Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com for more.

  1. Game Dev Career Advice, Starting a Studio & AI in 2026 | Rushdown Studios

    3D AGO

    Game Dev Career Advice, Starting a Studio & AI in 2026 | Rushdown Studios

    Kirk Becker and Hunter Fortuin of Rushdown Studios join JP for a wide-ranging conversation on breaking into games, advancing your career, building a co-dev studio, AI's real impact, and what 2026 looks like from inside the industry. KEY TOPICS • Breaking into the games industry in 2026 • The "brag book" strategy for career advancement • Networking, portfolios, and increasing your surface area of luck • Co-development studio culture and ownership mindset • AI in game dev: what's real, what's hype, and what to do about it • Why NOT hiring junior talent due to AI is a long-term danger • UEFN, Roblox, Godot, and the new wave of accessible game development tools • Sustainable game development vs. big-budget gambles TIMESTAMPS 0:30 — Introductions & where in the world are you? 0:39 — Current roles at Rushdown Studios 1:17 — What early career work taught Hunter the most 2:24 — Career advice that turned out to be wrong 10:41 — Mistakes game devs make when trying to advance their career 24:32 — AI: Why every game dev needs to learn to leverage it now 24:47 — What's overhyped vs. what AI actually does well 26:03 — JP's take: using AI every day & the retired engineer who wakes up excited to build 28:22 — When did joining/starting Rushdown feel like the right move? 39:44 — The most dangerous sentence in game development 40:28 — How Rushdown protects team health & sustainability 46:42 — Hard lessons learned from managing and leading teams 49:58 — What concerns you most about the games industry in 2026? 53:52 — AI: The real risk — will executives use it to stop hiring junior talent? 55:57 — AI: "It's like having an intern with a PhD in everything" — Kirk's take 57:02 — AI in practice: yelling at a computer & the Simpsons meme moment 58:26 — A game dev renaissance? Why AI + small teams = reason to be optimistic 1:03:45 — Funniest early career mistake (Kirk's League of Legends potato mode story) 1:05:35 — Final advice: build relationships before you need them + go try AI tools yourself ABOUT THE GUESTS Hunter Fortuin has worked in games for over a decade and has worn a lot of hats, though his specialty is in online multiplayer games. Having worked in co-development for all of his time in the industry he's gotten to see the good, the bad, and the ugly across many different studios. He's currently acting as Technical Director at Rushdown Studios where he works to support indie, AA, and AAA titles. Kirk Becker is the Studio Director and Co-Founder of Rushdown Studios, a U.S.-based co-development studio focused on multiplayer games. He co-founded Rushdown in 2021 alongside fellow industry veterans after years of programming together on games like PUBG, League of Legends, and more. He leads the studio based in Saratoga Springs, NY. LINKS & RESOURCES Rushdown Studios: https://www.rushdownstudios.com UEFN / Fortnite Creative: https://www.fortnite.com/developer Clair Obscur: Expedition 33: https://www.expedition33.com Godot Engine: https://www.godotengine.org Claude AI: https://www.claude.ai Look North World: https://www.looknorth.world Amir Satvat: https://www.asgc.gg FOLLOW GAME DEV ADVICE Website: www.gamedevadvice.com Patreon: https://www.patreon.com/gamedevadvice Hotline: (224) 484-7733 Email: info@gamedevadvice.com Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 10m
  2. Starting an Indie Studio, Getting a Publisher, and Shipping the RPG Indie Hit Fretless: The Wrath of Riffson with Jeff Linville, Ritual Studios

    11/03/2025

    Starting an Indie Studio, Getting a Publisher, and Shipping the RPG Indie Hit Fretless: The Wrath of Riffson with Jeff Linville, Ritual Studios

