Post Games

Chris Plante

Post Games is a listener-supported podcast about how and why we love video games. Each week, host Chris Plante reports on a new, overlooked, or underappreciated topic in gaming culture. Where did all the new porn games come from? What’s it like to be the AI that destroys the world? How has one award turned tiny indie game makers into big-name millionaires? With original interviews, writing, and a traditional audio-magazine structure, Plante keeps things entertaining, informative, and always under 90 minutes. Because Post Games is meant to be listened to, not buried in a backlog. Learn more at www.post.games. Hosted on Acast. See acast.com/privacy for more information.

  1. Mothership and a History of Women in Games Media (Maddy Myers and Zoë Hannah)

    JAN 9

    Mothership and a History of Women in Games Media (Maddy Myers and Zoë Hannah)

    Want full show notes for free, including links to everything we mention? Visit www.post.gamesGet weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5 This week on Post Games: Act 1: A History of Women in Games MediaAct 2: Mothership Lands on EarthPatreon Bonus: Imagining a Better Future for Video GamesAct 3: The News of the WeekPatreon Bonus Mini-Episode: A Century of Women’s Media in 15-MinutesGuests: Maddy Myers and Zoë Hannah, founders of Mothership.blog Editor's note: This episode went live at the same time as its Patreon version so everyone had access to news of Mothership.blog. The public Post Games feed will return to its Monday release time next week. Say hello to your next favorite website. Mothership is a site built at the intersection of gender and games. Today, I’ll be chatting with founders Maddy Myers and Zoë Hannah. They’ll provide a primer on the history of women in games media, dating back to the early 1980s. And they’ll share their months-long effort to make Mothership a reality. To set the stage, here’s part of Mothership.blog‘s mission statement: "Whenever we boot up an RPG character creator (or pick up a TTRPG character sheet), we can’t help but interrogate the choices that are available — and the ones that aren’t. We’ve noticed how many female video game characters, even our favorites, have hourglass figures and pale complexions. We can’t help but consider and interrogate the gender norms on display among male characters in games as well, whether we’re revving a Lancer as Marcus Fenix or swinging a sword as Link… or putting on a Gerudo disguise. At Mothership, you’ll read writing from a diverse roster of contributors. You’ll find reviews, criticism, and opinion stories about games’ depiction of gender, as well as stories about how these games are marketed. You’ll get investigative reporting on the people who make games in an era when “DEI” is on the wane. You’ll read historical deep dives on the games and creators that paved the way, especially those that didn’t get due credit way back then." This is a sprawling conversation about games, gender, media, and that deep urge we all share to connect and be seen See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    1h 3m
  2. 2026's Big Games, Trends, and Showdowns (Ash Parrish)

    JAN 5

    2026's Big Games, Trends, and Showdowns (Ash Parrish)

    Want full show notes for free, including links to everything we mention? Visit www.post.games Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5 Guest: Ash Parrish, reporter and critic at The Verge Act 1: The IndustryAct 2: The Games and TrendsPatreon Bonus: The Best and Worst Case Scenarios for 2026Act 3: The News of the Week 2026 has only just begun, but already I’m certain it’ll be (at least for gaming culture) historic. Yes, it’s the year of GTA 6. It’s also the year of no fewer than ten thousand other games. Barring a cataclysmic event, more games will be released in 2026 than in any year prior. This avalanche of competition will continue to be bad news for game makers, who must not only will they battle for attention with their contemporaries, but also the tens of thousands of “new” and now steeply discounted games released since the pandemic, the free-to-play time drains, and the entirety of retro gaming playable on ever cheaper handheld emulators. Inversely, in 2026, this abundance will be a boon for most of you listening, at least in the short term. Where the glut of games that nearly killed the game industry in the 1980s was garbage, we are not wonting for high quality games serving nearly every imaginable niche. Before 2025 ended, I had already played a dozen or so solid games that will be released in 2026. And two 2026 games would have made my 2025 Game of the Year list had they been released. Add in some acquisitions, some closures, an uptick in unionization, a delinquent government oversight, and a nauseating economy, and you will be overwhelmed with existential questions about the medium. Will video game players return to buying new games after years of gorging on forever games? Will Take Two and Grand Theft Auto deal the final blow to the once-powerful video game publishers? Will developers find new ways to get their games to their intended audience, or will more and more great games be commercial failures, leading some of the great game makers of our time to change careers? The answers to those questions could alter the lives and fortunes of tens of thousands of game makers. And could influence what you do and don’t make time to play. We’ll untangle those knots in today’s episode. Our guest is The Verge’s Ash Parrish, who has a uniquely broad and deep understanding of modern gaming, both in the industry as a reporter and the games as a critic. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    58 min
  3. How games and anime became BFFs (Mother's Basement)

