Retrograde Amnesia is a comprehensive show where we re-live a classic Japanese Roleplaying Game (JRPG), chapter by chapter, beat by beat. We delve deep into the story, dialogue, game mechanics, music, influences, and themes. Season 1 covers Xenogears (1998). Season 2 covers Chrono Cross (2000).
Chrono Cross: Dancing on Fairy Corpses [Water Dragon Isle (Home)]
Welcome son of man, now come to me. Today we’re assuming ourselves bound by fate, getting the plot on track, acquiring our depressed doctor, defining shot, encouraging brother fights, riding lilly pads, killing all the dwarves again, deliberately letting Rosetta die and live, admiring and also destroying the dwarf tank, not using the dragon platform, and finding a link to Lucca. Wilt thou change the world, or wilt thou change thyself?
Chrono Cross: Fargo Shorts [S. S. Invincible (Another)]
Head into the fog? This time we’re treasuring skeleton fantasies, aligning character motivations, revealing a ghost ship as a pirate ship, wearing Fargo shorts, dancing to diegetic music, blowing whistles and hitting gongs, fighting big birds, inventing a new ho, doing jellyfish tranqs, fighting skeletons with skeletons, ignoring safety protocols, and beating up a Dead Head. I’m the bone.
Chrono Cross: Worldly Person of Lordly Caliber [Hermit's Hideaway (Another)]
I am playing Chrono Cross, and I am alone. After going down the humour hole, we’re scouring the dregs of Viper Manor, assimilating into our party, finding sacred artifacts, getting our Safety Gear, eliminating sentient beings, reluctantly accepting NeoFio, watching Glenn give the game away, breaking down the fourth wall, speaking with the fairies, acquiring all of Skelly, fighting clowns in the woods, and meeting a familiar old man. And he doesn’t have a toilet.
Chrono Cross: Leave it to Beeba, Hi-Ho [Hydra Marsh (Home)]
Hi ho. Today we’re dividing our time, teleporting across worlds, exchanging poetry, letting Leena meet Leena, getting poisoned, blowing the Beeba Flute, busting up the sacred Wingapede, murdering Pentapus, liberating Razzly, wiping out Dwarfs, making the Hydra extinct, healing Kid, watching Mel rob Kid, and sorting out a rookie thief. Go away, beeba off.
Chrono Cross: Thieving of Labor [Guldove (Another) + Back to Termina]
I have not seen the light, amigo. Today we’re thinking of party members as coworkers, seeking advice from governing mystics, listening to dragon god legends, receiving a green tinkler, overlaying theme music, using alcohol as a bribe, psychically annihilating groupies, confessing to the florist, visiting Skelly’s house, cashing in a bet, confirming Pierre, and marveling in the absurdity of the Luchador Priest. Glenn is no cop; he’s got morals.
Chrono Cross: Applebee's Punk [Guldove]
Ripples and waves make sense. This time we’re shaking off a massive fall, requiring extinct medicine, choosing Kid’s destiny, taking/refusing advice from horny clowns, channeling The Witcher 2, engaging in local commerce, drinking away insecurities, identifying “Applebees Punk,” alienating Korcha, stealing a secret dress, and becoming the wind. Au revoir, mon ami.
Customer ReviewsSee All
10/10 would initialize fakenet again
I didn’t know I needed this podcast until I started listening
If you love Xenogears and have spent sleepless nights thinking about it, this podcast is for you. Don’t even question it. Just press play. The hosts’ subtle humor, great vocabulary (seriously) and propensity to initialize the fakenet make this podcast a joy to listen to. I also love the editing-in of the sound effects and game music. As they say, the music just ties the whole thing together (chef’s kiss).
Can’t wait to listen to the Chrono Cross season after I kill god (i.e. finish the Xenogears season).
Worth it for more than nostalgia
I usually dislike retro gaming podcasts since a good amount of the hosts' interest and excitement about games is about the memory of the game rather than the game itself. RA is an exception. They may have good memories of what they played but they are attentive and reflective enough to bring a new appreciation to old games. As a result, the podcast is worth it not only for the entertainment of listening to the hosts play PS1 classics but genuinely interesting for their commentary.