Rolling Dice & Taking Names Gaming Podcast

Pickaxe

Rolling Dice and Taking Names is a podcast where two seasoned tabletop gamers have discussions about board games, RPGs, and miniatures that are entertaining and informative to casual gamers and experienced hobbyists alike. The level of conversation would be similar to friends sitting around the kitchen table playing the latest game, discussing their likes and dislikes of a style of game, or just trying to make sense of the latest gaming news. In addition, special guests add their gaming knowledge to help the hosts sound more credible. Family friendly, informative and always striving to be entertaining.

  1. Episode 370: Arkwright, Pondscape, More of a Band Thing, Arkham Horror: Film Fatale

    FEB 10

    Episode 370: Arkwright, Pondscape, More of a Band Thing, Arkham Horror: Film Fatale

    00:01:00 Intro00:08:30 Cyberpunk Trading Card Game00:16:30 Taste Buds00:19:30 Portal Games00:21:30 Arkwright00:48:30 Miniature Market00:49:30 Arkham Horror: Film Fatale00:59:00 Plum Island: More of a Bad Thing01:07:30 Pondscape01:13:30 Outro Arkwright is an economic engine-builder that revels in its own weight. It drops players into the heart of the Industrial Revolution and asks them to run competing factories—managing workers, improving machinery, manipulating prices, and navigating the volatile tides of supply and demand. What makes it so gripping is the way every lever you pull affects the entire market. Lowering prices might boost sales but crush profits; upgrading machines cuts labor costs but risks unemployment penalties. It’s a game where efficiency is power, foresight is everything, and every decision feels like it echoes across an entire industrial landscape. We’re heading back to Plum Island to talk about the desperate scramble to evacuate civilians from an infected coastline—and how the new expansion tightens the experience into a sharper, faster, and even more chaotic rescue puzzle. But that’s not the only horror creeping into the episode. Marty and Vanessa dive into Film Fatale, the newest scenario for Arkham Horror: The Card Game, where silver‑screen nightmares spill into reality and investigators find themselves trapped in a reel of stylish, cinematic dread. To balance all that terror, we close things out by building something far more peaceful—an entire ecosystem in Pondscape. Frogs, insects, and shifting waterscapes weave together as we try to craft the most harmonious (and high‑scoring) pond possible. It’s a gentle puzzle with clever spatial decisions, offering a refreshing contrast to the tension earlier in the show and reminding us how beautifully varied the board‑gaming world can be. Thanks for listening and appreciate all the support Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 21m
  2. Episode 369: Cthulhu Dark Providence, The Gilded Realms, Fantasy Realms: Greek Legends, Campy Creatures

    JAN 27

    Episode 369: Cthulhu Dark Providence, The Gilded Realms, Fantasy Realms: Greek Legends, Campy Creatures

    00:00:40 Intro00:15:30 Portal Games00:17:00 Cthulhu: Dark Providence00:38:30 Campy Creatures00:44:15 The Gilded Realms01:13::00 Miniature Market01:14:00 Fantasy Realms: Greek Legends01:20:00 Outro A long time ago, we got to play the game A Study in Emerald, so we were very interested in the reimplementation. Cthulhu Dark Providence plunges players into a tense, investigative struggle against cosmic dread, blending noir‑style mystery with the creeping inevitability of Lovecraftian horror. The game uses the combination of tight resource decisions, escalating threats, and growing insanity that make every choice feel like a step deeper into the abyss. But is it better than what we remember, take a listen to find out. Campy Creatures and Fantasy Realms: Greek Legends offer a wildly different moods, each with its own charm. Campy Creatures is a fast, clever bluffing game where you command classic movie monsters to outwit rival mad scientists. Fantasy Realms: Greek Legends adds mythic flair to the beloved combo‑building formula, letting players craft powerful hands inspired by gods, heroes, and legendary artifacts. Together, these games form a vibrant spectrum—from spooky pulp fun to grand fantasy world‑building—each scratching a different strategic itch. The Gilded Realms blends city‑building with a clever, almost puzzle‑like tableau system that evolves every round. Cards you place steadily march downward through your tableau, and when they reach the bottom, they convert into precious resources—fuel for expanding your kingdom, unlocking card abilities, or mustering an army before the looming invasion arrives. That slow, predictable cadence creates a satisfying rhythm: every placement is an investment, every advancement a small payoff, and every turn a chance to set up something bigger. Interaction is light, with only the occasional skirmish to break the solitude, so most of the tension comes from managing your own tight economy. Resources never feel abundant, and the game constantly nudges you toward tough, meaningful decisions about what to prioritize and what to sacrifice. If you enjoy kingdom builders that reward planning, efficiency, and a touch of long‑term foresight, The Gilded Realms is absolutely worth exploring. Thanks for listening, we really do appreciate it. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 29m
  3. Episode 368: Night Soil, Mini Express, Tulip Bubble, Ichor

