Daily Paper Cast

Jingwen Liang, Gengyu Wang

We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: dailypapercast.ai@gmail.com Creator: Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/ Gengyu Wang, LLM ML, http://wanggengyu.com Listen on: Spotify: https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL Apple Podcast: https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236 Cover Image by Kawen Kuang https://kawen.art

  1. -12 H

    LongLive: Real-time Interactive Long Video Generation

    🤗 Upvotes: 136 | cs.CV Authors: Shuai Yang, Wei Huang, Ruihang Chu, Yicheng Xiao, Yuyang Zhao, Xianbang Wang, Muyang Li, Enze Xie, Yingcong Chen, Yao Lu, Song Han, Yukang Chen Title: LongLive: Real-time Interactive Long Video Generation Arxiv: http://arxiv.org/abs/2509.22622v1 Abstract: We present LongLive, a frame-level autoregressive (AR) framework for real-time and interactive long video generation. Long video generation presents challenges in both efficiency and quality. Diffusion and Diffusion-Forcing models can produce high-quality videos but suffer from low efficiency due to bidirectional attention. Causal attention AR models support KV caching for faster inference, but often degrade in quality on long videos due to memory challenges during long-video training. In addition, beyond static prompt-based generation, interactive capabilities, such as streaming prompt inputs, are critical for dynamic content creation, enabling users to guide narratives in real time. This interactive requirement significantly increases complexity, especially in ensuring visual consistency and semantic coherence during prompt transitions. To address these challenges, LongLive adopts a causal, frame-level AR design that integrates a KV-recache mechanism that refreshes cached states with new prompts for smooth, adherent switches; streaming long tuning to enable long video training and to align training and inference (train-long-test-long); and short window attention paired with a frame-level attention sink, shorten as frame sink, preserving long-range consistency while enabling faster generation. With these key designs, LongLive fine-tunes a 1.3B-parameter short-clip model to minute-long generation in just 32 GPU-days. At inference, LongLive sustains 20.7 FPS on a single NVIDIA H100, achieves strong performance on VBench in both short and long videos. LongLive supports up to 240-second videos on a single H100 GPU. LongLive further supports INT8-quantized inference with only marginal quality loss.

    25 min
  2. -12 H

    EPO: Entropy-regularized Policy Optimization for LLM Agents Reinforcement Learning

    🤗 Upvotes: 98 | cs.LG, cs.CL Authors: Xu Wujiang, Wentian Zhao, Zhenting Wang, Li Yu-Jhe, Jin Can, Jin Mingyu, Mei Kai, Wan Kun, Metaxas Dimitris Title: EPO: Entropy-regularized Policy Optimization for LLM Agents Reinforcement Learning Arxiv: http://arxiv.org/abs/2509.22576v1 Abstract: Training LLM agents in multi-turn environments with sparse rewards, where completing a single task requires 30+ turns of interaction within an episode, presents a fundamental challenge for reinforcement learning. We identify a critical failure mode unique to this setting: the exploration-exploitation cascade failure. This cascade begins with early-stage policy premature convergence, where sparse feedback causes agents to commit to flawed, low-entropy strategies. Subsequently, agents enter late-stage policy collapse, where conventional entropy regularization becomes counterproductive, promoting chaotic exploration that destabilizes training. We propose Entropy-regularized Policy Optimization (EPO), a general framework that breaks this failure cycle through three synergistic mechanisms: (1) adopting entropy regularization in multi-turn settings to enhance exploration, (2) an entropy smoothing regularizer that bounds policy entropy within historical averages to prevent abrupt fluctuations, and (3) adaptive phase-based weighting that balances exploration and exploitation across training. Our analysis justifies that EPO guarantees monotonically decreasing entropy variance while maintaining convergence. EPO achieves up to 152% performance improvement on ScienceWorld and up to 19.8% on ALFWorld. Our work demonstrates that multi-turn sparse-reward settings require fundamentally different entropy control than traditional RL, with broad implications for LLM agent training.

    27 min
  3. -12 H

    MinerU2.5: A Decoupled Vision-Language Model for Efficient High-Resolution Document Parsing

