Saving Throw Society

Saving Throw Society

An actual-play Dungeons & Dragons podcast set in a world where the boundaries between reality and the supernatural are breaking apart. Shadows lengthen, ancient powers stir, and every choice carries a price. All Socials: https://paa.ge/savingthrowsociety/en

  1. MAR 31

    Barrier Cities: New Orleans - Episode 10: Della...Alone...(with Ben Butler)

    Some memories stay with us longer than we expect. This episode of Saving Throw Society opens with a moment from Della’s past—one that shaped far more than she realized at the time. In the quiet space between loss and understanding, something unexpected reaches out to her for the very first time. In the present, a discovery in the woods quickly turns strange as the forest itself seems to stir with a will of its own. What begins as an act of compassion becomes a frantic race to escape something that doesn’t want to let them go. As paths converge once again, familiar faces appear where they’re least expected, and long-buried truths begin to surface. By the time the dust settles, the party finds itself reunited—but in a moment none of them were prepared for. Some reunions bring comfort. Others bring questions that can’t be ignored.   Content Warning: The first 19 minutes of this episode include a scene depicting a difficult childbirth that results in the loss of the mother. The story then continues with themes of grief, letting go of a parent, and learning how to live after that loss. We wanted to share this note so you can choose how you’d like to experience the episode. If these themes feel especially close to home or heavy right now, please feel free to skip ahead past the 19-minute mark. There’s no wrong way to listen. Take care of yourself while you’re here. Your wellbeing matters more than any story, and we hope you give yourself whatever space or time you need.   Follow us on all socials Help support us on Patreon

    1h 10m
  2. MAR 17

    Barrier Cities: New Orleans - Episode 9: Temporary Brother (Kiss from a Bro) featuring "Angry Bard" Piatro Marchanka

    In the shadowed reaches of the Fey wilds, the past rarely stays buried for long. Beneath the silver light of the Glimmer Grove, old memories rise to the surface, stirring questions of legacy, expectation, and the quiet weight of family ties that refuse to loosen their grip.   But reflection doesn’t last long in a place where the forest itself seems to listen. When the party awakens in the Hallowed Glen to discover that not everyone made it through the night, the search for their missing companions draws them beyond the safety of consecrated ground and into a wilderness thick with unseen influence. Strange magic lingers between the trees, chance encounters feel anything but accidental, and familiar faces may not be as simple as they first appear.   As the group moves closer to the Temple of Quiet Stars, the journey becomes more than a rescue. Old relationships resurface. New threats emerge from unexpected corners. Words are spoken that carry more weight than anyone realizes in the moment. And somewhere along the path, the line between ally and adversary grows dangerously thin.   By the time the forest stills again, something irreversible will have happened. The air will hang heavy with the aftermath, and a single question will echo louder than the clash of steel or the crackle of magic.   Some choices cannot be taken back. Some moments change everything.   And in this episode of Saving Throw Society, the consequences arrive sooner than anyone expected.   Content Warning: Forced Self Harm: 106:10 - 109:54 Forced Self Harm: 110:38-110:57   Follow the Angry Bard Follow us on all socials Help support us on Patreon

    2h 8m
  3. FEB 17

    A Barrier Cities One Shot - Thorns of the Ancient Seal

    Deep in the Appalachian forest outside Morgantown, North Carolina, the woods have gone quiet in the worst way possible. Three park rangers vanished on night patrol—no calls for backup, no tracks leading out, just empty radios and the sense that something out there is listening. As search teams pull back and the locals lock their doors before sundown, a group of unlikely heroes is drawn into the dark between the trees. In this episode of Saving Throw Society, our party ventures into mist-choked hollers and ancient timber where folklore bleeds into reality. Strange lights flicker through the branches. Sounds echo that don’t belong to any living thing. And whatever is hunting in the woods doesn’t want to be found—unless it’s choosing its next victims. Can the party uncover what’s taking people in the night… or will Morgantown claim five more names before dawn?   Content Warning: This episode contains heavy horror themes presented in a realistic, real-world setting. While the events and characters in this story are entirely fictional, the tone and subject matter may be intense, unsettling, or disturbing for some listeners. Listener discretion is advised. If you are sensitive to horror content or prefer lighter material, you may want to skip this episode. Please take care of yourself and listen responsibly. Pyrophobia warning: 51:35-53:53 Explicit Description of Gunshot Death: 56:43-57:24 Desecration of a Dead Animal: 57:30-57:45 Description of Clinical Autopsy: 59:50-63:43 Hemophobia Warning: 68:14-69:22 Depiction of strangulation and then the severing of a limb: 80:39-81:48 Lupophobia warning: 82:14- Auditory Hallucination: 109:24-110:00 Cleithrophobia warning- 114:04-126:32 Pyrophobia warning: 124:55-125:35 Auditory Hallucination: 128:07-128:15   Check out Minva Purchase the Adventure Follow us on all socials Help support us on Patreon

    2h 28m

Ratings & Reviews

5
out of 5
8 Ratings

About

An actual-play Dungeons & Dragons podcast set in a world where the boundaries between reality and the supernatural are breaking apart. Shadows lengthen, ancient powers stir, and every choice carries a price. All Socials: https://paa.ge/savingthrowsociety/en