Patent Strategy Scorecard

Outlier Patent Attorneys

The Patent Strategy Podcast is a twice-monthly podcast where hosts Ian and Samar explore the patent tactics and portfolios of leading companies in tech, media, and beyond. Each episode breaks down a company's business strategy, analyzes their patent portfolios, and scores their patent strategy efforts. You'll gain valuable insights into the business landscape these companies operate within and learn how to effectively build a patent portfolio to support business objectives. Join us to deepen your understanding of patent and business strategy.

Episodes

  1. 23/12/2025 · BONUS

    Suits’ Patent Episode Put on Trial: Can You Be a Big-Time Manhattan Lawyer?

    “File a patent… today… on an invention you haven’t even seen.” In this episode of Could You Be a Big-Time Manhattan Lawyer?, host Big Bad Babo puts Suits Season 1, Episode 2 (the “patent episode”) under the microscope with two real IP pros: Samar Shah (12-year patent attorney) and Ian Holloway (patent agent + former patent examiner). What starts as a VC pitch for a $20M pocket-phone prototype (in 2011) spirals into peak-TV patent chaos: same-day filing on a mystery invention, the USPTO apparently responding in 24 hours, an “injunction” detour, a last-ditch interference play (pre‑AIA rules), and a settlement strategy so wild it somehow turns into $400M—powered by one threat: upload the design plans online and flood the market with knockoffs. If you’ve ever watched legal TV and thought, “that’s… not how patents work,” this breakdown is for you. What you’ll learn Why “go file the patent” without seeing the prototype is a legal and practical nightmareWhat actually happens after filing (receipts, timelines, and why 24-hour USPTO intel is… a stretch)The real-world difference between filing, publication (18 months), and examination (often 12–18+ months to first action)Why interference proceedings existed (pre‑March 16, 2013) and why they’re basically IP “mutual assured destruction”How injunctions and “patent disputes” get mis-framed on TV—and what the correct venues/strategies usually look likeThe business irony of the closer: why “I’ll publish the plans” can nuke exclusivity—and why TV treats it like leverageSuggested timestamps / segments (copy/paste friendly) 00:00 Intro — The “first and likely last” episode setup 01:20 Meet the contestants: Samar (patent attorney) & Ian (former examiner) 04:05 The $20M prototype… and the associate can’t even see it 07:10 “Go back and file a patent” — what could possibly go wrong 12:05 How many patents have you filed? (The “100” moment) 16:10 Real patent timelines vs. same-day filing fantasy 22:00 USPTO calls in 24 hours?! Let’s talk backlog + reality 27:40 Injunction strategy, courtroom confusion, and why this is messy 33:15 Interference: what it is, why it existed, why everyone loses 39:10 The settlement twist: “We’re putting it online” 45:30 Final verdict: TV law vs. patent law Chapter breakdown (long-form description structure) Chapter 1: The Setup — Big-Time Manhattan Energy A founder, a prototype, VCs, and a lawyer who hasn’t seen the invention. Chapter 2: The Patent Filing Problem Why “file it anyway” collapses under basic patent practice (and common sense). Chapter 3: The Timeline Reality Check Filing ≠ granted. Receipts, publication, examiner assignment, and why speed-dialing the USPTO is… optimistic. Chapter 4: Injunctions & Venue Confusion How the episode blends legal concepts into one dramatic court moment. Chapter 5: Interference — The Pre‑2013 Plot Device A real concept used in the most TV way possible. Chapter 6: The $400M Threat Strategy Uploading plans, knockoffs, and the weird logic of turning self-destruction into leverage. Chapter 7: The Final Score What Suits gets wrong, what it accidentally brushes against, and why real IP work is way less cinematic.

    28 min
  2. 22/12/2025

    Ep. 6 - Video Game Industry 2025: Patent Strategy Breakdown of Xbox, Sony, Nintendo & Steam