    2025-12-15

    How games and anime became BFFs (Mother's Basement)

    Visit patreon.com/postgames to get bonus segments, early access, and exclusive monthly episodes like "The birth of Pokémon: 30 years ago, a young game critic imagined the biggest franchise on the planet" for $5 Visit post.games to get full episodes for free, including links to all games and stories referenced in today's show This week on Post Games: How video games and anime took over pop culture together. Act 1: Anime in your video gamesAct 2: Video games in your animePatreon bonus: The anime every gamer should watchAct 3: News of the Week Last year, I helped oversee the first major national survey of anime consumption in the United States. Before the survey, I knew anime had achieved pop culture status, with characters from Dragon Ball appearing in Fortnite and musicians like Megan Thee Stallion wearing over a dozen anime cosplays. Even still, the numbers surprised me. Nearly half of Gen Z watches anime once a week. And a quarter of millennials. 44% of anime viewers have had a crush on an anime character. And 65% of anime viewers find the form more emotionally compelling than other forms of media. Anime fans claimed to watch for escape and comfort. But also for strength, a tool to prepare them for a big test or a challenging day at work. We ran this survey at Polygon, a site broadly focused on video games, because while games and anime are two different mediums, they have for decades influenced and elevated one another. And the line between the two is blurrier and blurrier, with shows inspiring games that inspire more shows. How did we get here? To find out, I reached out to Geoff Thew, the founder and host of the hit anime YouTube channel, Mother’s Basement. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    1h 5m
  4. The history (and secrets) of The Game Awards (Oli Welsh)

    2025-12-08

    The history (and secrets) of The Game Awards (Oli Welsh)

    Visit patreon.com/postgames to get bonus segments, early access, and exclusive monthly episodes like "The birth of Pokémon: 30 years ago, a young game critic imagined the biggest franchise on the planet" for $5 Visit post.games to get full episodes for free, including links to all games and stories referenced in today's show UPDATES Before we get to this week’s episode, I have two important updates! Post Games mailbag returns: I’m collecting listener voice notes for my final mailbag episode of 2025. I’d love questions reflecting on 2025 or looking forward to 2026. But you’re welcome to ask anything related to games! Here’s how to email me audio using a smartphone and any voice notes app.The First Official Post Games Movie Screening: This Friday, I’ll be hosting a screening of Mortal Kombat (1995) at The Frida in Santa Ana, CA. I’ll have some rare Post Games shirts and hats on sale. I’d love to see you there, so if you come, please say hello! THIS WEEK ON POST GAMES The Game Awards isn’t the Oscars. It’s not the Tonys. If we’re being generous, it shares the same pop cultural status as the modern MTV Music Video Awards. But even if the show is a bit embarrassing and largely serves as an advertisement for future games, it matters. It matters to big game publishers and tiny developers alike. All nominees stand to not only get a healthy dose of public praise, but a burst of press and a spike in sales. Especially if they win. With more games released in 2025 than in any other year, awareness is invaluable. The Game Awards claimed a 2024 audience of 154 million streams, which would mean more people watched it than the Super Bowl. Even if the audience is actually half that number, then The Game Awards remains one of the most widely seen annual broadcasts in the world. So this week on Post Games, we take The Game Awards seriously. My guest is the only year-round Game Awards beat reporter and analyst, Polyon’s Oli Welsh. Act 1: The history of The Game Awards Act 2: How The Game Awards actually work Patreon bonus: What The Game Awards got right… and very wrong Act 3: The news of the week See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    59 min
5
out of 5
32 Ratings

About

Post Games is a listener-supported podcast about how and why we love video games. Each week, host Chris Plante reports on a new, overlooked, or underappreciated topic in gaming culture. Where did all the new porn games come from? What’s it like to be the AI that destroys the world? How has one award turned tiny indie game makers into big-name millionaires? With original interviews, writing, and a traditional audio-magazine structure, Plante keeps things entertaining, informative, and always under 90 minutes. Because Post Games is meant to be listened to, not buried in a backlog. Learn more at www.post.games. Hosted on Acast. See acast.com/privacy for more information.

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