57 episodes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

Designer Notes Idle Thumbs

    • Leisure
    • 4.8 • 17 Ratings

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

    Designer Notes 57: Rob Daviau - Part 1

    Designer Notes 57: Rob Daviau - Part 1

    In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk Legacy and Pandemic Legacy. They discuss bluffing his way through his first game job interview, how he designed Betrayal at House on the Hill without either starting or finishing it, and why Risk Legacy bombed in Germany.

    • 1 hr 25 min
    Designer Notes 56: David Dunham

    Designer Notes 56: David Dunham

    In this episode, Soren interviews independent game designer David Dunham, best known for his work on the narrative strategy games King of Dragon Pass and Six Ages. They are joined by writer and designer Meg Jayanth, best known for her work on 80 Days. The three discuss whether the advisors in Dragon Pass lie to the player, what Six Ages and 80 Days have in common, and whether the anthropomorphic ducks are ducks with human-level intelligence or humans who have been turned into ducks.

    • 1 hr 54 min
    Designer Notes 55: Meg Jayanth

    Designer Notes 55: Meg Jayanth

    In this episode, Soren interviews independent game developer Meg Jayanth, the writer on 80 Days. They discuss how fan fiction is similar to modding, if 80 Days is a criticism of the Bioware companion system, and why it’s important to do your work.

    • 3 hrs 3 min
    Designer Notes 54: Jon Ingold - Part 2

    Designer Notes 54: Jon Ingold - Part 2

    In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss how to get the player to trust the designer, why pursuing fairness can take away what is special about a game, and whether packing should be done in real-time.

    • 1 hr 51 min
    Designer Notes 53: Jon Ingold - Part 1

    Designer Notes 53: Jon Ingold - Part 1

    In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss why Plundered Hearts is his favorite Infocom game, how being a maths teacher is like being a level designer, and when he realized that parsers were a commercial dead-end.

    • 1 hr 28 min
    Designer Notes 52: Roger Keating

    Designer Notes 52: Roger Keating

    In this episode, Bruce Geryk interviews veteran game developer Roger Keating, co-founder of Strategic Studies Group (SSG). Roger is best known for his work on the Warlord series as well as many digital wargames. They discuss what it was like to do pathfinding before A*, how SSG worked from home before it was cool, and how to determine who is a game designer.

    • 2 hrs 23 min

Customer Reviews

4.8 out of 5
17 Ratings

17 Ratings

FieryBiscuits99 ,

Always played immediately next ep released

Soren, this is one of the most insightful podcasts while also being a relaxed listen.

Looking forward to the next pod

Nedyah33 ,

Excellent

Thanks so much doing these. They are always really interesting.

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