    The video game industry tripled real GDP growth from 2011–2021… then shrank 13% from 2021–2024. In this episode of the Patent Strategy Scorecard Podcast, host Samar Shah with Ian Holloway unpack the macro whiplash—and the IP plays that separate winners (Steam, Nintendo) from the rest. We trace the rise of mobile and microtransactions, the TikTok time-steal, app-store taxes, ballooning dev costs, and foreign competition—and map where patents should concentrate across the value chain (creation, cross-platform engines, marketing/discovery, and distribution). We also score Nintendo, Sony, Microsoft, Tencent, and Steam on how closely their filings match tomorrow’s business reality. What you’ll learn: Why gaming grew 108% (2011–2021) then reversed: mobile saturation, social-video cannibalization, and deflationary pricingThe five real headwinds: end of mobile user growth, TikTok/Shorts time theft, rising dev costs & timelines, app-store tolls, foreign studiosBright spots with teeth: AI to cut production cost, AR/VR, Web3 entitlements, cloud gaming, esports + bettingSteam’s shocker: ~$22B revenue with ~350 employees—what that implies for marketplace moatsThe value-chain patent map: where filings actually create leverage (and where they don’tCompany snapshots: Nintendo’s exclusives moat, Sony’s console/ARVR bets, Microsoft’s spread (AI/streaming), Tencent’s imaging stackThe 5-factor Patent Scorecard: Coverage, Differentiation, Benchmarking, Exclusion, Foresight 00:00 Intro & Episode Overview01:18 The 108% Decade: Mobile, Microtransactions, Battle Passes06:05 The Reversal (2021–2024): −13% and Why It Happened11:22 TikTok vs. Fortnite: The Time War You Can’t Ignore15:40 Cost Explosion: AAA Budgets, Longer Timelines, App-Store Taxes20:55 Foreign Competition & Pricing Deflation (Why $60 Still Hurts)25:08 Bright Spots: AI, AR/VR, Web3 Items, Cloud, Esports Betting30:36 The Gaming Value Chain: Where Patents Add Real Leverage36:12 Steam’s Marketplace Moat (and Why It Prints Cash)41:10 Company Deep Dives: Nintendo, Sony, Microsoft, Tencent, Steam49:20 Scorecard: Coverage • Differentiation • Benchmarking • Exclusion • Foresight55:02 Counsel’s Take: What to File Now (by role: studio, engine, marketplace, marketing)58:40 Final Thoughts: What Survives the Next Cycle? Chapter 1: The 108% DecadeHow mobile access, F2P, and battle passes created a once-in-a-generation surge. Chapter 2: The 13% SlideThe five headwinds that flipped growth into contraction—and why it’s not just cyclical. Chapter 3: The Time WarHow short-form video out-targets and out-delivers session satisfaction vs. games. Chapter 4: Cost, Toll Roads, and DeflationAAA budgets up, timelines longer, and 30% app-store taxes meet 1990s pricing. Chapter 5: Bright Spots, Not Silver BulletsAI for asset generation, AR/VR’s promise, Web3 portability, cloud access, esports betting. Chapter 6: The Value-Chain MapCreation → Cross-platform engines → Marketing/Discovery → Distribution: where patents bite. Chapter 7: Company PlaybooksNintendo’s exclusives moat; Sony’s console + AR/VR tilt; Microsoft’s broad spread; Tencent’s imaging stack; Steam’s marketplace power. Chapter 8: The Patent ScorecardCoverage, Differentiation, Benchmarking, Exclusion, Foresight—who’s aligned with the future? Chapter 9: Counsel’s Playbook & The Road AheadExact filing priorities for studios, engines, marketplaces, and marketing platforms—and what likely survives the next cycle.

    1h 13m
  3. 25/11/2025

    Ep. 5 - How Nintendo’s Control Obsession Shaped Gaming: Patents, Missed Consoles & the Switch Era

