Spatial Realities (english)

Thomas Riedel

Understand the next computing revolution! Spatial Realities is your update on everything related to Extended Reality (XR), Virtual Reality (VR), Augmented Reality (AR), Spatial Computing, and the Metaverse. Tech Journalist Thomas Riedel, together with co-hosts and guests, takes you behind the scenes of major platforms (Apple, Meta, Google, Samsung, HTC Vive, Snap, and more). We discuss trends such as AI glasses, Generative AI, or Gaussian Splatting, and highlight developments that matter to both the B2B industry and gaming enthusiasts. Our topics at a glance: 🚀 Strategy & News: Current developments surrounding visionOS, HorizonOS, Android XR, SnapOS, OpenXR, and much more. 🛠 Industry Insights: How companies are already utilizing XR for training, design, and collaboration today. 🌐 Open Standards: What organizations like the Metaverse Standards Forum and the Alliance for Open USD are doing and why it matters. 🧠 UX & Design: What defines a truly great immersive experience? From ethical questions to hardware analysis: We draw a comprehensive picture of the XR industry. Subscribe to Spatial Realities for deep dives and relevant news from the world of spatial computers. 📝 Note regarding release schedule: This feed focuses on select English-language interviews and specials. Updates here may be less frequent. Do you speak German? Check out our main feed "Spatial Realities (Deutsch)" for weekly updates and over 120 episodes covering the entire XR landscape.

  1. Jul 2

    E132 - Meta goes Store Brand: Introducing Meta Glasses

    The strategy to go with an already well-established brand has been contested by its own creator: Meta introduced Meta Ray-Ban glasses three years ago and created a blueprint which was supposed to explain why suddenly a lot of normal, non-XR people were buying AI glasses. Now, Meta has announced Meta Glasses; their own "store brand," cheaper but supposedly as good as the branded version, which challenges that blueprint. Thomas Bedenk and I, as well as many of you out there, have been asking why Meta is doing that. Sure, cheaper might always be better for wider adoption. Removing a designer glasses brand can make a product cheaper. But will it also remove the appeal? Will people wear glasses with a Meta logo on them? Was Meta forced to go cheaper because the trajectory already showed signs of slowing down? And what role does EssilorLuxottica play in this? The long-time partner, which is 3% owned by Meta and has a 10-year deal signed up to 2034, is not only profiting hugely from that cooperation. It is also in a situation where it could put pressure on its partner. The Italian-French corporation EssilorLuxottica might even be concerned about its own brand integrity regarding what Meta is doing concerning privacy and AI. Maybe EssilorLuxottica halted further brand cooperation without retracting access to its production facilities, we speculate. In this episode, we are analyzing Meta's newest attempt in the smart glasses industry it created, and we share a clear position on whether you should buy these now-cheapest, but still great-looking, smart glasses.

  2. Jun 4

    E130 - What's up, OpenXR? with Frédéric Plourde

    This interview was originally sourced during my coverage of XR Expo. Frédéric is always wearing two hats, he repeats whenever he can. One is as the head of the XR Division at Collabora. The other is the hat of an Outreach Officer for OpenXR. When you work with him as a journalist, you recognize that immediately. He is always aware of what he can and cannot say, driven by the politics within his organizations. That includes negotiations about which passages stay in the podcast and which do not. Only three small parts were removed from our original recording due to that process. None of them are important for normal people, but very important for people within the OpenXR cosmos, it seems. Why do I mention this? Working on standards like OpenXR is a matter of politics—between big corps, open-source evangelists, and XR enthusiasts. That is what I learned after the podcast recording. In this interview, Thomas Bedenk and I try to get a feeling of where OpenXR stands, how it has developed over the last couple of years, and where it is heading. OpenXR was built in 2017 with the vision to clean up a landscape of messy SDKs. In 2019, version 1.0 was released. But it has only been within the last 18 months that OpenXR has become the quasi-standard for XR development. The reason behind this is not only the existence of standards, but that major stakeholders committed to OpenXR. Google, Meta, Valve, and Pico recognized the necessity of common ground for development. Unity and Unreal committed to OpenXR as their primary interface. But standards alone are not enough if you really want to develop effectively. Monado delivers an open-source runtime which is used throughout the industry. As head of XR, Frédéric and his team are responsible for Monado. Monado is a cross-platform, open-source runtime that implements the OpenXR API to communicate directly with XR hardware like headsets, displays, and trackers. Unlike proprietary systems, its code is fully accessible to the public and is used by major tech companies as the foundational layer for their own XR ecosystems. Although many of the organization's current projects are restricted by NDAs, Frédéric shared insights into a major upcoming feature called multi-app support. This feature will provide a standardized way for multiple independent XR applications to coexist and interact realistically in the same physical space, enabling scenarios like a virtual Pokémon from one app correctly occluding a floating calendar from another.

