If you like tabletop games, then this blog will give you some food for thought and an opportunity to discuss hot topics. The podcast features all blog articles in audio format for your convenience.
Atmospheric ambience (Topic Discussion)
A 60 miles an hour dust storm is whistling around the small Mars base, pulling at the airlock, shaking the whole station side to side and blowing over the tiny buildings with a deep rumbling sound, while the computer equipment fans quietly hum away in the background and a random bleep from one of the monitoring systems indicates that our communications channels to Earth are still down. No, this isn't a review of one of the many Mars themed games available these days, but an idea of how you might set the scene for everyone when playing one of those games, because in this article I want to talk about how you could create a thematic atmosphere when playing board games with your friends.
Tiny Footprint (Saturday Review)
Living in the country is nice, but getting to work requires a car. In fact, getting anywhere needs a car: shopping, going out (unless it's to the local at the edge of the village), seeing friends (because even though you pretend to, you don't actually get on with your neighbours) and doing the school run. On the other hand, because it's so hard to get around, we don't actually spend as much on things, which is good. However, there is a lot we need to do if we want to make sure our household leaves only a Tiny Footprint by Gaard Games.
Rory Muldoon (Let me illustrate)
Rory Muldoon is a graphic designer and games designer from the south-east of the UK. After going freelance in 2016 he began working on is own game, Skora, which has recently been published by Inside the Box Board Games. Alongside his own projects, he has created artwork and graphic design for tabletop games such as […]
Separate together (Topic Discussion)
Now, that many of us no longer meet in person, many face-to-face games groups have stopped meeting and have gone online. Of course, online isn't the same as "in real life", so I want to use this article to look at how my virtual board gaming experience compares to playing with people sitting around a real table.
Jaws (Saturday Review)
It was time to find the next victim. The beaches were full of swimmers, so it was going to be easy pickings. Yet, the sea around the island was patrolled by the Orca, a 42-foot former lobster boat, that was launching barrels into the sea to flush me out. A little speedboat was also making its rounds and using its fish finder to see if it could spot me. So far, I hadn't been found and already five people had lost their lives to my merciless attacks. I just needed four more victims to end up in my Jaws by Ravensburger.
Give and take (Topic Discussion)
I've recently got into heavier games, such as Brass: Birmingham with my games group, because they help me completely focus on a game, allowing my brain to fully put aside my day-to-day worries and thoughts. I've also started to enjoy games with more player interaction, which encourage everyone to stay focussed on what everyone around the table is doing, rather than just doing their own thing and not being part of the group. However, for me, the best type of player interaction is where you don't just put one over on another person, but where everyone gets something out of it, and in this article, I want to look at those types and what it is I enjoy about them.