    In this episode of the Patent Strategy Scorecard Podcast, host Samar Shah and co-hosts Ian Holloway and Bobby Walling break down Nintendo’s one‑of‑a‑kind approach to gaming, IP, and control—from the 1983 video game crash and lockout chips to the decision that helped create the Sony PlayStation. We unpack how Nintendo:Rose from the 1983 crash with lockout chips, strict cartridge rules, and App Store–style 30% cuts decades before AppleTurned down the CD drive that became the original PlayStation, trading performance and scale for control and anti‑piracyBuilt a beloved family and nostalgia brand (Mario, Donkey Kong, Zelda, Wii, Switch) that feels more like LEGO or Louis Vuitton than MicrosoftEnforces its IP aggressively: ROM sites, fan games, mods, Mario Maker troll levels, and the Game Genie caseTreats hardware, accessories, and even classic re‑releases (NES/SNES Classic) as scarce, high‑margin productsFiles heavily in controllers, form factor, and UX design—not cutting‑edge graphics, engines, or cloud gamingRisks ceding the high‑end handheld space to Valve’s Steam Deck by clinging to a niche, underpowered “social console” identityThe episode ends with our Nintendo scorecard: how well their IP strategy covers their base tech, differentiates them, benchmarks against Sony/Microsoft/Valve, and whether they’re structurally locked into being a beloved niche instead of the dominant platform they could have been. 00:00 Introduction and Episode Overview02:05 Nintendo as a “Second Console”: Niche, Social, and Beloved06:12 From the 1983 Crash to Lockout Chips and Cartridges11:40 The CD Drive That Became PlayStation: Nintendo’s Sliding Doors Moment17:25 Control vs. Opportunity: Cartridges, Anti‑Piracy, and Lost AAA Potential22:48 Online, Streaming, and Mobile: Why Nintendo Moves Slow by Design27:33 Brand, Nostalgia, and Santa Claus: Why Nintendo Feels Like LEGO (Not Microsoft)32:10 NES/SNES Classic, Artificial Scarcity, and Luxury Brand Tactics37:02 IP Enforcement: ROMs, Fan Games, Mods, and the Game Genie Fight42:45 Patent Signals: Controllers, Design Patents, and a Niche Hardware Focus47:58 Steam Deck, Switch, and the Handheld Power Gap52:30 The Scorecard: Coverage, Differentiation, Benchmarking, Exclusion, Foresight59:05 Counsel’s Take: What Nintendo Should File Next—and What They’re Leaving on the Table1:02:40 Final Thoughts: Can Nintendo Ever Be More Than a Niche? Chapter 1: From Crash to ControlHow Nintendo emerged from the 1983 video game crash with a lockout chip–driven cartridge model, strict licensing, and App Store–style economics that reshaped the industry. Chapter 2: The PlayStation That Got AwayThe inside story of Nintendo’s CD‑drive project, why they walked away, and how that decision helped birth the Sony PlayStation—along with a whole missed era of 3D, cinematic, AAA Nintendo hardware. Chapter 3: Control First, Performance Later (Maybe)Why Nintendo consistently chooses platform control, profit margins, and family‑friendly curation over raw performance, online services, or broad third‑party ecosystems. Chapter 4: Brand, Nostalgia, and Luxury ScarcityDonkey Kong at ShowBiz Pizza, Nintendo Power, N64 flex stories, NES/SNES Classic scarcity—why Nintendo behaves like a luxury / niche brand, and how that clashes with the economics of electronics. Chapter 5: IP Enforcement as IdentityROM takedowns, fan game shutdowns, Mario Maker troll levels, mod chip litigation, and the Game Genie saga—how Nintendo’s legal posture mirrors its obsession with protecting a “pure” brand experience. Chapter 6: Patents as a Window Into StrategyA portfolio heavy on controllers, handheld form factors, and design patents, light on engines, cloud, and bleeding‑edge hardware—what that says about Nintendo’s ambitions (and blind spots). Chapter 7: Competitive Benchmarks & the Steam Deck ProblemHow Nintendo’s disciplined, high‑allowance filing compares with Sony, Microsoft, and Valve, and why ceding the powerful handheld space to Steam Deck may be the next big missed opportunity. Chapter 8: The Scorecard & Nintendo’s FutureOur graded scorecard on coverage, differentiation, benchmarking, exclusion power, and strategic foresight—plus the big question: Should Nintendo stay niche, or finally play for the top spot?

