Complete Global Saturation: An Unofficial History Of Resident Evil - Vol 2

Alex Aniel, Rob McGregor

A limited 12 episode podcast series focused on the titles and times that will be covered in a follow up to Alex 'cvxfreak' Aniel’s book ‘Itchy, Tasty: An Unofficial History of Resident Evil’ - including major releases, spin offs and side stories, right through to the new remake era of Resident Evil franchise. Each episode Alex will dive into a title and the surrounding development history as a precursor to new book. Hosting for the series is done by Resident Evil Podcast's Rob ‘Rombie’ McGregor, and for some of the episodes - both are joined by a special guest from the RE fan community.

Episodes

  1. JAN 22

    Complete Global Saturation: Episode 10 - Resident Evil 3 Remake & Resistance feat. Al Yang - Game Director RE Resistance

    Welcome to 2026 and Episode 10 of the series. After the holiday break, Alex and Rob are looking towards the (30th Anniversary) year ahead and sharing their thoughts on Requiem and the next 12 months, but then it's onto the main topic and looking back to 2020 and the release of Resident Evil 3 Remake - and it's companion online game - Resistance. It's not controversial to say response to RE3's remake has been a very mixed one and we don't hold back on why, but the more digging into the development certainly may provide some unknown answers to some on why. Did you know development for the game started still early during the RE2 remake's, was once considered to be combined with 2 as a combo, and Capcom didn't know how much they would likely feel was a safe amount to spend yet? Certainly starts to make more sense of some of the choices. This and much more is uncovered during the first half of the episode. However things are looking up when a surprise guest joins in when the look back moves onto Resident Evil Resistance, the online multiplayer standalone that released alongside all copies of Resident Evil 3. We are joined by no less than the games director, Al Yang, from Neobards. Al is an exceptionally talented director, who's most recent title - Silent Hill f - for Konami has been exceptionally well received, and many of the team who worked on it - also worked previously on Resistance (making Al and many of the staff some of the only people who can say they worked on both major horror gaming franchises!). Capcom chose the company to take onboard this project as its own thing, with it's own time frame, budget, and development and Al explains first hand how this happened, and lots about outsourcing development at the top level. While even Al himself knows multiplayer is not the top focus for Resident Evil, it's amazing to learn all about how these sorts of projects come together and learn more about why decisions are made. We hope you will find this all an amazing inside look directly that is extremely rare for such a recent release. The video Al mentions regarding the pitch can be found here: https://youtu.be/s6PcbQC7YCg?si=bEBe7IVYikjGC7P7&t=572 So join us as we talk through all of this and much more on this episode of Complete Global Saturation! This 12 episode limited podcast series is a follow up to Alex Aniel's book, 'Itchy, Tasty: A Unofficial History of Resident Evil' - which covers the first decade of the series from its origins in the early 1990s through to 2006. The book is available online at the usual retailers, in bookstores, or can be purchased directly from Alex's website - www.cvxfreak.com - which you can also have signed by Alex. Future episodes will cover other games in the decade or so beyond all in aid of looking into topics Alex will cover for an eventual follow up charting more direct history of the rest of the series, and some special guests will join us from time to time to talk about the series. Please feel free to subscribe, review, and share - and any questions can be put alongside wherever this is posted and we will try to return to these in a future episode. This podcast is not made for profit, but for educational purposes. The theme for this podcast was composed by Ms. Akari Kaida, an ex-Capcom composer who worked on the original Resident Evil (the ceiling trap room theme), OKAMI, the Mega Man series and more! She’s on Twitter at ⁠@AkariKaida⁠ speaks English, so give her a shoutout! The music used at the end of the episode is: Resident Evil 3 Remake - Ending Theme (Staffs & Credits) | Epic Cover by Rod Herold & ‪@Cheta5751160‬ ‪@KayThePianist‬ https://www.youtube.com/watch?v=tSVs4lN8OV

    1h 56m
  2. 11/22/2025

    Complete Global Saturation: Episode 9 - Resident Evil 2 Remake feat. CarcinogenSDA (Speedrunner and No Damage Player)

