Talking Trek: Star Trek Fleet Command

UltimatDJz

Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

  1. 1 DAY AGO

    January Arcfall with DJz, Griffin and Jules: The Excelsior

    00:45 – Welcome to Talking in Cars and kickoff of the January 2026 ARC 01:20 – Overview of Arc 86: V’Ger Rebirth and the Excelsior launch 02:10 – Introduction to the new Challenge Track system 03:00 – Easy vs. Hard daily tasks and how early milestones work 04:15 – Hostile rotations, crewing considerations, and daily cadence 05:30 – Weekly schedule breakdown for Gorn, Hurok, and Silent hostiles 06:45 – Crew restrictions and the Strange New Worlds apex barrier penalty 08:05 – Recommended crewing strategies for G7 and sub-G7 players 09:30 – Free-to-play accessibility and milestones 1–5 10:45 – Unlocking the Excelsior and tier-based daily mechanics 12:00 – Massive damage scaling and the new PvE damage meta 13:30 – Elite Challenge Credits and Excelsior progression loop 15:25 – Legendary milestone requirements and near-perfect participation 17:05 – Launch-week catch-up mechanics and gifted challenge points 19:10 – Challenge Track vs. Battle Pass clarification 21:10 – Rewards overview: faction credits, Forbidden Tech, and banners 23:30 – Sigma faction credits value and refinery math 25:40 – Cost-to-value discussion of the $20 legendary unlock 28:20 – Free-to-play ship sourcing timeline and long-term value 32:40 – Officer spotlight: Uhura and Sulu roles and effectiveness 36:30 – Prototype Forbidden Tech overview and sourcing paths 40:00 – Critical analysis of Prototype Forbidden Tech value 45:15 – Mid-ops experience changes and alliance considerations 47:40 – Final Q&A, reminders, and show wrap-up

    51 min
  2. 2 DAYS AGO

    January Arc Preview: the Excelsior and the New Challenge Track

    00:01 – Show open, tech chaos, Griffin camera issues, and welcome to Arc Fall Eve 05:30 – IRL streaming setup talk, Starlink mounts, redundancy planning, and Hawaii prep 10:19 – Arc preview kickoff: leaks, mid-ops focus, and January expectations 13:42 – Mid-ops arc breakdown by ops brackets (20–50) and ship focus overview 17:00 – Arc timing concerns: Tuesday start, weekly cycles, and point adjustments 00:21:41 – USS Excelsior reveal video begins and historical context 00:23:10 – Excelsior’s decloaking ability explained and comparisons to Voyager 00:26:00 – Galaxy-wide “Enhance” ability discussion and deployed ship mechanics 00:29:20 – New dailies preview: silent hostiles, rotations, and difficulty balance 00:32:18 – Free-to-play Excelsior sourcing path explained through daily challenges 00:35:26 – Challenge refinery breakdown: blueprints, titles, and forbidden tech 00:38:57 – Prototype tech discussion and community skepticism on value 00:41:24 – Excelsior research tree overview and combat buff implications 00:44:30 – G7 efficiency nodes and why they matter more than prototype tech 01:02:10 – Event structure concerns, clarity issues, and alliance communication needs 01:18:40 – Mid-arc expectations, playtest shortcomings, and live ops realities 01:33:15 – Community Q&A: deployment limits, PvP implications, and daily flow 01:52:00 – Long-term Excelsior value, arc pacing, and progression philosophy 02:09:30 – Final thoughts, reminders, next-day follow-ups, and show wrap-up

    2h 16m
  3. 3 DAYS AGO

    Deep Dive Into the Vengeance A to Z: Is it Still Skippable?

    00:01 – Cold open, show start, server sound-off, introductions 04:10 – Why revisit the Vengeance now: adoption rates and shifting player access 08:05 – Vengeance Is Mine event explained: rotating content and spend scoring 12:05 – Strategic spend timing: syncing G6/G7 upgrades with heroic SMS 16:30 – Blueprint grind reality: milestone math and long-term timelines 20:10 – Outpost Plunder as an alternate sourcing path 24:05 – Plunder cooldown mechanics and bulk-purchase optimization 28:05 – Parts sourcing overview: Cold Directive and Arena combat events 32:10 – Efficiency research, Dauntless synergy, refits, and real cost math 36:10 – When Vengeance becomes viable vs maxed G6 epics 40:40 – Power curve discussion: G6 → G7 transition and design intent 44:05 – Ops progression realities: do you need Vengeance to reach 73? 47:05 – Outposts and elite outposts: why ship count now matters more 50:05 – Project Dreadnought, refit currencies, and leaderboard pressure 53:35 – Monetization vs grind paths: accessibility and fairness debate 56:30 – Crewing overview: most common G7 and Breen crews 01:00:30 – Early-tier Vengeance crew alternatives and survivability trade-offs 01:04:30 – Comparative performance: Vengeance vs Cube, Crenshaw, Relativity 01:08:30 – Practical sourcing advice for low-spend and free-to-play players 01:12:30 – Strategic ship planning: avoiding redundant G6 builds 01:16:30 – Elite outpost punching strategies with mixed fleets 01:20:30 – Long-term value outlook: efficiencies, future sourcing, and balance 01:24:30 – Is Vengeance skippable, delayed, or inevitable? Framing the decision 01:28:30 – Final audience Q&A, clarifications, and wrap-up discussion