    56 min
  4. 22/10/2025

    Ep. 4 - Microsoft’s XBOX Patent Strategy & the Future of Gaming

    In this episode of the Patent Strategy Scorecard Podcast, host Samar Shah and co-host Ian Holloway unpack Microsoft’s Xbox journey, from early price-undercut wins to the Game Pass paradox, massive studio acquisitions (Activision Blizzard, Bethesda, Minecraft), and what the patent portfolio signals about the company’s next move. We walk through the history of console wars (Nintendo → Sony → Microsoft), the economics of exclusives vs. subscriptions, and where Microsoft is currently filing patents (consoles, streaming, AR/VR, and engines). The episode ends with our scorecard: how well Xbox’s IP aligns with forward-looking strategy and whether Microsoft should double down on studios, pivot to a software layer, or write down consoles. 00:00 Introduction and Episode Overview01:22 A Short History of Console Wars (Atari → Nintendo → Sony)05:05 Sony’s CD Pivot & Dev Freedom vs. Nintendo Control08:11 Microsoft’s Entry: Undercutting on Price & Early Momentum12:04 Engines Change Everything: Unreal/Unity & Cross-Platform Ports15:48 Sony’s PS4 Strategy: Niche Studios + Consoles at Cost19:36 Microsoft’s Pivot to “PC in the Living Room” (Kinect) & the Fallout23:58 Mobile Eats the Living Room: What Xbox Missed27:40 Why Buy Big? Activision, Bethesda, Minecraft (and the real math)32:33 The Game Pass Paradox: $80 Discs vs. $10/month Subs36:55 Patent Signals: Where Microsoft Files (Consoles, Streaming, AR/VR)42:18 Sony vs. Microsoft vs. Nintendo: Filing Volume & Allowance Rates47:30 Litigation Signals in a Slowing Market51:12 Our Scorecard: Coverage, Differentiation, Benchmarking, Exclusion, Foresight58:40 Counsel’s Take: What to File Now; What to Scale or Sell1:02:10 Final Thoughts & Xbox’s Most Likely Endgame Chapter 1: Console Wars 101How we got here—why Nintendo ceded ground, how Sony seized it, and where Xbox first won. Chapter 2: The Sony PlaybookFrom CDs to curated studios: the strategy behind PS dominance and “good enough” hardware at the right price. Chapter 3: Microsoft’s Left TurnKinect, living-room PC, and the cost of misreading the platform shift to mobile. Chapter 4: Acquisitions at ScaleWhy buy Activision/Bethesda/Minecraft—and why exclusivity is harder when the check is $80B. Chapter 5: The Game Pass ParadoxSubscription math vs. $70–$80 titles; publisher incentives and the path to a bigger pie. Chapter 6: Patents as a Crystal BallConsoles vs. streaming vs. AR/VR: what filing patterns reveal about Microsoft’s real bets. Chapter 7: Competitive BenchmarksSony’s filing surge, Nintendo’s 95% allowance discipline, and what that means for Xbox. Chapter 8: The Scorecard & EndgameDoes Microsoft’s IP align with its future? Where to double down—and what to let go.

    1h 10m
  5. 02/01/2025

    Ep. 2 - Dominating the Streaming Wars: Netflix's Business and Patent Strategy

    In this episode of the Patent Strategy Podcast, hosts Samar Shah and Ian Holloway delve into Netflix's current landscape, exploring its business strategy, market positioning, and the challenges it faces in a competitive streaming environment. They discuss the implications of subscriber growth, the shift towards ad-supported models, and the importance of content recommendations. The conversation also touches on Netflix's patent strategy, comparing it with competitors and evaluating its effectiveness in the evolving media landscape. The hosts conclude with a scorecard assessment of Netflix's patent strategy, highlighting areas for improvement and future opportunities. Chapters00:00 Introduction and Overview06:38 Legacy Media Companies Struggle to Compete18:42 Exploring an Ad-Supported Model22:23 International Growth and Targeting Specific Markets31:15 Engaging Users with Live Events33:33 The Double-Edged Sword of Sports Content36:03 Experimenting with Live Events and Content Recommendation Systems39:19 Reliance on Internal Data Analysis44:33 Drop in Allowance Rate in 201801:04:53 Netflix's Patent Portfolio: Delivering Video Content and User Experience01:15:43 Lack of Forward-Looking Patents: Advertising and Recommendation Systems01:17:59 Competitive Position: Behind Amazon and Apple01:22:00 Missing Opportunities: Excluding Competitors and Anticipating Integration01:28:12 Improving Netflix's Patent Strategy: Focus on Forward-Looking Areas TakeawaysNetflix is currently the leading streaming platform with a significant market share.The company has successfully leveraged data analytics to understand viewer preferences.Legacy media companies have struggled to adapt to the streaming model, benefiting Netflix.Subscriber growth is slowing, prompting Netflix to explore new revenue streams.The shift to an ad-supported model is a significant change for Netflix.Content recommendations are crucial for increasing viewer engagement and retention.International expansion presents both opportunities and challenges for Netflix.Live events and sports could enhance Netflix's ad revenue potential.Netflix's patent strategy is heavily focused on distribution technology.There is a need for Netflix to innovate in advertising and recommendation systems. KeywordsNetflix, patent strategy, business strategy, streaming, media industry, competition, advertising, content recommendations, subscriber growth, international expansion

    1h 15m

About

The Patent Strategy Podcast is a twice-monthly podcast where hosts Ian and Samar explore the patent tactics and portfolios of leading companies in tech, media, and beyond. Each episode breaks down a company's business strategy, analyzes their patent portfolios, and scores their patent strategy efforts. You'll gain valuable insights into the business landscape these companies operate within and learn how to effectively build a patent portfolio to support business objectives. Join us to deepen your understanding of patent and business strategy.