Devoted Talks

Devoted Studios

Devoted Talks is a podcast series hosted by Ninel Anderson. We talk with the industry's top voices to share their knowledge and insight and help artists grow. Let’s get real!

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    Warren Spector: There Is No Time to Try for Mediocrity | Speakeasy 42

    What does more than 40 years of making games teach you about creativity, failure and refusing to compromise?In Episode 42 of Speakeasy, Ninel Anderson, CEO of Devoted Studios, sits down with legendary game designer Warren Spector for a conversation spanning the early days of computer games, Ultima, System Shock, Deus Ex, Disney Epic Mickey and the realities of leading increasingly massive development teams.Warren explains why player expression became central to his design philosophy and why, in his words, if two players describe exactly the same experience, the team has failed.They also talk openly about projects that went wrong.Warren breaks down what happened with System Shock 3, why he went through 23 versions of the narrative, how one mechanic reached nine iterations, and the lesson he took from the experience:We cover:- what game development looked like before modern engines and established genres- where Warren's philosophy around immersive sims came from designing games where players become authors of their own experiences- testing games built around extreme player freedom- how Deus Ex came together- protecting a creative vision without controlling your team- leading teams ranging from dozens to hundreds of developers- Warren's experience speaking publicly about bipolar disorder- studio closures, layoffs, and the current state of the games industry- what went wrong with System Shock 3- AI generated content, creative leadership, and the lessons Warren wishes he had learned earlier

  2. 6 févr.

    What FNAF Taught Us About Horror Games | Devoted SpeakEasy Ep40 with Jason Topolski

    🎨 Devoted Fusion — hire vetted game art talent, manage production, and ship faster.https://app.devotedfusion.com/artfeed?utm_source=youtube&utm_medium=video&utm_campaign=speakeasy_ep40 Horror games are kind of EVERYWHERE right now. Indie horror, psychological horror, spooky animatronics… You name it. So we wanted to talk to someone who literally makes these games and knows what is going on. Jason Topolski (JTop) from Steel Wool Studios joined Devoted SpeakEasy to talk about making horror games, working on Five Nights at Freddy’s, and why fear is such a strong tool in game design.  We get into why horror is a great starting point for small teams, how Steel Wool packs environments with layered details and backstories, and why leaving things unexplained can be WAAAAY scarier than showing everything. 🧑 About Jason: Jason Topolski is a Creative Director and Co-Founder at Steel Wool Studios. He has worked at Pixar and Telltale and also does improv, board game design, voice acting, and directing.Jason on LinkedIn https://www.linkedin.com/in/jtopolski/ Steel Wool Studios https://steelwoolstudios.com/  🔗 Follow Devoted Studios on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com

    What FNAF Taught Us About Horror Games | Devoted SpeakEasy Ep40 with Jason Topolski
  3. 05/11/2025

    Portfolio or Profile… What Matters More in 2025? | Get Hired #15

    Tired of sending out job apps and hearing… nothing? We get it. So we brought in Amir Satvat from Tencent Games to share what’s really happening in hiring right now. 🎨 Devoted Fusion — hire vetted game art talent, manage production, and ship faster. https://app.devotedfusion.com/artfeed?utm_source=linkedin&utm_medium=social&utm_campaign=GetHired_AmirSavat 🔗 Connect with Amir Satvat LinkedIn: https://www.linkedin.com/in/amirsatvat/ Community Website: https://amirsatvat.com/ Discord: https://discord.com/invite/amirsatvatWriting an effective job post: https://www.linkedin.com/posts/amirsatvat_if-youre-looking-for-work-right-now-here-activity-7349470427120914432-mmLj   🧑People from Profile Review Section: Dario Sartor: https://www.linkedin.com/in/dariosartor3d Willamis Rodrigues: https://www.linkedin.com/in/willamis-rodrigues Rainer Petter https://www.linkedin.com/in/rainerpetter Jose Ramirez https://www.linkedin.com/in/jd-ramirez-u Gustavo Souto https://www.linkedin.com/in/gustavo-souto-83a96a370 TIMECODES: 00:00 Intro 00:21 Amir Savat’s Story 07:05 Game Industry Jobs: Global Breakdown 10:31 How to Build Your Brand in Games 18:11 The Soft Skills That Actually Matter 21:52 Folks Talks 25:16 Profile Review 32:51 Rapid Questions! 36:57 Ending We go deep into: 🎯 Where the real jobs are (and what’s drying up) 🧭 How to build a personal brand that feels genuine 💬 Why being recognizable beats applying to 500 roles 💡 Tips for introverts, interviews, and staying hopeful 🔗 Follow Devoted Studios on Social Media:  ▶️YouTube: https://www.youtube.com/@Devoted-Talks 🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com      #DevotedStudios #SpeakEasy #GameDev #Careers #AmirSatvat #Hiring #GamingCommunity #TencentGames #GameDevAdvice #GameDevCareer #GamingCareer