    JAN 13

    Episode 368: Night Soil, Mini Express, Tulip Bubble, Ichor

    00:00:40 Intro00:05:50 Movie Talk00:08:15 Holiday Games00:12:30 Things in Rings00:15:30 Blood on the Rails00:16:45 Ichor00:19:00 PSA Time00:23:00 Miniature Market00:25:00 Night Soil00:41:00 Tulip Bubble00:57:30 Portal Games00:58:30 Mini Express01:11:00 Outro Every so often, a set of games lands on the table that feels like a curated journey through time and that is what we got in this episode. First up is Night Soil where we are basically poop pushers through the streets of London in the 15th century. This game cleverly challenges players with a worker placement style of game that can fill both rewarding and frustrating at the same time. Then comes Tulip Bubble, which flips the tone entirely. Gone is the damp, stinky sewers—now you’re in the bustling markets of 17th‑century Holland, chasing fortunes in the most famous economic bubble in history. The game thrives on timing, speculation, and reading your opponents as much as the market itself. Prices rise, collapse, and ricochet with emotional volatility, and every round feels like a miniature psychological standoff. It’s fast, sharp, and deliciously stressful in the best way. Rounding out the games are Mini Express and Ichor, two games that couldn’t be more different yet both deliver rich strategic tension. Mini Express is a lean, elegant rail game built on shared incentives: every track you lay and every share you take strengthens someone else as much as you. It’s a puzzle of timing, tempo, and subtle positioning. Ichor, on the other hand, plunges players into a Greek mythology world where asymmetric power challenges players in an Othello style game. Its resource‑driven push‑and‑pull creates a brooding atmosphere, rewarding ambition while constantly reminding you that brillant flashes of strategy can suddenly disappear before your next turn. Together, these four games form a wonderfully varied journey each offering its own flavor of tension and delight. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 21m
  4. Episode 367: Sanctuary, Operation Barclay, Scope Panzer, Neko Syndicate

    12/16/2025

    Episode 367: Sanctuary, Operation Barclay, Scope Panzer, Neko Syndicate

    00:01:40 Happy Anniversary00:06:30 Miniature Market Contest00:11:15 AI makes RDTN better00:12:30 Passing of a Legend00:16:30 Toy Hall of Fame Revisit00:17:45 Family Games00:27:30 Taste Buds00:32:45 Miniature Market00:33:45 Operation Barclay00:40:00 Sanctuary00:58:30 Portal Games00:59:30 Scope Panzer01:05:00 Neko Syndicate01:09:30 Outro This year marks our 13th anniversary in the world of play, as board games continue to cement their place in our lives. Anniversaries often invite reflection, and it’s remarkable to see how games that once felt like simple pastimes have evolved into celebrated traditions like gaming with friends, family members asking “So, what are we playing?”, or a gateway to conversation with people you meet. These moments remind us that board games are more than cardboard and dice—they’re shared memories that endure across generations. Board games themselves have become a bridge between nostalgia and innovation, and their recognition in the National Toy Hall of Fame underscores their cultural significance. Titles like Monopoly, Scrabble, and Clue have already earned their place among the Hall’s inductees, standing alongside toys like the Rubik’s Cube and LEGO. It’s a reminder that the Hall isn’t just about toys—it’s about honoring the timeless rituals of play. Thanks to all that continue to listen to us, we really appreciate it. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 21m
  5. 12/02/2025

