Mostly set in the homebrew world Alfallen where magic is uncommon among the masses and the cogs and gears of technology are starting to clank into life, The Mortal Path follows three very unlikely “heroes” on their wild and thrilling journey through new lands. We also play a multitude of systems both in our world and outside of it!
79) Punts and Problems
What? An episode the day it's meant to drop? Vilten must be in retrograde and Gudal in its ninth house of the evening! Join our fearsome three as the mind, soul, but not body melded duo of Nat and Taro take things to a truly existential level and decide to kick it, while Nerium finally gets out of bed and starts doing stuff again. But punts in the dark have strange consequences...
See also: What the f**k happened to your voice, don't take it all in, a pyramid scheme of voring, thrrrrobbing, it's all Jackal, and I didn't know Firbolgs could explode like that.
CW/TW: audio distortion, mashing up of names briefly results in one accidentally sounding close to 'pedophile', dick jokes, semi-reanimation / animated dead references, gore references, corpse and death references, mentions of the impact of death and the aftermath.]
78) Pest Control
An episode is never late, dear listener, nor is it early. It arrives precisely when it means to, which just happens to be tonight! If you remember what the hell's been going on, give yourself a pat on the back and a middling sized reward of your choice. In this episode, Nerium continues to sleep and weep in the face of her horrors, and Nat and Taro set about changing the very course of time, fate, and history...
See also: Stream of consciousness, Google Allergies, sand, if you come home with a pet Jackal..., High Density Unrefined Magic, and you f****d up a perfectly good Jackal!
[TW/CW: Body sharing, animalistic cannibalism concept, discussion of genetic modification]
77) Fast and Furious
Here we are! We're back after a little break and ready to cause some serious trouble in the world of Alfallen! With a terrifying, invisible, interdimensional creature now tearing up the ghostly realm of the Sanitorium, it's up to Taro and Nat (Nerium's taking a gosh dang NAP) to sort out this mess. But the Jackal is a slippery eel thing indeed and tries every trick to escape our hapless heroes. But when it goes beyond the veil, it's going to take some innovative thinking to track it further...
See also: A lot of people have watched Narrrruto, that's f****d up man, I've not dropped that in several years, no not by the horns!, the jetpack, people always wanna talk about the horns, and I'm not sure I trust him.
TW/CW: Graphic murder, gore, body horror, eldritch / cosmic horror, eye talk, body sharing / possession.
Yubi might be good at spinning a yarn, but they're not so good at time keeping! Never fear, our episode is here, and it's a wild one! Taro and Natalia battle with the results of Nerium's spell gone wrong, and Nerium does the only sensible thing: go to bed. But with a jackal running wild in the Sanitorium, can Nat and Taro keep the peace in Hopewell...?
See also: Fuckths'd, do a magic!, it's primal, DRAIN ME!, respect the hat pin, I rub the mud over my face, you introduced invasive species, and that was actually quite helpful.
[CW / TW: Violence, mild peril, monsters, bodily functions, depressive episode / anxiety spiral, invasive species / pest talk, mould / fungus spores talk, possession, injury.]
There's also no middle bit this week, so a huge thank you to Rachel Graff for our theme song and some other show music! You can check out her website at www.rachelgraff.com
75) From The Depths
We're back! We're here! We (Yubi) got SUPER BUSY and did not upload this episode in a timely manner, but here we are! Once more we delve into the trials and tribulations of Natalia, Taro, and Nerium as they cut away at the mysteries surrounding the violet drop, Rupert, and what the heck is going on around here. Nerium isn't feeling herself, Taro's conversing with knives, and Natalia's discovered the world is maybe dying...
See also: That's me now, I hate that I know what you referenced, Dogbum, is your dagger bigger or..., Lich please, and you're not gonna believe this, this is not a bit.
[TW/CW: Mentions of supernatural monsters, forced transformation, drug use innuendo, mild peril.]
Here we go again! Taro and Nerium leave the prison with a spring in their step, only to find Rupert may have done a little more damage than previously anticipated. Attempts to talk only bring up more questions than they answer, and Nat searches for answers of her own out by the caves. But a series of unfortunate rolls and a slightly more awakened knife lead to a bit of a pickle at the end of the day...
See also: What does THAT mean Rupert?, Gary shut the HELL up, a lateral jiggle, kanye pepper, Mr Mungus, Frackin' Nat, and Rupert's a bit jumpy.
[TW/CW: Illness and injury, death, ethics of animal consumption.]
Been meaning to write this review for a while (I’ve been listening to the show since the beginning), but I absolutely love this show! All of the hosts are funny and friendly and they give so much personality to all the characters. The storyline is really intriguing, and it’s so sweeping that each episode is jam-packed with mishaps. The characters are utterly ridiculous at just the right moments (and sometimes even competent) and I always love seeing how they react to things. Any of the side campaigns and short games played in between seasons are always brought into the main campaign in je coolest of ways, and I absolutely love all the thought that goes into this. A great show to binge, and all around an amazing listen!
Compelling, innovative, and fun!
I love this podcast. The main story is very well made and the smaller stories are also really fun to listen to! Giant podcasts with a ton of episodes and spin off campaigns overwhelm me, but this podcast balances everything nicely and is a blast to experience. You never know what you’re going to get with this fun batch of people. Both the PCs and the NPCs are rich in diversity, and I love how much thought goes into being inclusive. They put a really interesting spin on the mechanics of classes and races, which livens the story even more! The characters are exceptionally secretive and deceptive from the very beginning (especially around each other). This plus their spontaneity and the DM’s creativity really makes the campaign fun. Every episode is an adventure. I’m really glad I decided to listen to it!
Mastering Mystery, Magic, and Mechanics
I listen to a lot of TTRPG podcasts, but of all the DMs, Yubi does one of my favorite things in gaming better than anyone else: melding mechanics with roleplay and flavor. You won’t get “Eh, two Displacer Beasts come out of the woods, roll initiative;” instead, you get a genuinely suspenseful lead-up to a gripping, terrifying battle... but when you go in and check, you can see that Yubi has followed all the rules of the game flawlessly. This podcast proves that you can have the strong story of The Adventure Zone AND the mechanical purity of Critical Roll.
Not only that, but the atmosphere itself is just incredible. Yubi’s descriptions, the players’ (and characters’) reactions, and Rachel Graff’s music all create a beautifully treacherous world where every NPC, every spell cast, every health point matters. I will never forget how Yubi made a simple divination spell, something a spell caster gets by level five or six, seem awe-inspiring and just as incredible as we might find it in our world today. They are one of my biggest inspirations for DMing and the show is one of my favorites.