    🤗 Upvotes: 81 | cs.CV, cs.CL Authors: Junbo Niu, Zheng Liu, Zhuangcheng Gu, Bin Wang, Linke Ouyang, Zhiyuan Zhao, Tao Chu, Tianyao He, Fan Wu, Qintong Zhang, Zhenjiang Jin, Guang Liang, Rui Zhang, Wenzheng Zhang, Yuan Qu, Zhifei Ren, Yuefeng Sun, Yuanhong Zheng, Dongsheng Ma, Zirui Tang, Boyu Niu, Ziyang Miao, Hejun Dong, Siyi Qian, Junyuan Zhang, Jingzhou Chen, Fangdong Wang, Xiaomeng Zhao, Liqun Wei, Wei Li, Shasha Wang, Ruiliang Xu, Yuanyuan Cao, Lu Chen, Qianqian Wu, Huaiyu Gu, Lindong Lu, Keming Wang, Dechen Lin, Guanlin Shen, Xuanhe Zhou, Linfeng Zhang, Yuhang Zang, Xiaoyi Dong, Jiaqi Wang, Bo Zhang, Lei Bai, Pei Chu, Weijia Li, Jiang Wu, Lijun Wu, Zhenxiang Li, Guangyu Wang, Zhongying Tu, Chao Xu, Kai Chen, Yu Qiao, Bowen Zhou, Dahua Lin, Wentao Zhang, Conghui He Title: MinerU2.5: A Decoupled Vision-Language Model for Efficient High-Resolution Document Parsing Arxiv: http://arxiv.org/abs/2509.22186v1 Abstract: We introduce MinerU2.5, a 1.2B-parameter document parsing vision-language model that achieves state-of-the-art recognition accuracy while maintaining exceptional computational efficiency. Our approach employs a coarse-to-fine, two-stage parsing strategy that decouples global layout analysis from local content recognition. In the first stage, the model performs efficient layout analysis on downsampled images to identify structural elements, circumventing the computational overhead of processing high-resolution inputs. In the second stage, guided by the global layout, it performs targeted content recognition on native-resolution crops extracted from the original image, preserving fine-grained details in dense text, complex formulas, and tables. To support this strategy, we developed a comprehensive data engine that generates diverse, large-scale training corpora for both pretraining and fine-tuning. Ultimately, MinerU2.5 demonstrates strong document parsing ability, achieving state-of-the-art performance on multiple benchmarks, surpassing both general-purpose and domain-specific models across various recognition tasks, while maintaining significantly lower computational overhead.

    25 min
  4. -12 H

    ReviewScore: Misinformed Peer Review Detection with Large Language Models

    🤗 Upvotes: 54 | cs.CL Authors: Hyun Ryu, Doohyuk Jang, Hyemin S. Lee, Joonhyun Jeong, Gyeongman Kim, Donghyeon Cho, Gyouk Chu, Minyeong Hwang, Hyeongwon Jang, Changhun Kim, Haechan Kim, Jina Kim, Joowon Kim, Yoonjeon Kim, Kwanhyung Lee, Chanjae Park, Heecheol Yun, Gregor Betz, Eunho Yang Title: ReviewScore: Misinformed Peer Review Detection with Large Language Models Arxiv: http://arxiv.org/abs/2509.21679v1 Abstract: Peer review serves as a backbone of academic research, but in most AI conferences, the review quality is degrading as the number of submissions explodes. To reliably detect low-quality reviews, we define misinformed review points as either "weaknesses" in a review that contain incorrect premises, or "questions" in a review that can be already answered by the paper. We verify that 15.2% of weaknesses and 26.4% of questions are misinformed and introduce ReviewScore indicating if a review point is misinformed. To evaluate the factuality of each premise of weaknesses, we propose an automated engine that reconstructs every explicit and implicit premise from a weakness. We build a human expert-annotated ReviewScore dataset to check the ability of LLMs to automate ReviewScore evaluation. Then, we measure human-model agreements on ReviewScore using eight current state-of-the-art LLMs and verify moderate agreements. We also prove that evaluating premise-level factuality shows significantly higher agreements than evaluating weakness-level factuality. A thorough disagreement analysis further supports a potential of fully automated ReviewScore evaluation.

    22 min
  5. -12 H

    MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning

    🤗 Upvotes: 28 | cs.CV, cs.RO Authors: Jinkun Hao, Naifu Liang, Zhen Luo, Xudong Xu, Weipeng Zhong, Ran Yi, Yichen Jin, Zhaoyang Lyu, Feng Zheng, Lizhuang Ma, Jiangmiao Pang Title: MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning Arxiv: http://arxiv.org/abs/2509.22281v1 Abstract: The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming manual layout design or purely randomized layouts, which are limited in terms of plausibility or alignment with the tasks. In this paper, we formulate a novel task, namely task-oriented tabletop scene generation, which poses significant challenges due to the substantial gap between high-level task instructions and the tabletop scenes. To support research on such a challenging task, we introduce MesaTask-10K, a large-scale dataset comprising approximately 10,700 synthetic tabletop scenes with manually crafted layouts that ensure realistic layouts and intricate inter-object relations. To bridge the gap between tasks and scenes, we propose a Spatial Reasoning Chain that decomposes the generation process into object inference, spatial interrelation reasoning, and scene graph construction for the final 3D layout. We present MesaTask, an LLM-based framework that utilizes this reasoning chain and is further enhanced with DPO algorithms to generate physically plausible tabletop scenes that align well with given task descriptions. Exhaustive experiments demonstrate the superior performance of MesaTask compared to baselines in generating task-conforming tabletop scenes with realistic layouts. Project page is at https://mesatask.github.io/

    26 min

À propos

We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: dailypapercast.ai@gmail.com Creator: Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/ Gengyu Wang, LLM ML, http://wanggengyu.com Listen on: Spotify: https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL Apple Podcast: https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236 Cover Image by Kawen Kuang https://kawen.art

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