    2h 7m
  4. 24/12/2025

    2025 Year in Review, In and Out of the Game

    00:49 – Show open, holiday greetings, and massive live server sound-off 06:29 – Festivus, Diwali, Yule, and “everyone is included” holiday chaos 09:55 – Return of Stupid News and podcast throwback energy 10:40 – Christopher Nolan’s The Odyssey and pop-culture headlines 12:40 – Cruise culture jokes, Disney controversy, and odd news reactions 15:32 – Audience reactions and grading the return of Stupid News 16:45 – Jules Verne joins the stage for a major community announcement 18:12 – Jules Verne officially announced for Star Trek Cruise IX (face reveal!) 19:40 – Talking Trek creator lineup revealed for the 2026 cruise 21:12 – Cape Canaveral meetup details, free tickets, and community plans 23:59 – Cruise meetups, swag, giveaways, and Scopely proximity jokes 25:00 – Cruise production upgrades, multi-camera streaming, and backpack tech discussion 27:15 – Streaming quality upgrades: 1080p60, bitrate increases, and Twitch limits 28:02 – Cruise panel restrictions, permissions, and appeal process explained 30:02 – Jules Verne impact on the community and long-term influence discussion 31:55 – Griffin exits; transition from announcements into year-end reflection 32:45 – Setting the tone for the 2025 retrospective and honest assessment 34:55 – Framing the discussion: best features, officers, and QoL of 2025 36:35 – G7 launch and regional/Veil space as a major gameplay shift 38:55 – Claim-All refinery button praised as top QoL improvement 41:05 – Squall ship impact across G5–G7 progression and loop value 44:40 – Evergreen officer discussion: Joaquin (Wrath of Khan) breakdown 48:30 – Regional chat, server interaction, and MMO identity finally realized 53:10 – Panel consensus, chat feedback, and comparative perspective vs 2024 58:20 – Wrapping the first hour: momentum, lessons learned, and tone shift 01:02:00 – Transition into 2025 year-in-review discussion 01:08:30 – Honest reflection: was 2025 better than 2024 for STFC? 01:15:20 – G7 launch, Veil space, and regional chat impact 01:21:45 – Joaquin (Wrath of Khan) and evergreen officer design discussion 01:28:40 – Claim-All button praised as best QoL improvement of the year 01:36:10 – Squall ship breakdown and why the loop still matters 01:52:30 – Regional gameplay, Veil chat interactions, and community scale 02:18:40 – Panel feedback, chat consensus, and feature prioritization 02:47:55 – Final thoughts on 2025 progress, lessons learned, and momentum

    3h 10m
  5. 09/12/2025

    Talking in Carz with DJz, Griffin and Jules: December Arcfall Strategy and Insights

    00:50 – Show Open & Greetings DJz welcomes listeners, introduces Griffin and Jules, jokes about running late due to snow and “still being on central time.” 02:00 – Weather, Road Conditions & Technical Delays Discussion of the rough winter morning, driving conditions, and internet issues. 03:00 – Introducing Arcfall Topics DJz outlines today’s focus: Elite Outpost changes, Fleet Commander Cisco, buffs, currency resets, and player reactions. 04:00 – First Impressions: Elite Outpost & Cisco Jules shares early excitement about Cisco’s skills, Outpost challenge level, and rewards. 05:00 – Plunder Starting at Hostile #1 Major update: plunder now drops from the first hostile, with higher repair cost as the tradeoff. 06:00 – Sigma Fleet Commander Credits & Economy Reset Explanation of why Sigma credits exist and how legacy credit banks would have broken the economy. 07:00 – Converter Surprise Reveal DJz and Jules talk about the newly added fleet-credit converter (500 old → 20 Sigma), noting it wasn’t in original design specs. 08:00 – Converter Value & Progression Speed Jules calculates the converter’s ~20–40% lift over plunder refinery sourcing. 09:00 – Cisco Sourcing & Skill Trees Overview Breakdown of shard sourcing starting at Ops 51, plunder redemption, and the three skill trees. 10:00 – Upgrade Costs: Rare/Epic Credits + Sigma Credits Jules gives detailed math on total Sigma needed (~29k), skill point inflation, and months-long timelines. 12:00 – Comparing to Previous Commanders (Khan, Janeway) Historical comparison showing how Cisco’s cost is significantly higher and why. 14:00 – The Critical “Psionic Defense” Skill Jules identifies the top-priority skill: nullifying node outpost ship ability, making certain outposts dramatically easier. 16:00 – Loot Boost & Field Repair Ability Review of the loot-boost skill timelines and Cisco’s active field-repair ability (up to 25%). 18:00 – Fourth Ship Slot Possibility Explaining the skill that unlocks a fourth ship in outposts and its months-long timeline. 20:00 – G7 Uncommon Station Cost Efficiency Discussion of high-level base construction savings and why G7 players will chase it. 22:00 – Buffs vs. PvP Effectiveness Cisco’s PvP skills vs. outpost buffs; arena implications. 24:00 – Deep Dive: Elite Outpost Buff Trees Jules explains buff scaling, sigma costs, levels, and the significantly higher investment required. 27:00 – Practical Strategy: “Just Enough” Buffing DJz highlights min-max efficiency: buff only enough to barely survive an outpost tier, not necessarily to max. 30:00 – Higher-Tier Apex Barrier & Buff Math Griffin and Jules discuss apex barrier values (20k–60k) and their real impact on survivability. 32:00 – Cardassian “Galaxy Exocomp” Buffs Explaining buffs that persist after the outpost is over—cargo, mining speed, hazard protection. 34:00 – New Elite Outpost Currency & Refinery Elite credits, 4× value exchanges, and new faction reputation bundles. 36:00 – The Million-Plunder Fleet Commander Seat Shock and disbelief at the cost of the new commander seat (equivalent to two vengeances). 38:00 – Rare Core Drops & Directive Flow Elite outposts now drop rare cores directly; directives remain limited to BP/events/gifts. 40:00 – High-Level Strategy Summary DJz: Elite outposts aren’t “earth-shattering” but intentionally force divergent gameplay paths. 45:00 – Esri Dax Discussion Begins Esri + Hierarch interactions, state application, synergy, and isolated cascade mechanics. 47:00 – Miner Strike Team Speculation Esri’s 15,000% isolated cascade damage may allow miners to survive attacks from mid-tier warships. 50:00 – Crewing Theorycrafting How to complete Esri crews, synergy concerns, and need for testing. 52:00 – Esri in Medals, Not Plunder Major positive change: medal sourcing frees plunder for core progression. 55:00 – Final Thoughts & Wrap-Up All hosts summarize December arc expectations, strategy depth, and upcoming streamer coverage.

