7 episodes

What will games look like 5 years from now? Will the concept of "play" be re-defined and if so, how? If you're curious (like us) about future trends and wider paradigm shifts in games and entertainment, join Rovio for a series of big, bold discussions with movie directors, academics, games industry veterans and more.
https://www.rovio.com/tomorrow-with-rovio/


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Tomorrow with Rovi‪o‬ Rovio Entertainment

    • Visual Arts
    • 4.0 • 2 Ratings

What will games look like 5 years from now? Will the concept of "play" be re-defined and if so, how? If you're curious (like us) about future trends and wider paradigm shifts in games and entertainment, join Rovio for a series of big, bold discussions with movie directors, academics, games industry veterans and more.
https://www.rovio.com/tomorrow-with-rovio/


See acast.com/privacy for privacy and opt-out information.

    David Usher

    David Usher

    What do social media startups, an AI replika of Albert Einstein and being a world famous rock star have in common? We’ll give you a hint - it isn’t cigarettes and booze. Today’s guest is David Usher and we dive deep into the Creative Process, what it shares across all forms of media and entertainment and how it is evolving with the ascension of AI.
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    • 52 min
    Matthew Ball

    Matthew Ball

    It’s hard to talk about gaming in 2021 and not come across references to the Metaverse. Fortnite, Roblox and Minecraft can all lay claim to be building it (in their own way) with many others trying to get in on the action. Who will be the first to successfully build The Metaverse is a question ripe for discussion and few have spent more time thinking about it than Matthew Ball.
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    • 1 hr 8 min
    Reggie Fils-Aimé

    Reggie Fils-Aimé

    Nobody knows more about developing global IPs than Reggie Fils-Aimé, the retired President of Nintendo of America. Having worked on some of gaming’s biggest franchises, Reggie is poised to share his thoughts on how to make an IP appeal to global markets. What is the key to achieving success across a broad audience? How do you avoid fatigue to keep a license fresh and interesting? What are the opportunities and challenges of doing this in the modern day with gaming IPs moving into new mediums?
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    • 44 min
    Brenda Romero

    Brenda Romero

    Game development has obviously evolved over the past 30 years with the advancement of tech and an abundance of innovative tools and platforms. Despite these clear changes - the core fundamentals of play as a human need/pastime have remained largely constant. As a highly successful and respected leader in game development, Brenda Romero offers a unique perspective on how game development has evolved, but also how many core pillars have stayed the same. How do you see game design evolving going forward? Will the way people interact with their games drastically change, and do you always see games existing in the same way we play now?
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    • 1 hr 15 min
    Lazlow

    Lazlow

    There’s a lot that goes into developing narrative in AAA games, from creating characters, personifying them, and cohesively tying them all together. Few understand this process better than Lazlow Jones, the former Rockstar Games director, producer and writer known for his extensive work on the Grand Theft Auto franchise. Lazlow joins the podcast to discuss his creative process, the impact of new gaming trends, and the future of storytelling in the medium. What’s the most important component of dialogue in games? How has the writer been affected by evolution in game design, and where is narrative headed?
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    • 47 min
    Neill Blomkamp

    Neill Blomkamp

    Mastering an artistic vision across diverse audiences is a tough balance, and Neill Blomkamp has successfully navigated this minefield throughout cinema. His storytelling expertise is apparent in movies like District 9, Elysium and Chappie, but Blomkamp has also made many short films, including a trilogy based in the Halo universe in 2007. So our question to Neill is, given his storytelling expertise, has he ever felt the pull to make a video game? And having used game engines a lot for some of his short films, where does he think ‘convergence’ is going? Will we see Hollywood tentpoles made with Unreal/Unity any time soon?
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    • 55 min

Customer Reviews

4.0 out of 5
2 Ratings

2 Ratings

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