Spatial Perspectives

MarketScale

On Spatial Perspectives, host Dan Cui will have a one-on-one dialog with innovators and thought leaders in the growing Spatial Reality, or Spatial Computing, market.

  1. 2021. 08. 10. · 보너스 비디오

    How Will Sports Take Advantage of Augmented Reality?

    Live sporting events are back on the menu in the wake of COVID-19 — but that doesn't mean they'll look the same as they did prior to the pandemic. In addition to safety measure and other touchless innovations present at the world's stadiums and arenas, technologies like augmented reality could be ready to make a huge impact on the way fans consume live sports. To learn more, MarketScale invited Spatial Perspectives host Dan Cui to share his insights. "As we get back to attending live sporting events, augmented reality offers teams, sponsors and fans a unique way of engaging with one another. Just prior to this COVID shutdown, AT&T Stadium partnered with Nexus studios to provide location-based augmented reality visualizations throughout the stadium, giving fans a virtual way to interact with their favorite players, which enhances the overall game night experience. But the benefits don't stop there. All aspects of stadium and team activities can become more exciting. Halftime shows, historical game overlays, player statistics, on field rulings, even food, beverage and swag — purchasing can become part of the adventure of attending a live event infused with augmented reality. From a marketing perspective, augmented reality clearly enhances team brand loyalty by providing sponsors innovative ways of reaching their target audiences. Keep your eyes open at the next live event you'll be attending and join in on the fun."

    1분
  2. 2021. 07. 13. · 비디오

    Smarter Voice Detection Makes for Smarter Digital Assistants

    Today's voice technology is held back by its inability to understand the deep meaning and emotion of human interactions. On this episode of Spatial Perspectives, Host Dan Cui talked with Ken Sutton, CEO, and Co-Founder, Yobe, Inc, which uses an intelligent approach to a more human voice experience. Yobe elevates voice technology to capture the nuances of everyday communication and unlock the potential of voice for modern brands. "Our Solution allows us to, very similar to human hearing, to pull out the perceptual value of what's happening in a human voice," Sutton said. This means lowering the signal-to-noise ratio for many solutions, so from an auditory standpoint, you can hear something. A byproduct of their way of doing things also enhances some of the perceptual data, such as biometrics, location of the voice, or the talker. Their solution is similar to a human, according to Sutton, where a listener would know if a speaker is male or female, child or adult, the intent of the speech such as joking or serious. "These are some of the metadata that's captured and locked in the voice signal that we've spent all our career really focusing on," Sutton said. "And using AI and different algorithms to extract that data for whatever purpose you want to use it for, whether it be device command and control or something as simple as you want to hear somebody better on a phone call." Listen to hear more and watch an example of how Yobe's technology works.

    17분
  3. 2021. 07. 13. · 비디오

    Where Do Smart Glasses Fit in the AR Market?

    There have been numerous attempts to make smart eyewear over the past decade or so. Virtual and augmented glasses usually get the attention, but Lucyd is making eyeglasses with sound that allow users to have a hands-free device on their heads. On this episode of Spatial Perspectives, Host Dan Cui talked with Harrison Gross, CEO, and Founder, Lucyd, a company that builds Bluetooth headphones and microphones into eyeglasses. The duo spoke about Lucyd, VR and audio eyewear, and Harrison’s role in the company. Gross sent Cui a pair to test out for this video podcast, and Cui noted how cool it is to talk through the eyeglasses while sitting on the video. One thing about the glasses is that there is no need for headphones while wearing the glasses, as they can connect via Bluetooth to any smart device. Lucyd has been working on smart eyewear since 2017. They have run through numerous beta versions of the glasses to figure out what it takes to bring smart eyewear to the mainstream. One of the challenges they’ve faced is making prescription glasses. Their new products, the Lyte Wayfarer and The Lyte Round came out in January, and Gross believes it’s the first smart eyewear that’s suitable for all-day wear. “It has a number of advantages over other products in the space,” Gross said. In addition to being able to wear them all day, the technology is advanced enough that a consumer wouldn’t be able to tell they’re smart eyewear. They look like regular glasses.

    24분
  4. 2021. 06. 01. · 비디오

    Why VR and Robotics Need Realistic Touch Feedback

    There are numerous technologies on the market that cater to virtual and augmented reality. But, there aren’t as many ones that focus on touch. When entering these virtual worlds, it’s essential to consider that touch is missing and an invaluable sense when interacting in new worlds. "We want to make the most realistic possible sense of touch feedback, which is extremely useful for virtual reality and robotics and potentially other applications.” - Joe Michaels On this episode of Spatial Perspectives, Host Dan Cui talked with Joe Michaels, Chief Revenue Officer, Haptx, a company that makes “the only gloves with true-contact haptics. Our patented technology displaces your skin the same way a real object would. With 133 points of tactile feedback per hand, HaptX Gloves DK2 achieves a level of realism that other haptic devices can’t match.” And, according to Michaels, they are working to make the most realistic gloves when it comes to touch. “What we’ve been trying to do is create haptic technology, which means technology that simulates the feeling and sense of touch,” Michael said. “We want to make the most realistic possible sense of touch feedback, which is extremely useful for virtual reality and robotics and potentially other applications.” In this special episode, Cui cued up the video of these gloves at work. Michaels provided commentary and elaborated that now when in virtual reality, you can see things, but you can also touch them on your hands and fingers. In the video, a person with Haptx gloves touches a plane. According to Michaels, the gloves receive forced feedback and tactile feedback, and provide extremely precise finger and hand motion tracking. “We want to be the world’s best and most realistic and immersive form of touch feedback for those applications,” Michaels said.

