Technology and Learning Research (AARE)

Various academics

This podcast series on the topic of technology and learning research aims to create a fun and engaging podcast series that is accessible to a wide audience, including those outside of academia. By producing high-quality, entertaining content, we hope to raise awareness of the value of technology and learning research and promote its importance to broader society.

  1. Feb 9

    Bridging the gap: Digital games, pedagogy, and equity in NSW history classrooms with Shea Rigney

    Shea Rigney's Master of Research thesis examines the complex landscape of digital game-based learning in NSW secondary history education, revealing critical disconnects between pedagogical potential and classroom reality. Through mixed-methods research involving surveys, interviews, and policy analysis, her findings expose how well-intentioned teachers default to quiz-based platforms like Kahoot! and Blooket; tools that motivate students but rarely advance historical thinking beyond recall. This tendency fundamentally misses opportunities for digital games to develop critical inquiry and higher-order analysis - a requirement of the current and new 7 - 10 History Syllabus. More concerning, Rigney's research reveals how commercial off-the-shelf games like Civilization and Age of Empires (games built on mechanics of invasion and exploitation) perpetuate colonial narratives while erasing Indigenous perspectives leading to digital dispossession in Australian classrooms. Moreover, the use of these games violates ACARA's Cross-curriculum priority of Aboriginal and Torres Strait Islander Histories and Culture. Despite a framework designed by Southgate et al (2017) within NSW  for serious games, the research discovered zero teacher awareness of the resource, highlighting a significant theory-practice gap and dissemination failure in professional learning within the NSW education sector. The research identifies technology infrastructure disparities as the most significant barrier to implementation, with analysis of 21 large NSW public schools revealing stark equity gaps between high and low socioeconomic communities. Rigney argues that without targeted professional development, Indigenous community collaboration in game design, and longitudinal studies examining games' impact on students' historical knowledge, digital game-based learning risks reinforcing the very inequities and colonial frameworks quality history education should challenge. As she prepares to commence PhD research at the University of Sydney next year, Rigney's work highlights the immediate need to deliver digital game pedagogical professional learning to both in- and pre-service teachers to ensure effective and culturally appropriate use of digital game-based learning.  Let us know your thoughts on this episode

  2. 10/23/2025

    Incidental Mathematics: Uncovering Hidden Learning through Digital Technologies with Dr Margaret Marshman & Dr Emily Ross

    In this episode of the Technology and Learning Podcast, host Ellie Manzari from Monash University speaks with Dr Emily Ross (University of Queensland) and Dr Margaret Marshman (University of the Sunshine Coast) about their recent research on integrating digital technologies in mathematics classrooms. Dr Emily Ross is Deputy Director of Teaching and Learning, Director of Primary Programs, and Lecturer in the School of Education at The University of Queensland. Her research on curriculum interpretation and implementation has shaped government policy at state and federal levels, providing a critical nexus between policy and practice. Additionally, Emily leads research and innovation in STEM, mathematics, and science education, advancing disciplinary pedagogy and teacher capability across primary and secondary contexts.  Associate Professor Margaret Marshman is Discipline Lead Secondary and Outdoor Education in the School of Education and Tertiary Access at the University of the Sunshine Coast. With a background in medical physics, laser physics, and MRI, she transitioned into secondary mathematics and science teaching, later serving as a Head of Mathematics. Her research focuses on mathematics teacher education, exploring beliefs about mathematics, inquiry-based pedagogies, statistical thinking, and spatial reasoning, and she supervises doctoral and masters’ students across these areas. Link to study: Ross, E., Marshman, M. & McMaster, N. (2025). Teaching the incidental mathematics: How integrated tasks with digital technologies unlocked mathematics concepts in primary school classrooms. Math Ed Res J.   https://doi.org/10.1007/s13394-025-00529-0 Let us know your thoughts on this episode

  3. 09/04/2025

    From Digital Doubt to Digital Confidence: Tracking Capability in Teacher Education with Katie Wilson

    In between PhD data sets, teacher educator Katie Wilson took on a small reflective project with her first-year students — and what she found was bigger than expected. In this episode, Katie (a lecturer at ACU in Brisbane) shares how tracking pre-service teachers’ digital confidence across a semester opened up unexpected insights about capability, curriculum, and identity. Grounded in ACARA’s digital requirements, framed through TPACK and the Digital Capability Continuum, this isn’t just a tech talk — it’s a powerful reflection on what it means to teach with intention in a digitally complex world. With honesty, humour, and deep practical insight, Katie unpacks how small changes in delivery can lead to big shifts in confidence — and why teacher educators should never assume their students “just know how to use the tech.” Further Reading: For Listeners Who Want to Dive Deeper  Digital Capability & Continuums Cain, M., & Coldwell-Neilson, J. (2020). Reviewing digital capability in higher education: A framework for benchmarking.The foundation of the Digital Capability Continuum used in this project.Jisc (2022). Building digital capability: The six elements framework.A practical model used widely in HE to map digital development for staff and students.Pedagogical Frameworks (TPACK & PedTech) Koehler, M.J., & Mishra, P. (2009). What is technological pedagogical content knowledge (TPACK)?The core article introducing the TPACK framework, which underpins the pedagogical lens in the project.Aubrey-Smith, F. (2022). From EdTech to PedTech: Changing the way we think about digital technology in education.Katie’s favourite! A brilliant, accessible reflection on using tech with purpose, not just presence.Digital Identity, Literacy & Confidence Ng, W. (2012). Can we teach digital natives digital literacy?Unpacks the myth of the “digital native” and what real digital literacy requires.Couch, J. (2019). Rewiring Education: How Technology Can Unlock Every Student’s Potential.Accessible and practical, this text provokes deep thinking about designing learning in the digital age.Let us know your thoughts on this episode

About

This podcast series on the topic of technology and learning research aims to create a fun and engaging podcast series that is accessible to a wide audience, including those outside of academia. By producing high-quality, entertaining content, we hope to raise awareness of the value of technology and learning research and promote its importance to broader society.