    In the latest episode, Alex and Rob are joined by a slightly exhausted CarcinogenSDA - right of the back of a massive no damage run in the RE3 Remakes hardest mode! Carci's history of challenge gameplay dominates the early conversation, looking into the history of his interest in making his way through the various franchise titles and how that begun. Eventually though its time to talk the main topic, the Resident Evil 2 remake - or rather more correctly 're-imagining' - and the massive impact it's had on the franchise and again gaming in general as we look into the development gameplay, and release of the groundbreaking modern classic. Carci's got plenty to say about gameplay design, and we look both forward and backward of the RE2 remake on both the decisions that led Capcom to it, and the ones they're making since it's absolute smashing successful release. So join us as we talk through all of this and much more on this episode of Complete Global Saturation! (Please be aware this episode was recorded some weeks back prior to the announcement of Resident Evil Requiem). We will be taking a break in December, and our next episode number 10 - will be landing in 2 months time on Jan 22nd 2026. This 12 episode limited podcast series is a follow up to Alex Aniel's book, 'Itchy, Tasty: A Unofficial History of Resident Evil' - which covers the first decade of the series from its origins in the early 1990s through to 2006. The book is available online at the usual retailers, in bookstores, or can be purchased directly from Alex's website - www.cvxfreak.com - which you can also have signed by Alex. Future episodes will cover other games in the decade or so beyond all in aid of looking into topics Alex will cover for an eventual follow up charting more direct history of the rest of the series, and some special guests will join us from time to time to talk about the series. Please feel free to subscribe, review, and share - and any questions can be put alongside wherever this is posted and we will try to return to these in a future episode. This podcast is not made for profit, but for educational purposes. The theme for this podcast was composed by Ms. Akari Kaida, an ex-Capcom composer who worked on the original Resident Evil (the ceiling trap room theme), OKAMI, the Mega Man series and more! She’s on Twitter at ⁠@AkariKaida⁠ speaks English, so give her a shoutout! The music used at the end of the episode is: Saudade - Unplugged Ver. (from Resident Evil 2 Remake) by the Video Game Orchestra https://www.youtube.com/watch?v=5eJ39BcdFMg

    1h 50m
  3. 10/22/2025

    Complete Global Saturation: Episode 8 - Resident Evil 7 feat. John Linneman from Digital Foundry

    In the latest episode, Alex is joined in person in Tokyo once again, this time by John Linneman - writer, content creator of DF Retro, and all around tech guru from Digital Foundry. They sit down with Rob to talk about the development history of Resident Evil 7. Very much an important title to Alex as an experience learning about it's development is what inspired his first book originally. A return to a first person viewpoint, only previously seen in spin-offs and mini-games was not what anyone was probably expecting - no less Alex who was shocked when he found out about it sometime before the games official reveal. But the original concept, art direction, early VR support, as well as the then new 'REach for the moon Engine' (RE Engine) all lined up to create an amazing title. While reviews were generally positive, and the sales okay, eventually RE7 took off eventually becoming Capcom's highest selling single RE title for quite a number of years, helped by its extensive DLC, long life support, and the success of its VR inclusion. John especially talks across the various technical elements that helped bring it to life and propel it to such an iconic status in the franchise. So join us as we talk through all of this and more on this episode of Complete Global Saturation! (Please be aware this episode was recorded some weeks back prior to the announcement of Resident Evil Requiem). This 12 episode limited podcast series is a follow up to Alex Aniel's book, 'Itchy, Tasty: A Unofficial History of Resident Evil' - which covers the first decade of the series from its origins in the early 1990s through to 2006. The book is available online at the usual retailers, in bookstores, or can be purchased directly from Alex's website - www.cvxfreak.com - which you can also have signed by Alex. Future episodes will cover other games in the decade or so beyond all in aid of looking into topics Alex will cover for an eventual follow up charting more direct history of the rest of the series, and some special guests will join us from time to time to talk about the series. Please feel free to subscribe, review, and share - and any questions can be put alongside wherever this is posted and we will try to return to these in a future episode. This podcast is not made for profit, but for educational purposes. The theme for this podcast was composed by Ms. Akari Kaida, an ex-Capcom composer who worked on the original Resident Evil (the ceiling trap room theme), OKAMI, the Mega Man series and more! She’s on Twitter at ⁠@AkariKaida⁠ speaks English, so give her a shoutout! The music used at the end of the episode is: Safe Room track 'Saferoom' - Resident Evil 7 Piano cover by sebastien skaf https://www.youtube.com/watch?v=FlqkAgvFnc0

    1h 40m
  4. 09/22/2025

    Complete Global Saturation: Episode 7 - Resident Evil Revelations 2 feat. Moni from Resident Evil Database