    59 min
  6. 14/11/2025

    The Conversation and the Collapse

    Talking Trek takes a serious tone tonight as a message is sent to the Fleet Command heads...    00:00 – Opening Greetings & Server Roll Call Warm welcomes, hype train sparks up, and the usual massive STFC server roll call kicks off the show. 04:10 – Christmas Angel Fund Update DJz and Griffin outline the 2025 charity drive progress, floors funded, and this year’s expanded mission. 07:10 – Sound Alerts Chaos & Light Banter The crew laughs through mistimed audio cues, PG-13 moments, and a chaotic early-show energy spike. 10:45 – Compensation Chest Message Breakdown The pair read and analyze the Ops 51+ compensation chest distributed earlier in the day. 14:30 – “Conversation & Collapse” Title Explained DJz introduces the show’s theme: the contrast between his positive talk with Conor and today’s game issues. 18:15 – Outpost Bug Returns & Player Impact Discussion of the previously-reported frozen outpost bug and how it resurged dramatically during an event. 22:20 – Engineering Silence & Ticket Ignored DJz details how dozens of reports went unanswered between Tuesday and Thursday morning. 26:00 – Community Mood: Fatigue & Frustration A deep dive into player sentiment, burnout, and how long-term trust has eroded. 29:45 – Lack of Accountability & Cultural Issues They address STFC’s longstanding reluctance to acknowledge mistakes or apologize directly. 33:00 – The Human Side of Scopely Staff DJz emphasizes the hardworking individuals inside the company and rejects “evil corporate empire” caricatures. 36:40 – A VIP Letter: “I Sense the End Has Come” They read a powerful message from a veteran player expressing sadness, hopelessness, and fading joy. 40:30 – Base Raiding, Broken Mechanics & Mid-Ops Pain A review of broken core systems like raiding, outposts, veil waves, and how mid-level players are most hurt. 43:20 – Battle Logs & Why They Matter to Everyone Griffin breaks down why missing battle-log data harms both gameplay learning and purchase confidence. 46:50 – The Veil System: Long-Standing G7 Issues Discussion of wave crashes, directive loss, and stability problems that have persisted for weeks. 49:55 – Direction to Move Forward: The Bug Priority List DJz describes opening a new Discord bug-report channel and setting community-driven priorities. 53:40 – Connor’s Promise of Transparency & Meetings The team outlines Connor’s offer for DJz to be included in bug-fix progress meetings. 57:30 – Chat Reactions: Hope, Skepticism & “Too Little Too Late” The community weighs in with mixed feelings on whether change is still possible. 01:01:45 – DJz’s Five Priorities for the Next 7 Days A proposed “must-fix” list: raiding, battle logs, veil waves, cube screen lag, and outpost freeze issues. 01:08:30 – Why Fixing Bugs Must Come Before New Features The hosts argue that new officers and meta systems are meaningless if the foundation is broken. 01:15:55 (1:15:55) – Closing Reflections: Fighting for the Community A somber but resolute ending: “We love you guys. We’re fighting for you every day. Let’s keep pushing for better — together.”

    1h 25m

About

Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

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