Julie’s Career Path & Advice for Getting Into Games From USAA → EA IT → Respawn How to “connect your dots” when shifting industries Her perspective on diversity and belonging in modern game development📣 Call to ActionIf you enjoyed this breakdown of Apex’s LiveOps brain, follow Player Driven for more conversations with the people shaping the future of gaming.

    52 min
  8. The Rules We Break: Eric Zimmerman on Game Design, Loops, and Culture

    11/11/2025

    The Rules We Break: Eric Zimmerman on Game Design, Loops, and Culture

    Episode OverviewWhat does it really mean to design a game — and what can that teach us about culture, creativity, and even our daily lives? In this episode, Greg is joined by Lewis Ward and Eric Zimmerman, legendary game designer, professor at NYU’s Game Center, and author of The Rules We Break. Eric’s career spans from pioneering web-based multiplayer with Sissy Fight 2000 to co-founding GameLab and shaping Diner Dash, one of the most influential time-management games ever made. We dig into the fundamentals of game design, the ethics of addictive mechanics, the surprising history of Monopoly, and why prototyping isn’t just for developers — it’s a mindset for anyone building systems or communities. Joining us for this conversation is Lewis Ward, long-time industry analyst, who helps unpack Eric’s insights with both sharp questions and nostalgia for 90s game culture. What You’ll Learn in This Episode Iteration as a Superpower – Why prototyping is the start of design, not the end. Feedback Everywhere – How observing body language and engagement rhythms tells you more than analytics. Sissy Fight 2000 & Early Multiplayer – The “flame wars” era and lessons for today’s online communities. Diner Dash’s Secret – How a “casual” game ended up brutally difficult — and why that mattered. Loops Within Loops – What makes Balatro so compelling, and how game design patterns keep players hooked. Ethics & Addiction – Dark design patterns, dopamine hits, and the responsibility of game creators. The Rules We Break – How Eric uses hands-on exercises to teach design as a 21st-century literacy. The Real Monopoly Story – Why one of the world’s most iconic games is often misunderstood.Resources & Links Eric Zimmerman’s book: The Rules We Break Classic text: Rules of Play (Zimmerman & Salen) NYU Game Center: gamecenter.nyu.edu Follow Player Driven for more conversations: playerdriven.ioEpisode Chapters00:00 – Intro & Eric’s background03:30 – Teaching game design & iteration13:30 – Sissy Fight 2000 & the flame war era21:00 – Diner Dash and the rise of “casual” games26:30 – Feedback loops, dopamine, and ethics42:00 – The Rules We Break: learning design through play50:30 – Monopoly, culture, and closing reflections Call to ActionEnjoyed this episode? Subscribe to Player Driven on Spotify, Apple Podcasts, or YouTube for more conversations at the intersection of games, business, and community. And visit playerdriven.io to explore more resources, clips, and insights from the show.

    1h 14m
5
out of 5
30 Ratings

About

Welcome to Player Driven, the hub where gaming insights and community collide.We believe that behind every great game is a thriving community and an unforgettable player experience. Whether it’s building inclusive environments, exploring the latest tech, or diving into the art of storytelling, our mission is simple: to empower the creators, communities, and players that make the gaming world extraordinary.What We’re About:🎮 Insightful Conversations – Through our podcast and community clubhouse, we bring industry leaders, creators, and innovators together to explore the cutting-edge of gaming.🌍 Player-Centric Focus – From accessibility to trust and safety, we champion the initiatives that keep players at the heart of the industry.📈 Data Meets Creativity – With a knack for combining KPIs with compelling narratives, we highlight strategies that don’t just work but resonate.🤝 Community Building – We celebrate what makes the gaming community special: its people. From indie developers to AAA veterans, every voice matters here.Join us as we explore what drives games, empowers communities, and defines success in the ever-evolving gaming landscape.Your Game. Your Story. Your Community.