    In this episode, Jeff Linville — co-founder of Ritual Studios — returns to Game Dev Advice to talk about the journey behind his band-inspired RPG Fretless: The Wrath of Riffson. From starting a studio with college friends to launching worldwide with French publisher Playdigious, Jeff shares the hard-won lessons of taking the leap into full-time indie development. We go into what it really takes to form a studio, ship a first game, and survive the chaos between passion and business reality. Topics We Cover • Founding Ritual Studios after meeting at Columbia College Chicago • How Fretless mixes music, RPG, and deck-building mechanics • The moment they quit their jobs to “really do it” and chase a publishing deal • Lessons learned about funding, taxes, lawyers, and running a real company • Building a standout pitch deck and landing a deal with Playdigious in France • Managing bugs, Steam feedback, and localization into seven languages • Outsourcing art and engineering — and why it’s harder than it sounds • Choosing FMOD over Wwise for advanced Unity audio integration • Why getting your game playable early is key • How Cardio Ex shaped Jeff’s music-driven sound design • Thoughts on AI tools in audio, from noise cleanup to creative limits • Favorite soundtracks: Hyper Light Drifter and Guild Wars 1 • Current go-to games: Pillars of Eternity and Lord of the Rings Online • Reflections on Mortal Kombat, Midway Games, and player nostalgia • Advice for anyone going indie: “Be ready for it — it’s a business.” 🎥 Making-Of Documentary Making a Musical Indie Game from Scratch (30 min): https://youtu.be/3USobO6qRHE?si=aEhUEI0dwQbMqki2 🎮 Play / Follow • Fretless – The Wrath of Riffson (Steam): https://store.steampowered.com/app/2429050/Fretless__The_Wrath_of_Riffson/ • Ritual Studios (Bluesky): https://bsky.app/profile/ritualstudios.bsky.social • Ritual Studios (Instagram): https://www.instagram.com/ritualgamestudios/?hl=en • Fretless Original Soundtrack (Spotify): https://open.spotify.com/album/1VXVxtFzJOUYJypudcF9DN? • Jeff Linville @Dovetail (Linktr.ee): https://linktr.ee/dovetailmusic • Rob Scallon (YouTube): https://www.youtube.com/RobScallon • Playdigious (Bluesky): https://bsky.app/profile/playdigious.bsky.social Bio Jeff Linville is Co-Founder of Ritual Studios, a Chicago-based indie studio that published their acclaimed debut, Fretless: The Wrath of Riffson, in July 2025. With 8+ years in game audio and production, Jeff has worked on Fretless, Cardio Ex, and more. 🕹️ Game Dev Advice Whether you’re a student, aspiring dev, or industry veteran, you’ll find practical takeaways and stories from inside game development. Start Here • Subscribe on YouTube: https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg • Listen on Spotify: https://open.spotify.com/show/5NChfUVhFxV9NCoUVp4uD0 • Apple Podcasts: https://podcasts.apple.com/us/podcast/game-dev-advice-the-game-developers-podcast/id1450096263 • Patreon (Gain Wisdom coaching): https://www.patreon.com/gamedevadvice • Hotline: (224) 484-7733 • Email: info@gamedevadvice.com • Website: https://www.gamedevadvice.com Learn more about your ad choices. Visit podcastchoices.com/adchoices

    49 min
  3. 08/29/2025

    From Disney’s “Where’s My Water?” to Solo Indie Dev Success: How Creativity and Persistence Built a Game Career, with Tim “Walaber” FitzRandolph

    In this episode, we dive deep into Tim’s creative journey behind Disney’s hit mobile game Where’s My Water? and what it really takes to break into and succeed in the game industry. From starting out in QA testing to leading creative teams at Disney, and later becoming a successful solo indie developer, Tim’s conversation is packed with insights, stories, and advice for anyone passionate about making games. We cover topics every developer, designer, and indie creator will relate to: The making of Where’s My Water? and how it became a global success Transitioning from QA tester to game designer and creative leadership Using unique skills (like Japanese language fluency) to break into the industry Why communication and flexibility are key to creative careers The challenge of finishing projects and navigating free-to-play models How to handle fears, impostor syndrome, and career advancement in gaming Current trends shaping the industry, from indie development to AI in games Streaming game development on Twitch and building community Indie game recommendations you should play now Whether you’re a student, aspiring game developer, or industry veteran, you’ll find practical takeaways and entertaining stories from inside the world of game development. 🎮 Want to learn how to build your own career in games? Start here: 👉 Subscribe for more Game Dev Advice: https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg   👉 Listen on Spotify & Apple Podcasts: https://open.spotify.com/show/5NChfUVhFxV9NCoUVp4uD0 & https://podcasts.apple.com/us/podcast/game-dev-advice-the-game-developers-podcast/id1450096263 👉 Patreon: career coaching through Gain Wisdom: https://www.patreon.com/gamedevadvice   👉 Game Dev Advice hotline: (224) 484-7733 👉 Email: info@gamedevadvice.com 👉 Website: www.gamedevadvice.com  Bio: Tim has been making games for more than 20 years now, at companies like Disney, Universal, and now as an independent creator under his own studio, Walaber Entertainment. At Disney, he was the lead designer of the hit mobile game "Where's My Water?", as well as the creator of the "JellyCar" series of games. As an indie, he has released multiple games such as "Pro Gymnast Simulator", "JellyCar Worlds", "Parking Garage Rally Circuit", and "Replicube". He also streams live game development several times a week on twitch.tv/walaber. Connect With Links: * website: https://walaber.com * Twitch: https://twitch.tv/walaber * Bluesky: https://bsky.app/profile/walaber.com Games He’s Playing* Öoo on Steam: https://store.steampowered.com/app/2721890/oo/ Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 22m
  4. Laughs, Games & Career Turns: Mike Drucker’s Path from SNL, Nintendo to Tonight Show and New Memoir

