14 episodes

XR Connections covers Extended Reality (XR - AR - VR - MR), providing a weekly guide to items of interest in the worlds of Augmented Reality, Virtual Reality, and Mixed Reality. Hosted by Liam James O'Malley of Mars and Mercury - XR Strategy and Intelligence

XR Connections - Extended Reality - XR | AR | VR | MR Liam O'Malley

    • Technology

XR Connections covers Extended Reality (XR - AR - VR - MR), providing a weekly guide to items of interest in the worlds of Augmented Reality, Virtual Reality, and Mixed Reality. Hosted by Liam James O'Malley of Mars and Mercury - XR Strategy and Intelligence

    No. 14 Participating in the MIT XR Reality Hack with Tom Buchanan, Co-Founder of haptic glove maker Contact CI.

    No. 14 Participating in the MIT XR Reality Hack with Tom Buchanan, Co-Founder of haptic glove maker Contact CI.

    EPISODE 014 SHOW NOTES:

    Episode 14 of XR Connections features an interview with Tom Buchanan, Co-Founder and Chief of Product for the haptic glove maker Contact CI. Tom discusses his experience as a participant of the XR-focused MIT Reality Hack, his team's award-winning  immersive Impact Journalism project, Rising Tide, haptic technology, the Varjo XR-1 Mixed Reality Headset, Contact CI's Maestro gloves and recent advancements in hand-tracking.

    Tom Buchanan

    Massachusetts Institute of Technology

    MIT Reality Hack

    Discord Voice and Text Chat App

    Rising Tide MIT Reality Hack Project

    Rising Tide Team Members:

    Liam Broza LifeScope Lab, Carlos Calva, Clair Chuff, Grace Ma

    Varjo XR-1

    Varjo XR-1 and Volvo

    Contact CI / Maestro Haptic Glove

    Cincinatti VR Meetup

    Vectre XR Development Studio

    Cincy Inno / American Inno Network

    Ultraleap, Leap Motion Tracking and Haptics

    Valve Index Controllers

    HandTracking/Oculus Quest

    NReal Glasses

    MagicLeap

    Acknowledgements:

    Call Recording: Skype

    Podcasting: Anchor

    Recording: Logic Pro X

    Music: "Are You There" by DR. MARS

    Hosted and Produced by Liam James O'Malley at Mars & Mercury


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    • 30 min
    No. 13 with Terry Proto of Virtual Reality Marketing and Ubereal Agency

    No. 13 with Terry Proto of Virtual Reality Marketing and Ubereal Agency

    Episode 13 features an interview with Terry Proto, Co-Founder and CEO of Virtual Reality Marketing and Ubereal Agency. Terry is both helping brands find trustworthy XR development partners and helping XR creators find more clients and recurring business. We discuss Virtual Reality Marketing’s searchable database of over 2500 XR creators, the importance of XR case studies, the challenges of beginning an XR project, who Terry follows to keep up on XR developments, XR events of interest, and promising new advances in AR glasses. 

    Ubereal Agency

    Virtual Reality Marketing Searchable Database of XR Creators

    Ubereal Partner Rikard Berglin

    Amazon and AR

    Oculus Quest

    XR Ignite Accelerator

    Alan Smithson XR for Business Podcast

    Julie Smithson XR for Learning Podcast

    Metavrse

    Charlie Fink

    Charlie Fink’s XR at Forbes

    AWE Expo

    VRX Conference and Expo

    ARtillery Newsletter

    XR Intelligence

    VR/AR Association

    Hololens 2

    nReal AR Glasses

    Jason McDowall The AR Show

    Acknowledgements:

    Call Recording: Skype

    Podcasting: Anchor

    Recording: Logic Pro X

    Music: "Are You There" by DR. MARS

    Hosted and Produced by Liam James O'Malley at Mars & Mercury


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    • 26 min
    No. 12 with Covalent's Thomas Jackson on the MIT XR Reality Hack

    No. 12 with Covalent's Thomas Jackson on the MIT XR Reality Hack

    Episode 012 presents an overview of leading-edge XR tech and hardware as seen at MIT Reality Hack 2020  in an interview with Thomas Jackson, founder of XR design and development firm Covalent Reality. A volunteer at this year's MIT XR Hackathon, Jackson discusses the Human Bionic Display of the Varjo VR headset, the open source AR platform Project North Star, his favorite Hackathon projects and who he follows to keep up with XR developments.


    MIT Reality Hack 2020

    Thomas Jackson

    ​Covalent

    MIT Hackathon VR Tech:

    ​Oculus Rift

    ​Oculus Quest

    Vive Pro

    ​HP Reverb

    ​Varjo 

    MIT Hackathon AR Tech:

    MagicLeap

    ​HoloLens

    ​Project North Star

    ​nReal Light

    ​MIT Hackathon Projects

    GhostbustXR 

    VSiBL

    Ryan Kopinsky

    Thomas Jackson's Follow Recommendations:

    John Carmack, AI researcher, Consulting CTO Oculus VR

    Michael Abrash, Chief Scientist, Oculus

    Timmy Ghiurau, Volvo

    Jacob Cedulf, Volvo

    MIT Hackathon Team

    Eswar Anandapadmanaban

    Sarah Pillai

    Scott Greenwald

    Maria Rice

    See Also:​

    MIT Reality Hack Projects Site

    ​MIT Reality Hack Outro Video

    Acknowledgements:

    Call Recording: Anchor App

    Podcasting: Anchor

    Recording: Logic Pro X
    Music: "Are You There" by DR. MARS

    Hosted and Produced by Liam James O'Malley at Mars & Mercury


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    • 34 min
    No. 11 with Dan Zaitsev of the AR Creator's Community CatchAR

    No. 11 with Dan Zaitsev of the AR Creator's Community CatchAR

    EPISODE 011 SHOW NOTES:

    Episode 011 features an interview with Dan Zaitsev, who discusses his vision for CatchAR, the community platform he has built for Augmented Reality creators, 2019’s biggest developments for AR creators, his advice for getting started in making AR prototypes and his plans for the future of CatchAR.