    In the latest episode, Alex is joined in person in Tokyo by Moni from Resident Evil Database, one of Brazil's largest fan sites, while on her latest visit to Japan. They sit down with Rob to talk about the creation and reaction to what stands as currently Capcom's last major spin-off title in the series, Resident Evil Revelations 2. 10 years on from its release its been interesting to see both the impact it has had on the series but also what has not been followed up on, and the three discuss the impact of the announcement, the horror and fear focused elements, and the current focus of the series - and if Capcom will consider returning to the dangling threads left behind. So join us as we talk through all of this and more on this episode of Complete Global Saturation! (Please be aware this episode was recorded some weeks back prior to the announcement of Resident Evil Requiem). This 12 episode limited podcast series is a follow up to Alex Aniel's book, 'Itchy, Tasty: A Unofficial History of Resident Evil' - which covers the first decade of the series from its origins in the early 1990s through to 2006. The book is available online at the usual retailers, in bookstores, or can be purchased directly from Alex's website - www.cvxfreak.com - which you can also have signed by Alex. Future episodes will cover other games in the decade or so beyond all in aid of looking into topics Alex will cover for an eventual follow up charting more direct history of the rest of the series, and some special guests will join us from time to time to talk about the series. Please feel free to subscribe, review, and share - and any questions can be put alongside wherever this is posted and we will try to return to these in a future episode. This podcast is not made for profit, but for educational purposes. The theme for this podcast was composed by Ms. Akari Kaida, an ex-Capcom composer who worked on the original Resident Evil (the ceiling trap room theme), OKAMI, the Mega Man series and more! She’s on Twitter at ⁠@AkariKaida⁠ speaks English, so give her a shoutout! The music used at the end of the episode is: Mozart: Lacrimosa (Requiem) Piano Arrangement from Resident Evil Revelations 2 OST (In-game Arrangment not credited) https://www.youtube.com/watch?v=9_bKkGjsXDM

    1h 14m
  5. 08/22/2025

    Complete Global Saturation: Episode 6 - Resident Evil Remasters and HD Ports (plus Umbrella Corps too!)

    In this episode, Alex and Rob take a trip back to the 2010's - when in an era where Capcom was figuring out the future of the franchise, they also revisited and expanded the past to new platforms, new engines, and HD displays! Remasters and HD Ports for everyone! Between 2011 and 2019, and including during the franchises 20th anniversary in 2016, many of the titles released in the franchise were revisiting ones from the past. From Revelations moving from handhelds to HDTV's, Resident Evil 4 still seeing numerous ports almost 15 years on from its original release, the amazing ports of the Gamecube era Resident Evil Remake and Zero to nearly every platform, Code Veronica in HD and somehow then back to SD... and much much more. We step through the history of this crazy time period and try and make sense of it all. Of course not all of it could be great, and there was also one major spin-off in this era we have to mention... Umbrella Corps. A mixed project with mixed focus and mixed understanding, we also take some time to look into this oddity of the franchise to figure out what just was the thoughts behind it. This is weird episode, but we certainly think it's a great one. So join us as we talk through all of this and more on this episode of Complete Global Saturation! This 12 episode limited podcast series is a follow up to Alex Aniel's book, 'Itchy, Tasty: A Unofficial History of Resident Evil' - which covers the first decade of the series from its origins in the early 1990s through to 2006. The book is available online at the usual retailers, in bookstores, or can be purchased directly from Alex's website - www.cvxfreak.com - which you can also have signed by Alex. Future episodes will cover other games in the decade or so beyond all in aid of looking into topics Alex will cover for an eventual follow up charting more direct history of the rest of the series, and some special guests will join us from time to time to talk about the series. Please feel free to subscribe, review, and share - and any questions can be put alongside wherever this is posted and we will try to return to these in a future episode. This podcast is not made for profit, but for educational purposes. The theme for this podcast was composed by Ms. Akari Kaida, an ex-Capcom composer who worked on the original Resident Evil (the ceiling trap room theme), OKAMI, the Mega Man series and more! She’s on Twitter at ⁠@AkariKaida⁠ speaks English, so give her a shoutout! The music used at the end of the episode is: Peace of Mind - The RE1 Save Theme (from Save Themes (Resident Evil 1-4 & Code Veronica) | Classical Guitar Cover by John Oeth) https://www.youtube.com/watch?v=L3_CIdD3FxY

    1h 7m
  6. 07/22/2025

    Complete Global Saturation: Episode 5 - Resident Evil 6 - Feat. Gene Park - Videogame Journalist @ The Washington Post

