HOGmented

Flying Wild Hog

Welcome to HOGmented – a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.The kind of team that makes this place feel like the best spot on earth to build games. We are proud of who we are, and we’d like to show you why. The podcast is available on major streaming platforms.

Episodes

  1. HOGmented Podcast Episode 2 - Alek Sajnach, Narrative Director

    25 Jun

    HOGmented Podcast Episode 2 - Alek Sajnach, Narrative Director

    How do you become a Narrative Director? And why is “listening to a game” such an important part of the job? In the latest episode of HOGmented, Alek Sajnach shares his journey into the role and gives us a behind-the-scenes look at what it really means to shape stories in games. Join us for a conversation about storytelling, creative challenges, and the many layers of narrative design at Flying Wild Hog. HOGmented is a podcast for anyone curious about how games are made and what it’s like to craft them here at Flying Wild Hog. We’re a game development studio powered by talent from around the world - different skills, different stories, one shared goal: creating games players love. This is where you’ll meet the people behind it all: passionate, talented, smart, and just the right amount of wild. They’re the ones who make this studio such a special place to build games. We’re proud of who we are, and we’d love to show you why. ------ CHAPTERS: 00:04:00 Welcome Alek Sajnach 00:01:00 Espresso 00:04:56 Were Hogs like Valve? (Bonus: HOGscars!) 00:08:12 What Alek found out in Hogs? 00:09:08 Punk Rock Band interview 00:12:20 Meritocracy 00:14:00 Illustration storyboarding, and narrative intuition 00:16:19 Hogs’ games: fun-oriented fat milk! 00:19:40 Creativity, frustrations, identity. 00:23:45 Listen to the game you’re making. 00:25:38 Game is an experience 00:29:13 Good and bad sides of growth 00:33:18 Flexibility and multiproject approach 00:36:02 Creative Tyrants vs Design by Committee 00:39:51 Creating the game fantasy 00:44:29 Evil West game fantasy 00:48:30 The academics and (mis)conceptions of writing for games? 00:55:40 Questions are better than answers 00:57:36 Friction and ideas you’re not convinced towards 00:58:58 Community quote (Jesse & Emilia) 01:03:03 “They didn’t think about it!” 01:03:51 Thanks and goodbyes

    1hr 5min
  2. HOGmented Podcast Episode 1 - Brad Auty, Associate Game Director

    22 Apr

    HOGmented Podcast Episode 1 - Brad Auty, Associate Game Director

    How do you direct a game? Brad Auty, Associate Game Director, shares his unique perspective on crafting game direction and pushing past the typical 'silos' of expertise. Get ready for a conversation about relentless drive and amazing opportunities he found at Flying Wild Hog. HOGmented is a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild. The kind of team that makes this place feel like the best spot on earth to build games. We are proud of who we are, and we’d like to show you why. ------ CHAPTERS: 00:00 Intro 00:52 Welcome Brad Auty! 01:47 Espresso 04:49 Brad’s gamedev background 06:21 Brad on joining Hogs 07:06 Animation and feedback 10:43 Reaching outside your domain 14:50 Becoming a game director 16:57 Building the right team 20:10 Management VS remote work 25:24 Advice for beginners 27:14 Game direction and IP 30:10 Working with Tomb Raider IP 31:15 Executing the vision and sustaining it 33:35 We’re leaving preproduction, or are we? 34:53 Development stages 37:15 Conversation with the game 38:55 The myth of vertical slice 40:26 Missing the deadlines 42:11 Art and struggle of letting go 45:34 Brad’s take on present/future of Hogs 50:37 Thanks and goodbyes

    51 min

About

Welcome to HOGmented – a podcast for everyone curious about making games, and how we craft them here at Flying Wild Hog. We’re a game dev studio powered by global talent. Different skills. Different stories. One goal: create games players love. This is where you meet the people behind it all – talented, passionate, smart, and just the right amount of wild.The kind of team that makes this place feel like the best spot on earth to build games. We are proud of who we are, and we’d like to show you why. The podcast is available on major streaming platforms.