Read | Write | Play Student in ENG181 at Emory University
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Podcast by Student in ENG181 at Emory University
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Gamecast: Assassin's Creed and Empathy
Assassin’s Creed is more than a game. If used correctly, it can be used as a tool to teach various historical events. In our podcast we play Assassin’s Creed Unity, which takes place during the French Revolution. We look at the pros and cons of using Assassin’s Creed as a teaching medium and whether or not Ubisoft created the game to teach history.
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Gamecast: Skyrim and Transit
How is transit relevant to skyrim?
Does a fictional world send a better message than a digital real world?
What does transit open you up to? -
Gamecast: Madden NFL Ultimate Team Mode and Habituation
In this episode of Gamecast, Justin and Ross discuss Madden NFL 17, specifically the Ultimate Team mode, and how it relates to Ian Bogost's chapter "Habituation" from his book How To Do Things With Video Games. The fact that this gaming franchise has sold millions of copies and still has such a strong fanbase today merits the catchiness of this game.
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Gamecast: Super Smash Bros & Habituation
Gamecast: Super Smash Bros & Habituation by Student in ENG181 at Emory University
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Gamecast: Candy Crush and Habituation
This podcast episode, by Jasmine and Graciela, details the game Super Smash Bro. Brawl. The episode goes into explaining the features of the game as well comparing and contrasting the game to other fighting games. Why do people keep playing this game continually? We turn to Ian Bogost's chapter on Habituation and how the certain aspects of the game pull players back in for more to answer that question.
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Gamecast: Cytus and Music
In this episode of Gamecast, Cindy and Niky discuss the game Cytus, analyzing itsplot and mechanics. We also raise the very important question: does playing a music game help a person learn a real instrument? We hope you enjoy!