    Episode 366: Ayar, Bretwalda, Baseball Card GM, Temple Code

    00:01:40 Intro 00:05:30 Cost how much?! 00:10:15 SWU Local Tourny 00:15:15 Codenames Live 00:16:45 Taste Buds 00:20:45 Miniature Market 00:22:40 Ayar: Children of the Sun 00:53:15 Temple Code 00:58:45 Portal Games 00:59:45 Bretwalda 01:15:30 Baseball Card GM 01:23:00 Guild Wars Reforged Balancing everyday responsibilities with hobbies can be tricky, especially when medical appointments come into play. Dermatology visits, for example, often feel like interruptions in a busy schedule, but they’re essential for maintaining long-term health. Whether it’s a routine skin check or addressing a specific concern, these visits provide peace of mind and ensure that small issues don’t become larger ones. But sometimes, as you will hear, we often are confused by the charges we receive during our visits. Don’t get us wrong, these things are needed, but it is surprising just how things are billed. Recently, we played Ayar, a game that has some very enjoyable mechanics, some challenging choices to make, and straight forward gameplay. Then there is Temple Code which scratches a different itch, with its puzzle-like challenges and mind-numbing play that feels almost like deciphering ancient mysteries with friends. Then there’s Bretwalda, a sweeping strategy game set in early medieval Britain. Its blend of area control and historical flavor makes every session feel like a grand contest of wits and could create lively discussions long after the board is packed away. APBA Baseball and Baseball Card GM both capture the thrill of America’s pastime, but they do so in very different ways. APBA Baseball, which grew up playing, is a classic tabletop simulation that has been around for decades, using dice and player cards to recreate the strategy and drama of real games. Where APBA leans into simulation and tradition, Baseball Card GM emphasizes creativity and collection, turning the act of managing a team into a dynamic, customizable experience using real baseball cards. Together, they highlight two different but equally engaging ways to enjoy baseball beyond the ballpark. Thanks for listening and next episode will highlight another year of RDTN Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 34m
  6. Episode 365: Covenant, D&D Edge of Realms, Enthrone, Beasts, Isle of Cats Duel

    11/18/2025

    Episode 365: Covenant, D&D Edge of Realms, Enthrone, Beasts, Isle of Cats Duel

    00:01:30 Intro00:04:00 Home Repair Hints00:09:00 Arkham Horror LCG Spoiler00:13:30 Star Wars Store Event00:15:00 Finding Mr. Christmas00:17:00 Secret Squirrel00:19:30 Just a Deck of Cards00:22:30 The Grinch Flip 700:23:30 Taste Buds00:31:30 Enthrone00:39:00 Portal Games00:40:00 Beasts00:47:30 Covenant01:10:30 Dungeons & Dragons: Edge of the Realms01:15:00 Miniature Market01:16:30 The Isle of Cats Duel01:22:00 Final Fantasy Tactics – The Ivalice Chronicles We’ve got a fresh lineup of reviews in this episode, plus a few handy home repair tips sprinkled in. While board games are our bread and butter, we love showing off our other skills too—because this podcast is about more than meeples and dice. First up is Covenant, a new strategic euro game from Devir. The premise is straightforward: rebuild the dwarves’ ancestral mountain of Karrak-sur-Kazar. The mechanics are easy to grasp, but the real joy comes from chaining together clever combos that feel deeply satisfying when they click. Beasts shifts gears into cooperative card play. Here, players manipulate a shared three-digit number by playing suits, each move pushing the total higher. The tension spikes when Beast cards appear, blocking suits and forcing quick adaptation. With communication restricted, every rising number adds to the suspense and challenge. Then there’s Enthrone, a two-player abstract deduction game brimming with intrigue. Each player secretly commands one of eight fantasy pawns—King, Priestess, Knight, Assassin, and more—while trying to uncover their opponent’s identity. Victory can come through elimination, political maneuvering, or seizing the throne. At 20–30 minutes, it’s a sharp contest of hidden roles and bold strategies. Finally, Dungeons & Dragons: Edge of the Realms takes us to Faerûn, where players explore magical terrain and landmarks through tile-laying. Everyone plays simultaneously, keeping the pace lively and accessible, though interaction between players remains light. It’s a breezy way to capture the spirit of D&D exploration in board game form. Thanks for tuning in! Don’t forget to drop by our Discord server to share your thoughts on these games—or just to hang out with the community. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 36m
4.6
out of 5
233 Ratings

About

Rolling Dice and Taking Names is a podcast where two seasoned tabletop gamers have discussions about board games, RPGs, and miniatures that are entertaining and informative to casual gamers and experienced hobbyists alike. The level of conversation would be similar to friends sitting around the kitchen table playing the latest game, discussing their likes and dislikes of a style of game, or just trying to make sense of the latest gaming news. In addition, special guests add their gaming knowledge to help the hosts sound more credible. Family friendly, informative and always striving to be entertaining.

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