
9 episodes

Video Game Feelings Area Code
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- Leisure
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5.0 • 5 Ratings
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Video Game Feelings is an interview podcast about the way video games make us feel, and the people who make them. Each week, host Richard Clark speaks to a video game insider to delve into their hearts and minds and discover the various ways video games make us feel. You'll love this series of conversations with video game developers, journalists, and personalities where we explore why open-world games can feel so lonely, why hype can ruin a video game experience, or what video games can teach us about grief.
Video game Feelings is an Area Code Production. Find out more at AreaCodeAudio.com.
Theme song by Bruce Holtman.
Art by Jackie Kerr.
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STRANGENESS (with Hypnospace Outlaw's Jay Tholen)
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Jay Tholen is not very comfortable with success.
Jay Tholen is the creator of Dropsy, HypnoSpace Outlaw, and the upcoming Dreamsettler.
Here's some stuff we talked about:
Our Feelings
Doom makes Jay feel relaxed.
Doom (2016) makes Jay feel out of control.
The Giant Bomb "SpeedTree" video. -
EMPATHY (with That Dragon Cancer's Amy Green)
Amy Green doesn't regret making That Dragon, Cancer. But she doesn't want it to define her life.
Amy Green is a writer and game designer behind That Dragon, Cancer and Area Man Lives.
Note: Toward the end of the interview we should have been using the term "unhoused," or "houseless." Apologies.
Here's some stuff we talked about:
Our Feelings
Phase 10: World Tour makes Amy feel empowered.
Papo and Yo showed Amy that deeply serious, emotional games are possible.
Is Papers Please too disempowering?
Fortnite entirely misses the point of what The Hunger Games was trying to say. -
PRECARITY (with Citizen Sleeper's Gareth Damian Martin)
Gareth Damian Martin found their happy place.
Gareth Damian Martin is the sole developer behind the recently released Citizen Sleeper.
Here's some stuff we talked about:
Our Feelings
Destiny 2 had a weird amount of influence on Citizen Sleeper.
Watching Jack De Quidt play through and read along to Citizen Sleeper opened Gareth's eyes to just how much they were writing about themselves.
Subnautica Below Zero: You could just hang out there, really.
Rogue Legacy 2 overwhelmed Richard. -
FUN (with Triple Click's Kirk Hamilton)
Kirk Hamilton is having fun with Destiny, until he's not.
Kirk Hamilton, one-third of the videogame podcast Triple Click, and the host and producer of the music podcast, Strong Songs.
Here's some stuff we talked about:
Our Feelings
Elden Ring is full of little surprises.
Destiny 2: It's Complicated. -
TERROR (with Space Warlord Organ Trading Simulator's Xalavier Nelson)
Xalavier Nelson is terrified that his dad won't like his game.
Xalavier Nelson Jr. is a game developer and head of Strange Scaffold, the studio responsible for games like Space Warlord Organ Trading Simulator, An Airport for Aliens Currently Run by Dogs, and the upcoming El Paso, Elsewhere.
Here's some stuff we talked about:
Our Feelings
If you want to reconnect with your Dad, play Elden Ring
The Magic Circle made Xalavier a different person
Evil Within 2 made Xalavier feel inquisitive -
HYPE (with Devolver Digital's M. Joshua Cauller)
M. Joshua Cauller is always searching for that new highest level of tension.
Joshua crafts trailers for Devolver Digital. You can see his work at the Devolver YouTube channel.
Here's some stuff we talked about:
Our Feelings
Sifu makes Joshua feel plugged in, jacked in, hyped up, and frustrated.
The back of a Super Mario 3 box. It was all about the screen grabs.
Contra actually got the cover right.
Did I make a huge mistake buying Dying Light 2?
Kert Gartner was who Joshua wanted to be when he grew up
That Dragon, Cancer is not actually about cancer.
Talking about Inscription ruins the game.
I was really hard on Abzu back in the day. :-(
Control has a pretty badass moment called the Ash Tray Maze.
Customer Reviews
A lovely surprise!
I’ve never heard of the host or Area Code podcasts, but I’m glad I found them! Always looking for more conversations about games. This has a refreshing look to what we play and how we play it. Can’t get enough!