  3. Jan 29

    E120 - Inside Cookmate: Developing for Snap Spectacles and The Futures of Smart Glasses with Kanzul Fatima Arif from Headraft

    Not much is known about Snap’s next device, except what CEO Evan Spiegel shared last year during their annual Lens Fest. The device promises to be better, smaller, more beautiful, and so on. Sure :-) If there is one person outside of Snap who is best positioned to know what’s going on at the company and how they work, it might be Kanzul Fatima Arif. As the Head of Innovation at Headraft, she worked closely with Snap to develop Cookmate, a hero project for the American social media and XR leader, which is showcased whenever possible. That is because the app truly impresses with its stellar user interface on the 5th generation Snap Spectacles. While developing Cookmate, Kanzul and her team worked so closely with Snap that she was actually able to influence their development. For example, how pinned objects behave, how fonts are readable best of the Spectacles or how face tracking works for diverse skin tones. At the beginning of this episode, Kanzul tells us her personal XR story: the moving and empowering journey of an Afghan woman who discovers the power of AR to process her own history. She also provides a deep dive into how Headraft handled the shutdown of Spark AR and the situation with 8th Wall and what the agency's strategy looks like now. Finally, she describes in great detail how the team developed Cookmate, which meant stepping away from traditional game development methodologies.

  4. 11/14/2025

    E114 - XR Journalism in the Crossfire of Hype and Reality with Antony Vitillo & Jan-Keno Janssen - XRC25

    This Episode contains a recording of a panel I moderated at the second nextReality.Festival in Hamburg. The Festival is framing Germanys oldest XR prize, the nextReality.Contest. Transparency annotation: Spatial Realities is a media partner of the nextReality.Festival. Although travelcosts have been covered by nextReality Hamburg e.V., my opinion and this reporting still remails independent. The Guests: Antony Vitillo (LI →), XR Developer and owner of the famous blog "The Ghost Howls" — one of the most popular international XR bloggers — and Jan-Keno Jansen (LI →), Editor at German c't magazine since 2007, an XR reporter since the early Oculus days, and since 2021 host of c't's YouTube Channel 3003, one of the most successful tech channels in Germany. About the Panel "Look Behind the Goggles: XR Journalism in the Crossfire of Hype and Reality" we discussed how reporting about XR has changed over the last ten years. Both Jan-Keno and Antony can tell different storys. Jen-Kenos XR-journey started when he tried one of the first prototypes meeting Palmer Luckey in the US and how he was trying to write about how it feels to be in VR. For Antony the story started with his Blog, which was originaly a marketing blog, but quickly adressed a community which was developer-heavy and craving for facts and numbers. Learn how the panelists handle the growing pressure from US-BigTech in this episode!

About

Understand the next computing revolution! Spatial Realities is your update on everything related to Extended Reality (XR), Virtual Reality (VR), Augmented Reality (AR), Spatial Computing, and the Metaverse. Tech Journalist Thomas Riedel, together with co-hosts and guests, takes you behind the scenes of major platforms (Apple, Meta, Google, Samsung, HTC Vive, Snap, and more). We discuss trends such as AI glasses, Generative AI, or Gaussian Splatting, and highlight developments that matter to both the B2B industry and gaming enthusiasts. Our topics at a glance: 🚀 Strategy & News: Current developments surrounding visionOS, HorizonOS, Android XR, SnapOS, OpenXR, and much more. 🛠 Industry Insights: How companies are already utilizing XR for training, design, and collaboration today. 🌐 Open Standards: What organizations like the Metaverse Standards Forum and the Alliance for Open USD are doing and why it matters. 🧠 UX & Design: What defines a truly great immersive experience? From ethical questions to hardware analysis: We draw a comprehensive picture of the XR industry. Subscribe to Spatial Realities for deep dives and relevant news from the world of spatial computers. 📝 Note regarding release schedule: This feed focuses on select English-language interviews and specials. Updates here may be less frequent. Do you speak German? Check out our main feed "Spatial Realities (Deutsch)" for weekly updates and over 120 episodes covering the entire XR landscape.

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