Retrograde Amnesia combines the idea of a critical retrospective with the mechanics of a book club with a focus on JRPGs. It is a comprehensive discussion show, where we re-live a classic Japanese Roleplaying Game (JRPG), chapter by chapter, beat by beat. We delve into the story, dialogue, game mechanics, music, influences, and themes. Season 1 covers Xenogears (1998). Season 2 covers Chrono Cross (2000).
Chrono Cross: The Start of All This [Intro + Ancient Fort]
Let us begin a fantastical exegesis of Chrono Cross. To kick off our second season, we’re talking about who made Chrono Cross, discussing accent tools, denying community, marveling at efficiency, reciting poetry, devouring the intro CG movie, calling songs different names, invading a stone fortress, and foreshadowing doom. We hope you enjoy this radical dream!
Xenogears: Fei, Dick Out [Epilogue]
The wretched will makes us experience sadness and loss. We're meeting our real imaginary savior in space, speaking to ghostface killa, rationalizing villainous activity, getting high off god fumes, spilling soup, accepting fate, rejecting fate, seeking connections, determining the power of love through battle, forgiving genocide, favoring humanity over divinity, running through the dimensional shift, collapsing space time, falling to earth, and screaming in Japanese. Now, there is no more god.
Xenogears: Old Testament [First and Last, Part IV]
I have been playing Xenogears for eight months. In the penultimate episode of season one, we're conducting inadequate preparation, incompleting a map, beating up angels, falling through laser tunnels, flipping tedious dungeon switches, observing basement bass, fighting fighting orbs, sealing divine abilities, time travelling to 1999, intershifting dimensionality, breaking our Gears, destroying fate, and killing god. Yes, we have killed god.
Xenogears: The War on Christmas [First and Last, Part III]
Today we're not appearing on the world map, recreating 90's cityscapes, fighting walking dragons, marveling at asphalt, manipulating Zeboim culture, using war as a solution to infertility, reading insane lore magazines, winning NBA grand slams, buying Joe-brand parts, purchasing drugs, living through another year, getting outrageously upset at dinner, concluding it won't work, making it work, producing a nanomachine child, and growing into a nanomachine adult. I am a creature waiting to become extinct.
Xenogears: Re-Obsessed with Viscera [First and Last, Part II]
We'll catch you in the static between sounds, right before we kill god. Today we're investing in Golden Vests, declining Franz' hot sounds, rejecting Margie's advances, locating Chu-Chu, getting bad info from a wiki, comparing hot sauce, beating up Sluggers for no reason, battle rapping dune men, extracting a sword from bones, playing human plinko, fist fighting Wyrms, banging big, changing our jukebox's face plate, and feeding a dog. #HammerDidNothingWrong
Xenogears: Men of the Sea Never Say Die [First and Last, Part I]
We can actually play this game now. While we’re surviving the apocalypse, we’re also merging flags, buying scam birds, burning books, digging up a jukebox, alienating our dolphin stepson, going down with the ship, fantasizing about The Captain, becoming a landlubber, accepting forgiveness, not adding Ramsus to our party, confirming reality with Zephyr, forging exactly one legendary weapon, and stealing precious Chu-Chu wares. Ding ding, good job.
Customer ReviewsSee All
10/10 would initialize fakenet again
I didn’t know I needed this podcast until I started listening
If you love Xenogears and have spent sleepless nights thinking about it, this podcast is for you. Don’t even question it. Just press play. The hosts’ subtle humor, great vocabulary (seriously) and propensity to initialize the fakenet make this podcast a joy to listen to. I also love the editing-in of the sound effects and game music. As they say, the music just ties the whole thing together (chef’s kiss).
Can’t wait to listen to the Chrono Cross season after I kill god (i.e. finish the Xenogears season).
Worth it for more than nostalgia
I usually dislike retro gaming podcasts since a good amount of the hosts' interest and excitement about games is about the memory of the game rather than the game itself. RA is an exception. They may have good memories of what they played but they are attentive and reflective enough to bring a new appreciation to old games. As a result, the podcast is worth it not only for the entertainment of listening to the hosts play PS1 classics but genuinely interesting for their commentary.