    In this episode, Alex and Rob are joined by Washington Post Game Journalist Gene Park. Together we take a trip back to Tall Oaks, Lanshiang, and Edonia as Resident Evil 6 is revisited in all its glory. After an intro with Gene on his history of gaming and how he ended up writing coverage of videogames for The Washington Post in recent years, a breakdown of the development history of Resident Evil 6 leads us into the deeper breakdown of the games design itself. Diving into both shows us why it was both such a failure upon release - and somehow now redeemed itself as an unexpected success for Capcom in recent years. Alex and Rob haven't always been the biggest fans of this very divisive title, but know it has a fan base and Gene certainly reminds us why - to the point where all of us and hopefully you listening will be reminded of why Resident Evil 6 was such a unique title and one even possibly worth revisiting. Join us as we talk through all of this and more on this episode of Complete Global Saturation! This 12 episode limited podcast series is a follow up to Alex Aniel's book, 'Itchy, Tasty: A Unofficial History of Resident Evil' - which covers the first decade of the series from its origins in the early 1990s through to 2006. The book is available online at the usual retailers, in bookstores, or can be purchased directly from Alex's website - www.cvxfreak.com - which you can also have signed by Alex. Future episodes will cover other games in the decade or so beyond all in aid of looking into topics Alex will cover for an eventual follow up charting more direct history of the rest of the series, and some special guests will join us from time to time to talk about the series. Please feel free to subscribe, review, and share - and any questions can be put alongside wherever this is posted and we will try to return to these in a future episode. This podcast is not made for profit, but for educational purposes. The theme for this podcast was composed by Ms. Akari Kaida, an ex-Capcom composer who worked on the original Resident Evil (the ceiling trap room theme), OKAMI, the Mega Man series and more! She’s on Twitter at ⁠@AkariKaida⁠ speaks English, so give her a shoutout! The music used at the end of the episode is: Resident Evil 6 - The Mercenaries Theme - SubstaX D&B Edit (2013 VIP) by SubstaX https://on.soundcloud.com/5E5XJgfgMmRU4fl9sT

    1h 28m
  7. 06/22/2025

    Complete Global Saturation: Episode 4 - Revelations, Mercenaries 3D & Resident Evil Portable - Feat. JJ from Residence of Evil

    In this episode, Alex and Rob are joined by JJ from the massive fan community Residence of Evil, to look back at the history of the 3DS portable era, including Mercenaries 3D and Revelations on the 3DS. As well back at the announcement of the vaporware that was Resident Evil Portable on the PSP in 2009. After catching up with JJ and how he got involved in the fan community, as this was just days after the reveal of the new Resident Evil title Requiem, we all have a brief chat on what this means for the franchise before heading onto the main topic. There we start by looking back to the early days of portable Resident Evil with a quick recap of the history of portable titles and the decisions that lead to both 3DS titles. We then discuss the intent of what was and what could have been on the 3DS, as well as a follow up on the HD versions of Revelations which came to the WiiU, PS3, PS4, XB360, XB1 and Switch. As well as what the chances are of any future unique handheld Resident Evil adventures. Join us as we talk through all of this and more on this episode of Complete Global Saturation! This 12 episode limited podcast series is a follow up to Alex Aniel's book, 'Itchy, Tasty: A Unofficial History of Resident Evil' - which covers the first decade of the series from its origins in the early 1990s through to 2006. The book is available online at the usual retailers, in bookstores, or can be purchased directly from Alex's website - www.cvxfreak.com - which you can also have signed by Alex. Future episodes will cover other games in the decade or so beyond all in aid of looking into topics Alex will cover for an eventual follow up charting more direct history of the rest of the series, and some special guests will join us from time to time to talk about the series. Please feel free to subscribe, review, and share - and any questions can be put alongside wherever this is posted and we will try to return to these in a future episode. This podcast is not made for profit, but for educational purposes. The theme for this podcast was composed by Ms. Akari Kaida, an ex-Capcom composer who worked on the original Resident Evil (the ceiling trap room theme), OKAMI, the Mega Man series and more! She’s on Twitter at ⁠@AkariKaida⁠ speaks English, so give her a shoutout! The music used at the end of the episode is: Resident Evil Revelations (Title in) Piano And Violin by Ann Davydova (violin) & Igor Gaiduk (piano) https://www.youtube.com/watch?v=V2SZCUGpii0

