This double bonus episode cross-references insights from all 22 veterans from Seasons 1 and 2 against the most recent developments in 2026 to tell the story of how the games industry got here, and how the games industry might learn from the diamonds in the rough to find our way back to thriving. Industry analysts underpredicted this year's crop of video game layoffs, despite consumer spending in the US hitting the second highest ever level in 2025. What's the solution? Well, it's a little bit of everything we've been talking about for the past two seasons on Enduring Play. In this retrospective, host, creator, and game dev Cheryl Platz weaves together insights from 22 varied industry veterans to tell a story about how we got here, where we're going, and what you, as a game developer who's affected, can do about it. And as a bonus, get a peek at the start of Season 3, coming soon in a new biweekly format with an exciting lineup of guests across development, publishing, finance, community, and academia. Featuring insights from all 22 Season 1 and Season 2 veterans from a variety of disciplines across the industry: Celia Hodent, PhD (UX Strategist), Carlos Figueiredo (Director, Trust and Safety), Amy Kalson (Executive Design Producer), David Ventura (Creative Director), Whitney Beltrán (Independent Narrative Designer), Eric Kabisch (Former VP of Design), Caerie Houchins (Chief Technology Officer), Joe "joemag" Magdalena (Senior Game Designer), Tamara Knoss (Senior Techical UI Artist), Yesenia Cisneros (Senior Producer), Joanie Kraut (CEO), Adanna Nedd (Independent Researcher), Steve Bromley (User Experience Researcher), Cristina Amaya (Events Manager), Tim Cullings (Executive Director), Amy White (Director of People), Jo Cronk (Technical Design Instructor), Timothy Staton-Davis (Technical Cultural Game Designer), Cory Tsang (Lead Producer), Desirée Rincón (Head of Brand Strategy), Lindsay Barnett (CEO), James Deighan (CEO) and a preview of a Season 3 interview with Christopher "Mav" Maverick, PhD (Assistant Teaching Professor). Topics include: games as a service platforms, user experience as a transformative force in games, the renewal of classic gaming aesthetics, reclaiming the "gamer" tag, the enduring power of prosocial play, the real state of the industry in 2026, supporting each other in crisis, creating immersive worlds using authentic representation, slowing down to speed up in production, the motivators of play, and reflections on finding a thriving path forward. Enduring Play is inspired by The Game Development Strategy Guide by Cheryl Platz, available directly from Rosenfeld Media or at your favorite online bookseller. Learn more about design consultancy Ideaplatz at http://ideaplatz.com or grab podcast merch at http://ideaplatz.dashery.com.