  4. 30/09/2025

    Lessons from a AAA Launch Gone Wrong | Bret Robbins | Devoted SpeakEasy Ep38

    Bret Robbins, Creative Director behind Dead Space and Call of Duty, joins Devoted SpeakEasy to share the unfiltered truth about creating a brand new AAA IP. 🔗 Check out Brett on LinkedIn: https://www.linkedin.com/in/bret-robbins-a91a3350/ TIMECODES: 0:00 - Intro 0:42 - Get to Know Bret Robbins 2:41 - The Early Days of Dead Space 6:17 - Breaking Through a Crowded Market 20:08 - Creative Role vs Leading a Company 31:08 - What Worked When Scaling a Studio 43:27 - How to Build a Successful New IP 48:16 - AI in Game Development 50:02 - A Success Story 53:01 - Blitz Round: Rapid Fire Q&A! 55:33 - Ending 🎮 What you will learn in this episode • Why launching a new IP is tougher than ever • The two things that make or break any game: a clear vision and a battle-tested team • How timing and market noise buried Immortals of Aveum • Lessons on early marketing, community building, and showing work in progress • How tight budgets and real constraints can spark better design • Remote versus in-studio production and what actually works for creative teams 👉 Subscribe for more SpeakEasy episodes with game industry leaders and visit Devoted Studios to learn how our strike teams help studios ship ambitious games faster. → https://devotedstudios.com/  🔗 Follow Devoted Studios on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com      #GameDevelopment #gamedev #AAA #newIP #DevotedSpeakEasy #BretRobbins #DeadSpace #gameindustry #AAAGames #DevotedStudios #CoDevelopmentStudios #GameCoDevelopment

    Lessons from a AAA Launch Gone Wrong | Bret Robbins | Devoted SpeakEasy Ep38
  5. 09/09/2025

    How to Protect Your Equity, Board Seats, and IP in Investor Deals | Devoted SpeakEasy Ep37

    In the second part of the interview with Brandon Huffman, managing attorney at Odin Law, Ninel and her guest unpack the investor side: what to accept, what to push back on, and how to protect your team, your equity, and your roadmap. We dig into: ✅ When to go to a publisher vs an investor ✅ How valuation and dilution can shrink your stake ✅ SAFEs vs convertible notes (and the surprise dilution hiding in them) ✅ Control terms like board seats, veto rights, and compensation ✅ Strategic investors and the rights that can block future deals ✅ Protecting founder equity with vesting, cliffs, and buybacks ✅ What drag-along and tag-along mean in practice ✅ How to handle a bad investor relationship ✅ Why it’s worth looping in a lawyer early (many defer fees until funding closes)TIMECODES:0:00 Intro 0:27 Our guest 1:46 When to choose a publisher vs investor 7:00 Key things to check in investor deals 18:04 Anti-dilution clauses and why they matter 20:04 Protecting your role as founder 26:29 Common investor terms 31:26 Managing a mismatch with an investor 32:59 Ending 👉 📌 Get smarter about game development. Hit subscribe! 🔗 Follow Devoted Studios on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com      #GameDevelopment #IndieDev #GameBusiness #VentureCapital #SAFEs #ConvertibleNotes #GameStudio #Fundraising #DevotedStudios #BrandonHuffman #OdinLaw #GamePublishing

    How to Protect Your Equity, Board Seats, and IP in Investor Deals | Devoted SpeakEasy Ep37
  6. 21/08/2025

    Before You Sign That Publishing Contract… Watch This | Ft. Brandon Huffman | Devoted SpeakEasy Ep36

    HOLD UP! ✋ In this episode of Devoted Speakeasy, Ninel, our CEO, talks with Brandon Huffman, managing attorney at Odin Law, to break down the traps, hidden clauses, and money math every indie (and even AAA) dev should understand before putting pen to paper. From milestone traps to brutal recoup terms, Brandon shares the real-world contract details that can make or break your studio. Pitching your first game or your fifth, this is the episode that could save you years of headaches (and a lot of cash). We cover: 🎯 Why publishers are tightening their terms in 2025 📊 The recoup clause that can wipe out your revenue 📅 How to structure milestones so you actually get paid 🚫 Termination clauses that can bankrupt a studio 💬 How to keep your creative vision when working with a publisher If you’re an indie dev, a small studio, or anyone thinking about partnering with a publisher… watch this before you sign anything. 👉 📌 Subscribe for more unfiltered game dev talks! 🔗 Follow Devoted Studios on Social Media:  🎨 Artstation: https://www.artstation.com/devoted-studios   🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios   📘 Facebook: https://www.facebook.com/devotedstudios    🐦 Twitter: https://x.com/devotedstudios_   💬Discord:  https://discord.gg/6x46SWhC   💻 Visit the website: https://www.devotedstudios.com

    Before You Sign That Publishing Contract… Watch This | Ft. Brandon Huffman | Devoted SpeakEasy Ep36

À propos

Devoted Talks is a podcast series hosted by Ninel Anderson. We talk with the industry's top voices to share their knowledge and insight and help artists grow. Let’s get real!