Worlds Beyond Number Fortunate Horse, Worlds Beyond Number
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- Fiction
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Brennan Lee Mulligan, Erika Ishii, Aabria Iyengar, and Lou Wilson hang out together and use games to make up stories. It's pretty good.
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The Wizard, the Witch, and the Wild One #1: The Open Door
After a lifetime apart, three childhood friends are drawn back together by circumstance, by command, and by a danger that no one can yet begin to comprehend.
Welcome, to the world of Umora. Welcome, to The Wizard, the Witch, and the Wild One. -
WWW #2: The Naming of Things
The world of Spirit shows its teeth. Not all the chickens make it. Pack your bags and travel light. There's ogres on the road.
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WWW #3: The Charter
Masks off. The world blooms anew with purpose, as our trio take the first few proper steps of their quest. The band is back together, the open road of blue water calls, but what else lies in wait between here and there? Only everything.
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WWW #4: In the Drink
Blood, steel, and fire. Who needs a captain anyway? We do not have to be in community here. Another door opens. Blood, rain, and glass. Are we there yet?
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WWW #5: Water, Water Everywhere
Turns out a fox is good for some things after all. The killer is caught. A volunteer steps forward with a break in the case. A friendship is bent. Another door of vines opens. Another volunteer steps forward. Further down and deeper still, our work is not yet done.
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WWW #6: Fresh Fish
The new kids learn the ropes around Port Talon. Press the flesh, as it were. First impressions are so important. Making new friends is easy. Unless...you don't think someone might try to take advantage of the- no don't even say it. Who would do such a thing. Nobody in Port Talon, that's for sure. Great town. Good schools.
Customer Reviews
i need this podcast in my veins
simply the best actual play ever
Good
Good Podcast; Feels like gentle hug.
I adore this show so much
I’ve listened to a lot of actual play and a lot of shows have this energy at the end of a long campaign, when they’re doing their last arc. Shows will just hit emotional beat after emotional beat perfectly and every important dice roll will make you want to physically get up and cheer or cry out in sadness and the jokes are hitting and the characters, the world and all of the connections feel so real and actualised. At the time I am writing this review they have only just reached level two but they have been able to have that energy so early and so intensely and it is just truly incredible. This show is still so new but it has so much to offer in its main campaign and in its side adventures. The only possible criticism I can express is largely to do with the fact that I use podcasts to fill the hour and a half it takes me to get to my uni on public transport. I’ll be desperately holding in laughter and then five minutes later I might be tearing up at the incredible storytelling, and I’m not a person who even cries very often, let alone on trains. Listen to this show it is just incredible.