The 8 Bit Files

John Biehler and Dave Zille

If you love 8 bit computers, video games and their history, you'll love The 8 Bit Files, a podcast hosted by John and Dave, two retro computing enthusiasts who share their passion and knowledge with you every week. In each episode, they explore a different topic related to 8 bit computers, such as hardware, software, games, programming, culture, and more. Whether you're a veteran 8 bit enthusiast or a newcomer who wants to learn more about this fascinating era of computing, you'll find something to enjoy. Subscribe today and join John and Dave on their 8 bit adventures!

  1. 5 days ago

    037 - Commodore & MiSTer Updates, and John's Japan Experience

    In this episode, Dave leads off on the revived Commodore: the C64C Ultimate and the story of the original 1986 injection molds, and the brand-new "Made For U(ltimate)" software initiative. The block closes on the Callback flip phone, its wildly unstable pricing, and Dave's argument that nobody agrees on what a "dumb phone" actually means. John brings a MiSTer update — DreamSTer, running Dreamcast on a DE10-Nano by putting the PowerVR2 on the FPGA and everything else on the ARM cores, plus MiSTer Monitor, an ESP32 companion display for artwork and system stats. John also unpacks his recent travel experiences to Japan, including Nintendo, Super Potato and other fun places he visited. Dave signs off with the 486 he rescued from his parents' house, and a plea for a keyboard with a five-pin DIN connector. Topics discussed in this episode Commodore announces the C64C Ultimate using the rediscovered original 1986 injection moldshttps://commodore.net/c-you-soon-commodore-64-ultimate-line-up-expands-with-c64c-edition-later-this-year/Time Extension: the revived Commodore's next FPGA recreation, complete with the original 1986 imperfectionshttps://www.timeextension.com/news/2026/04/the-revived-commodore-just-announced-its-next-fpga-recreation-complete-with-the-original-1986-imperfectionsTime Extension: Commodore celebrates its first birthday with the "Made For U(ltimate)" game initiativehttps://www.timeextension.com/news/2026/08/what-a-year-its-been-commodore-celebrates-its-birthday-with-a-new-game-initiative-for-the-c64-ultimateCommodore gets transparent on the Callback flip phone pricinghttps://commodore.net/commodore-gets-transparent-on-callback-flip-phone/Tom's Hardware: Callback drops to $399 by defaulting to recycled memory chipshttps://www.tomshardware.com/phones/commodore-drops-callback-flip-ohine-to-399-by-defaulting-to-recycled-memory-chipsTime Extension: the "impossible" Dreamcast core comes to MiSTer, but it's very early dayshttps://www.timeextension.com/news/2026/07/the-impossible-dreamcast-core-comes-to-mister-but-its-very-early-daysDreamSTer on GitHub — skmp's Dreamcast project for the DE10-Nanohttps://github.com/skmp/DreamSTerMiSTer Monitor — ESP32 companion display for artwork, system stats and RetroAchievementshttps://github.com/chipster6502/MiSTer_monitorSuper Potato, Akihabarahttps://www.superpotato.com/

  2. 7 Mar

    036 - Triforce, Virtual Boy & AI Coding an 8-Bit Game

    In this episode, John and Dave cover a mix of retro gaming hardware, emulation history, and hands-on tinkering with old and new tech. They start by discussing Nintendo’s new Virtual Boy accessory for the Nintendo Switch, reflecting on the strange legacy of the original system and what it’s like to experience those games today. The conversation then dives into the fascinating story behind the Nintendo/Sega/Namco Triforce arcade platform and the effort to preserve and emulate these unique arcade systems. Dave also shares a retro-computing adventure recovering files from 1990-era floppy disks by rebuilding a DOS environment and reinstalling Microsoft Works on modern hardware. Finally, they wrap up with an update on Dave’s long-running Commodore 64 project recreating the classic Mattel handheld football game, and how modern AI coding tools are now helping move the project forward. Topics discussed in this episode Nintendo’s new Virtual Boy accessory for Nintendo Switch and Switch 2https://www.nintendo.com/en-ca/store/products/virtual-boy-for-nintendo-switch-2-120829/ Nintendo announcement and details about the Virtual Boy accessory rollouthttps://www.nintendo.com/en-ca/whatsnew/virtual-boy-accessories-for-nintendo-switch-2-and-nintendo-switch-now-available-for-pre-purchase/ Dolphin Emulator blog post: “Rise of the Triforce” — the history and emulation of Nintendo/Sega/Namco’s arcade platformhttps://dolphin-emu.org/blog/2026/02/16/rise-of-the-triforce/ Dolphin Emulator project websitehttps://dolphin-emu.org/ MiSTer FPGA project (used for recreating vintage computer environments)https://mister-devel.github.io/MkDocs_MiSTer/ MiSTer ao486 core for running DOS-era PCshttps://github.com/MiSTer-devel/ao486_MiSTer Microsoft Works archive and documentation (classic DOS productivity suite mentioned in the episode)https://archive.org/details/microsoft-works-1.0-1.05-1988-05-english-5.25-360-kb-packard-bell-oem AtariAge forums discussion of the classic Mattel handheld football gamehttps://forums.atariage.com/topic/90135-1970s-mattel-classic-football-led-handheld-game/

About

If you love 8 bit computers, video games and their history, you'll love The 8 Bit Files, a podcast hosted by John and Dave, two retro computing enthusiasts who share their passion and knowledge with you every week. In each episode, they explore a different topic related to 8 bit computers, such as hardware, software, games, programming, culture, and more. Whether you're a veteran 8 bit enthusiast or a newcomer who wants to learn more about this fascinating era of computing, you'll find something to enjoy. Subscribe today and join John and Dave on their 8 bit adventures!

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