Save State Plus

Destin Legarie

Save State Plus is a weekly show dedicated to having conversations about the state of the video game industry. Join us as we have people from all over the industry join to discuss the industry, coverage about the industry, and what the future holds at this specific Save Point in time.

  1. قبل يوم واحد

    Stephen Totilo on the Future of Gaming Journalism, Parenting, and Roblox

    Veteran games journalist Stephen Totilo from GameFile.news joined me for a conversation about the evolution of gaming journalism, parenting in a digital gaming world, and the rise of platforms like Roblox. Totilo and I discussed what was and the rise of publications like GameFile, and why modern games media is more fragmented than ever. The discussion covers online safety for kids, how social media reshaped news consumption, why court cases matter for uncovering industry truths, and why video is becoming essential for journalists going forward. This episode explores the realities of running a media business, balancing quality reporting with sustainability, and how journalism adapts in an industry driven by platforms, algorithms, and player behavior. See more Stephen at https://www.gamefile.news/ Subscribe Here! https://www.youtube.com/c/thedestinchannel?sub_confirmation=1 Become a member to support this channel! https://www.youtube.com/channel/UCgUOWrjLEhmHE9tqYtoeS_g/join 00:00 Introduction to Stephen Totilo's Career 02:49 Unique Interview Techniques in Gaming Journalism 06:00 Parenting and Gaming: Balancing Exposure and Experience 08:47 Concerns with Online Gaming: A Parent's Perspective 12:05 The Roblox Phenomenon: Opportunities and Risks 15:04 The State of Gaming Journalism and Media 17:51 Building Gamefile: A New Era in Gaming Journalism 21:05 The Future of Video Content in Gaming Journalism 27:42 The Evolution of Gaming Journalism 32:32 The Impact of Social Media on News Consumption 37:01 The Importance of Court Cases in Gaming 48:50 Analyzing the Fallout of High Guard's Launch 54:51 The Passion Behind Journalism

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  2. ٢٢ يناير

    Denis Dyack Wants to Build a Game That Can’t Be Killed

    In this interview, Denis Dyack explains why innovation disappeared from AAA games and why he’s trying to build something that can outlive servers, platforms, and shifting business models.We talk about Deadhaus Sonata, player ownership, live-service shutdowns, why modern games feel disposable, and how AAA development became risk-averse despite unlimited resources. Dyack also reflects on Silicon Knights, Legacy of Kain, game engines, moderation, Gamergate, and what kind of legacy he can still leave behind.This is a long, honest conversation about where he believes games lost their way and what comes next.(00:00) Intro(01:36) Deadhaus Sonata Explained(03:48) Legacy of Kain Inspirations & Comparisons(07:02) The Tarot System & Why It’s Different(08:50) Deadhaus Sonata’s Story & Worldbuilding(15:50) Who You Play As in Deadhaus(19:40) How Player Choices Shape Outcomes(23:00) Community-Created Stories(24:38) Community Marketplace & Compensation(26:00) Denis Dyack on Legacy & Mortality(32:23) Why AAA Games Look Better but Play Worse(34:10) What’s Broken in AAA Development(38:15) Legacy, Memory & What Games Leave Behind(44:30) NFTs, Ownership & Misused Technology(47:00) When “Gamers” Became a Dirty Word(49:30) Casual vs Hardcore Design(50:50) Gamergate, Ethics & What Changed(54:03) Moderation in 2026(56:10) The State of Online Conversation(58:45) Who Should You Hire Today?(01:03:10) Staffing, Team Size & Industry Issues(01:05:38) Nintendo’s Treehouse Philosophy(01:20:00) Working With Hideo Kojima

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  3. ٢٢ يناير

    How Anthem Died and Almost Took BioWare With It

    Anthem is now offline forever. In this exclusive postmortem, BioWare Executive Producer Mark Darrah explains what really happened to Anthem, what Anthem NEXT was supposed to be, and how the game’s failure reshaped Dragon Age Veilguard Mass Effect 5 and the future of BioWare.This Anthem retrospective covers the internal fallout from BioWare’s live-service experiment, why Anthem NEXT was canceled, and how its collapse changed the studio’s future RPGs. Featuring candid insight from BioWare insider Mark Darrah, this interview connects the dots between Anthem, Dragon Age, and Mass Effect in a way that has never been publicly explained.If you’ve ever wondered why BioWare feels different after Anthem, this is the real story of how Anthem died and what it left behind.(00:00) Intro(01:56) How Mark feels Now That it's Gone(03:00) Will EA Bring Anthem Back?(04:26) No One Played It Before Launch?(07:40) What Would Have Saved Anthem?(09:00) Secrets Ruined Anthem(12:05) The Flight Problem(13:45) Was Jason Schreier Right?(15:15) Casey's Vision was Unrealistic(18:55) Why Not Call Casey?(19:28) Threatened by Leadership(23:25) Who Was Really in Charge(24:20) BioWare Leverage Lost(28:05) Anthem NEXT (29:45) Was Anthem Profitable?(31:20) What was Anthem NEXT?(32:15) Dedicated vs P2P Servers Killed Anthem(33:55) Anthem Affect on Dragon Age(35:55) Will Anthem Hurt Mass Effect 5?(37:40) Setting the Record Straight

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Save State Plus is a weekly show dedicated to having conversations about the state of the video game industry. Join us as we have people from all over the industry join to discuss the industry, coverage about the industry, and what the future holds at this specific Save Point in time.

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