Producing Fun is about what it really takes to get a tabletop game published: and the many different people involved in its journey from mind to table.
It's hosted by me - James - and each episode I'll be talking to someone about their particular place in tabletop game industry. I’ll be asking them your questions, learning more about who they are and their unique perspective on what makes games great: Not only as clever designs but as thoughtfully crafted products and, even, works of art.
Dan Thurot - Game Critic
Dan Thurot, writer of Space-Biff!, is one of my favourite reviewers and may be the most respected critic in games. In this episode, we dive into the economic function of the game reviewer, the nature of game criticism vs review and Dan’s unique historical perspective on games.
The Space-Biff! Space-Cast!: https://open.spotify.com/show/4MKGea62ikdZn7JWOwR52J?si=ccbe4fd2e749
Chris Kingsnorth - Developer & Convention Organiser
Until recently Chris was a pediatric doctor - now he’s a full time game developer and - indeed - our very first on the show. In this episode we talk about what game developers do, working with famous game designers and organizing the UK’s first protospiel.
Protospiel Nottingham on Twitter: https://twitter.com/ProtospielNotts
Protospiel Nottingham website (and tickets): https://protospielnottingham.co.uk/
10 Minute Design Chat Podcast: https://tenminutedesignchat.podbean.com/
Paper Fort Games: https://linktr.ee/PaperFortGames
Cosmoctopus Kickstarter Page: https://www.kickstarter.com/projects/paperfortgames/cosmoctopus-the-board-game
Personal Tabletop IG Acount: https://www.instagram.com/tabletopapprentice/
Gabe Barrett - Podcaster & Publisher
As well as running what may be the most successful podcast about game design ever - the Boardgame Design Lab - Gabe Barrett has run 10 successful board game-related Kickstarter projects: including a solo-only game that raised more than $65,000. In this episode, we talk about why he started the show, why he stopped, the power of building community, and useful advice for budding creators.
Facebook Group: https://www.facebook.com/groups/BGDLCommunity
“Robomon” - new game launch: https://gamefound.com/projects/gabe-barrett/robomon
Nick Bentley - Designer & Marketer
Nick Bentley has been working in the industry for years. But recently, he took up a new role with Underdog Games: a game publisher smashing up conventional wisdom and selling 100,000s games in the process. This week we have the deepest conversation I’ve had before or heard before about *why* people buy one game rather than another. This is an absolute must-listen for aspiring game creators.
Underdog Games: https://www.underdoggames.com/
Nick’s website: https://www.nickbentley.games/
Nick’s Twitter: https://twitter.com/nick__bentley
Mike Bonet - Podcaster
Mike Bonet has been podcasting about games for 14 years. 300 episodes in, he’s a seasoned interviewer who knows how to get the best out of his various game designer guests. This week we talk about all things game podcasting: how to listen effectively, how to get interviewed by a podcast and how he inspired me to pick up the microphone.
James Faulkner and Paul Allen - Publisher/Designers
Stonesword Games’ latest title - the feudal Japan themed Senjutsu - hit Kickstarter with a bang last year, raising around almost a million pounds in the process. In this episode, I talk to the company’s two founders - James Faulkner and Paul Allen - and discuss the multiple strategies they used to drive this success, including: diligent historical research, endless testing and focusing on the power of good advertising over the world of BGG and content creators.
Senjutsu late pledge:https://senjutsu.backerkit.com/hosted_preorders
Daimyo, Battle For Japan Signup: https://bit.ly/3NQQYkP (Game Designed by Martin Wallace, Launching Oct 2022)