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Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.

Tone Control Idle Thumbs

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Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.

    Tone Control 28: Karla Zimonja

    Tone Control 28: Karla Zimonja

    We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. Thank you for listening.

    • 2 ч 51 мин.
    Tone Control 27: Derek Yu

    Tone Control 27: Derek Yu

    Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's life work, and where he's headed next, in the penultimate episode of Tone Control.

    • 2 ч 11 мин.
    Tone Control 26: Robert Yang

    Tone Control 26: Robert Yang

    Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what games can be.

    • 1 ч. 47 мин.
    Tone Control 25: Siobhan Reddy

    Tone Control 25: Siobhan Reddy

    Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) before her time as a producer on the Burnout series, and her years at Media Molecule helping lead creativity-focused productions like Little Big Planet and the upcoming Dreams.

    • 1 ч. 52 мин.
    Tone Control 24: Bennett Foddy

    Tone Control 24: Bennett Foddy

    Some games love you. Some games are indifferent to you. Some games f*****g hate you. Some game DEVELOPERS f*****g hate you. Bennett Foddy, by god, f*****g loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the f**k cricket even is.

    • 1 ч. 53 мин.
    Tone Control 23: Richard Lemarchand

    Tone Control 23: Richard Lemarchand

    Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of modern gaming's most iconic series.

    • 2 ч 13 мин.

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Thnx

Awesome interview with Davey Wreden

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