    1h 14m
  8. 05/22/2025

    Complete Global Saturation: Episode 3 - Umbrella & Darkside Chronicles

    In this episode, Alex and Rob sit down to discuss the two Resident Evil rail shooter titles released for the Nintendo Wii in the late 2000s. The guys start with a brief recap of covering both the history of Resident Evil on Nintendo until their development, as well as the decisions that saw the low budget surprise success of Umbrella Chronicles and the larger budgeted follow up in Darkside Chronicles fill the gaps in the franchise narratives . This also leads the guys to look into what makes a retelling of events so interesting or controversial, the realities of the low budget development and outside support companies, and much, much, more in this episode - which even surprised the two guys as to how much they actually had to discuss. Join us as we talk through all of this and more on this episode of Complete Global Saturation! This 12 episode limited podcast series is a follow up to Alex Aniel's book, 'Itchy, Tasty: A Unofficial History of Resident Evil' - which covers the first decade of the series from its origins in the early 1990s through to 2006. The book is available online at the usual retailers, in bookstores, or can be purchased directly from Alex's website - www.cvxfreak.com - which you can also have signed by Alex. Future episodes will cover other games in the decade or so beyond all in aid of looking into topics Alex will cover for an eventual follow up charting more direct history of the rest of the series, and some special guests will join us from time to time to talk about the series. Please feel free to subscribe, review, and share - and any questions can be put alongside wherever this is posted and we will try to return to these in a future episode. This podcast is not made for profit, but for educational purposes. The theme for this podcast was composed by Ms. Akari Kaida, an ex-Capcom composer who worked on the original Resident Evil (the ceiling trap room theme), OKAMI, the Mega Man series and more! She’s on Twitter at ⁠@AkariKaida⁠ speaks English, so give her a shoutout! The music used at the end of the episode is: Resident Evil: Umbrella Chronicles ReMix by David L. Puga: "(Progeny) Of a Frail Humanity" via OCRemix https://youtu.be/_If1oDkYfcQ

    1h 7m
  9. Complete Global Saturation: Episode 2 - Resident Evil 5 & Gold Edition

    04/22/2025

    Complete Global Saturation: Episode 2 - Resident Evil 5 & Gold Edition

    In the first full length episode of the series, Alex and Rob talk through the lengthy development history of 2009's Resident Evil 5 - and its subsequent DLC and complete Gold Edition releases. After the massive high mark Capcom staff had achieved with the release of Resident Evil 4, expectations were high for the next big title in the series. But shifts within Capcom, extremely early promotion in mid-2005, and the shift to new a new engine and HD gaming platforms all started a multi-year development unlike any Capcom had produced to that point. Through massive changes to the games formula from the past, to heat and outside sunny locations, potential naive misunderstandings and cultural controversies, and to a Hollywood motion capture focused cutscene showcase and a marketing campaign like no other before it - Resident Evil 5 would become unlike anything else in the series to date. Join us as we talk through all of this and much much more on this episode of Complete Global Saturation! This 12 episode limited podcast series is a follow up to Alex Aniel's book, 'Itchy, Tasty: A Unofficial History of Resident Evil' - which covers the first decade of the series from its origins in the early 1990s through to 2006. The book is available online at the usual retailers, in bookstores, or can be purchased directly from Alex's website - www.cvxfreak.com - which you can also have signed by Alex. Future episodes will cover other games in the decade or so beyond all in aid of looking into topics Alex will cover for an eventual follow up charting more direct history of the rest of the series, and some special guests will join us from time to time to talk about the series. Please feel free to subscribe, review, and share - and any questions can be put alongside wherever this is posted and we will try to return to these in a future episode. This podcast is not made for profit, but for educational purposes. The theme for this podcast was composed by Ms. Akari Kaida, an ex-Capcom composer who worked on the original Resident Evil (the ceiling trap room theme), OKAMI, the Mega Man series and more! She’s on Twitter at @AkariKaida speaks English, so give her a shoutout! The music used at the end of the episode is: A cover of the Resident Evil 5 - Results Theme - Acoustic Fingerstyle Guitar by Kensei Music https://www.youtube.com/watch?v=DMkvslE-Dcs

    1h 37m

Ratings & Reviews

5
out of 5
2 Ratings

About

A limited 12 episode podcast series focused on the titles and times that will be covered in a follow up to Alex 'cvxfreak' Aniel’s book ‘Itchy, Tasty: An Unofficial History of Resident Evil’ - including major releases, spin offs and side stories, right through to the new remake era of Resident Evil franchise. Each episode Alex will dive into a title and the surrounding development history as a precursor to new book. Hosting for the series is done by Resident Evil Podcast's Rob ‘Rombie’ McGregor, and for some of the episodes - both are joined by a special guest from the RE fan community.

You Might Also Like