I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.
This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.
The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.io in early development. This approach eliminates engine constraints and accelerates feature development.
Check it out at projecthack.net and share your feedback!
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Информация
- Подкаст
- Канал
- ЧастотаКаждые две недели
- Опубликовано1 февраля 2026 г. в 23:18 UTC
- Длительность13 мин.
- Выпуск77
- ОграниченияБез ненормативной лексики