    16분
  5. 2021. 06. 01. · 비디오

    AI and Computer Vision Are Reshaping the Last Mile

    Wireless location tracking is working its way into how multiple industries operate. On this week's episode of Spatial Perspectives, host Dan Cui is joined by Ned Hill, CEO of Position Imaging, a tracking technology company. Position Imaging began in the video games business creating virtual reality and augmented reality software platforms. As the company continued to innovate, it pivoted from games and focused its radio tracking technology on logistics. “We’re a software company with a hardware problem,” Hill said. The AI platform, the algorithms, and the user interface are combined with hardware from the company’s partners. The company’s unique AI based computer vision solution called Amoeba Computer Vision can track people, packages, vehicles, bringing greater visibility and efficiency to the last mile of delivery. Using the 3D wifi technology they developed, this solution is the most accurate tracking technology in the world. Currently, Position Imaging is implementing this technology in multi-residential buildings and facilities so that the location, origin, and destination of every package can be viewed at any time through an AR interface. Everything is shipping is dynamic, but over time the AI platform will learn The last mile of getting products and packages to customers has multiple pain points and bottlenecks. For instance, with Amoeba Computer Vision a delivery driver has the data to know exactly where in the truck every package is so they don’t have to hunt for them. Position Imaging plans to expand into retail and backroom inventory, bringing efficiencies to the industry that are needed more than ever as customer behavior shifts. More and more shopping is being done online with delivery, in-store pickup, and in-store returns as part of the system. These present new inventory management issues and location tracking technology is the forward-looking solution. To learn more about Position Imaging, see videos demonstrating the technology, and delve into the details of location tracking, tune into this enlightening conversation on Spatial Perspectives with Dan Cui.

    20분
  6. 2021. 04. 27. · 비디오

    How Close Is 3D Tech to an Experience Indistinguishable from Reality?

    Exploring the world of all things related to 3D Images and Holograms on Spatial Perspectives—a podcast series hosted by Dan Cui, a technology ambassador—brings industry innovators and thought leaders together to discuss their contributions and insights in the rapidly-evolving spatial reality arena. And on today’s podcast, Russ Baker, VP of Business Development of Avalon Holographics, joins Dan to chat about the company’s Avalon’s holographic displays and what exactly is a hologram. The drive to start Avalon came from the need and want “to do 3D right.” They tried to do holographic displays without any tricks, so when a user views the hologram, it’s as if the user sees the object. To Baker, there is a difference between genuine and non-real holograms. Then some folks call things holograms that aren’t even close to being holographic. Some groups are considered “purists” that only think holograms are composed of lasers invented in the 1960s. “There is a pretty wide spectrum of things that call themselves holographic and definitely aren’t,” Baker said. “Then there are some things that are at least trying to get close to the real deal.” The public also has a different perception of what it thinks is a hologram. Most of the time, it’s floating light. This isn’t feasible, according to Baker. Nobody knows how to change the direction of light in space, so this idea of a hologram can easily be dismissed. "I would call that a hologram if it could be done. It’s just not possible to do it,” Baker said. Some companies now offer half-holograms, half-parallax, according to Baker. Another point of confusion is that some companies are now applying Augmented Reality to holograms, which isn’t true. Anything in AR is stereoscopic vision. The duo dug into detail the difference between 2D and Holographic vision. To learn more about Avalon Holographics, watch videos demonstrating holographic technology, dive deeper into holograms, and listen to Baker’s explanation on what is precisely a hologram, tune in to the Spatial Perspectives with Dan Cui podcast today.

    18분
  7. 2021. 03. 30. · 비디오

    Making AR/VR Content Creation More Manageable

    Spatial Perspectives brings a new perspective to the AR/VR conversation by talking about a new platform to support extended reality development. Host Dan Cui welcomed Dan Cotting, Director of Product Innovation at BreadVan. Cotting described BreadVan as a content management system (CMS) for 3D content. While AR and VR adoption is rising, it’s not easy for companies to develop and manage apps. BreadVan seeks to take the friction out of the process. “Most companies are making their own tools every time, and we wanted to develop something that’s intuitive for both developers and non-developers,” Cotting said. The interface is reminiscent of any CMS. It allows for prefab element creation. It also has an asset manager. One of the coolest features is that to update the app, no redeployment is necessary. “You can just hit refresh, and it updates, without having to turn the app off,” Cotting said. As noted, this tool is accessible for non-developers. “Most of the time, if an organization needs to make a change, they have to use a developer, which isn’t always available. Whoever needs to manage it whenever is possible, it removes the need to go to IT every time.” The system could support a wide variety of businesses. Cotting spoke about how a salesperson in the field could use it, based on a partner they have. “A lot of it is 'imagine if,' but not all people can imagine. With AR/VR, they can see it.” The company plans to launch the platform this year officially and currently has a beta program ongoing. “We’re still seeking participants for feedback and want to understand how users will use it,” Cotting shared.

    18분

소개

On Spatial Perspectives, host Dan Cui will have a one-on-one dialog with innovators and thought leaders in the growing Spatial Reality, or Spatial Computing, market.