    Catchar.io

    SparkAR

    ​LensStudio

    ​ARCore

    ​ARKit

    ​HoloLens

    ​MagicLeap

    ​Aidan Wolf Doodle Lens

    Call Recording: Skype

    Podcasting: Anchor

    Recording: Logic Pro X

    Music: "Are You There" by DR. MARS

    Hosted and Produced by Liam James O'Malley at Mars & Mercury


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    • 24 min
    No. 10 of XR Connections on AR, VR, and XR in Retail with Ed McCabe of Zebra Technologies

    No. 10 of XR Connections on AR, VR, and XR in Retail with Ed McCabe of Zebra Technologies

    EPISODE 010 SHOW NOTES:

    Episode 010 covers XR in Retail and features an interview with Ed McCabe of Zebra Technologies, who discusses how AR headsets are improving efficiency in warehouses, the use of AR for picking and stocking, how XR is driving immersive brand experiences, and what consumers might expect to see this 2019 Holiday Shopping season. Also discussed are Neil Redding and Tony Parisi’s Near Future of Retail Project and small businesses getting started in AR.

    Augmented Reality Experiences Will Save Brick and Mortar Retail by Tom Emrich

    SnapChat Lego Wear Store

    Near Future of Retail at Medium

    Neil Redding, Near Future of Retail, Redding Futures

    The Top 10 Technology Trends In Retail: How Tech Will Transform Shopping In 2020 by Bernard Marr at Forbes

    How to Afford an Augmented Reality Solution as a Small Business by Nar Poghos

    Katelyn Coghlan, Mezmos, The Glimpse Group

    Ed McCabe

    Zebra Technologies

    NFL Next Gen Stats

    Call Recording: Anchor

    Podcasting: Anchor

    Recording: Logic Pro X


    Music: "Christmas Shopping" by Buck Owens and His Buckaroos

    Hosted and Produced by Liam James O'Malley at Mars & Mercury




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    • 27 min
    No. 009 of with Kevin Williams on XR, VR, and AR for Location Based Experiences, Theme Parks and Attractions

    No. 009 of with Kevin Williams on XR, VR, and AR for Location Based Experiences, Theme Parks and Attractions

    Episode 009 features an interview with Kevin Williams, a leading specialist in the digital Out-of-Home entertainment industry. Kevin discusses recent trends and developments  in Location Based Experiences, focusing on Virtual and next generationMixed Reality/Cross Reality attractions, rides and games. From motion simulators to arena-scale VR, Kevin brings a unique perspective to VR/XR, and details the challenges of LBE VR, including  health and hygiene factors, ease of use of equipment  and  wait times and guest onboarding experiences.

    ​SHOW NOTES:

    Kevin Williams

    LinkedIn

    ​kwp @ thestingerreport dot com

    ​The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities  Book by Kevin Williams and Michael Mascioni

    ​VR Focus Column

    ​Hughes Rediffusion (now Thales Training and Simulation)

    ​Star Tours Star Wars Disney Theme Park Flight Simulator

    ​Location Based Experience Types:

    ​• Immersive Simulators (Drive Rally/Formula One Car, Control Jet Fighter)

    • VR Headset Linked to Motion Bases

    • Next Generation Mixed Reality/Cross Reality (E-Sports Networked Competitions

    ​Cross Reality/XR in LBE: Marriage of Multiple Disciplines and Technologies to Create an Immersive Environment that is Borderless​

    ​Rise of Theme Park Mixed Reality/Cross Reality: Goal is to make Experience for Guests Effortless:

    • Augmented Reality (AR) Mirrored to 3D Projection Mapping

    • Navigable Environments with 3D Projection Mapping

    ​Disney Goofy Paint n Play House  Pioneering 3D Projection Map Theme Park Attraction

    ​Triotech's Lego Ninjago Theme Park Attraction

    Out-of-Home (OOH) Virtual Reality Deployment:

    • Stand-Alone Machines - Beat Sabre/VRrsenal, Hologate Driving Simulators

    • Location Based Experiences/"Free-Roaming," "Hyper Reality" Arena-Scale VR - The Void (Disney, LucasFilm, Sony), Dreamscape, Sandbox (Star Trek: Discovery), Minority Media (Transformers)

    IAAPA Conference

    ​Dark Rides: "A dark ride or ghost train is an indoor amusement ride on which passengers aboard guided vehicles travel through specially lit scenes that typically contain animation, sound, music and special effects." (Entertainment Designer, 2005)

    ​Sally Dark Rides

    ​Disney Star Wars Galaxy's Edge Experience

    LAI Virtual Rabbids Ride

    Spree Interactive Bumper Car Experience

    Pico VR Headset

    Vex Solutions VR Experiences

    Oculus Quest

    HTC Vive Headsets

    Samsung Gear VR Headset

    Disney Pandora: Land of Avatar Experience

    ​Resources:

    The Stinger Report

    Road to VR

    ​Upload VR

    ​InterGame

    Conferences:

    IAAPA

    EAG Entertainment, Attractions and Gaming International Expo, London

    ​Amusement Expo, New Orleans

    ​CES, Las Vegas

    ​Call Recording: Anchor

    Podcasting: Anchor

    Recording: Logic Pro X ​

    Music: "Are You There?" by DR. MARS on Spotify


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    • 40 min

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