    06/27/2025

    Laughs, Games & Career Turns: Mike Drucker’s Path from SNL, Nintendo to Tonight Show and New Memoir

    In this episode of Game Dev Advice, writer and comedian Mike Drucker shares his journey across the worlds of television, video games, and comedy. Starting as an assistant and researcher at Saturday Night Live, Mike moved into game localization at Nintendo—where he even played basketball with Reggie Fils-Aimé—before joining The Tonight Show Starring Jimmy Fallon as a writer and then Full Frontal with Samantha Bee. He dives into the creative challenges of translating humor across mediums, from crafting jokes for a global audience to building narrative in games. We also discuss his book, Good Game, No Rematch, a funny and heartfelt exploration of growing up with games, self-doubt, and finding meaning in pop culture. Mike shares behind-the-scenes stories from working at IGN, creating mock news shows, and writing for Mystery Science Theater 3000. Packed with industry insights and honest advice for aspiring writers, this conversation highlights the importance of joy, resilience, and staying passionate in your craft. Bio: Mike Drucker is an Emmy-nominated, Writers Guild Award–winning comedian, writer, and producer based in New York. He’s written for The Tonight Show Starring Jimmy Fallon, Full Frontal with Samantha Bee, Bill Nye Saves the World, and more. At Nintendo of America, he worked on Kid Icarus: Uprising and Mario Party 9. His latest book, Good Game, No Rematch, blends humor and heart in a memoir about growing up, video games, and pop culture. Show Links: *Good Game, No Rematch - https://www.amazon.com/dp/1668015477 *Late Night with Seth Meyers interview - https://www.youtube.com/watch?v=ltVPFFSgUkE *Chrono Trigger – https://en.wikipedia.org/wiki/Chrono_Trigger en.wikipedia.org+5en.wikipedia.org+5en.wikipedia.org+5 *Persona 5 – https://en.wikipedia.org/wiki/Persona_5 en.wikipedia.org+12en.wikipedia.org+12megamitensei.fandom.com+12 *Clair Obscur: Expedition 33 – https://en.wikipedia.org/wiki/Clair_Obscur:_Expedition_33 *IGN’s Up at Noon - https://www.youtube.com/watch?v=l6fBaggwNcg *Mystery Science Theater 3000 - https://www.youtube.com/@MST3K *Bill Nye Saves Saves the World - https://www.youtube.com/watch?v=g-_HKOcYBK8 *The Onion Book of Known Knowledge - https://www.amazon.com/Onion-Book-Known-Knowledge-Encyclopaedia/dp/0316133264/ Connect With Links: Mike Drucker on Bluesky - https://bsky.app/profile/mikedrucker.bsky.social Mike Drucker on Instagram - https://www.instagram.com/mikedruckerisdead/ Mike Drucker on TikTok - https://www.tiktok.com/@mikedruckerisdead Game Dev Advice Links: * Website: show notes, links, stuff - https://www.gamedevadvice.com * Patreon: career coaching through the Gain Wisdom membership - https://www.patreon.com/gamedevadvice * YouTube: main channel link - https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg * Game Dev Advice hotline: (224) 484-7733 * Email: reach out - info@gamedevadvice.com Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 2m
  5. Stuart Maine on 28 Years in Game Development: Starting a Studio, Building Great Teams, Career Advice & Lessons for Aspiring Devs & His New Books

    05/04/2025

    Stuart Maine on 28 Years in Game Development: Starting a Studio, Building Great Teams, Career Advice & Lessons for Aspiring Devs & His New Books

    In this interview, veteran game designer Stuart Maine shares his 28-year journey in the gaming industry, detailing his humble beginnings in a cyber café to becoming a senior designer at Two Desperados, a mobile games company in Serbia. Stuart recounts his early days at Bullfrog and his time at renowned companies like Acclaim and Blitz, working on notable projects such Warhammer Combat Cards, Epic Mickey 2, and Angry Birds Transformers. He offers insights on remote work, the importance of team dynamics, and the lessons he has learned about people skills and communication. Stuart also discusses his latest venture, a book titled 'Designing Video Games,' which aims to guide newcomers through the complexities of the industry. Alongside this, he has authored two books on the history of first-person shooters, 'I'm Too Young to Die' and 'Hurt Me Plenty,' with a third in the works. He touches on the challenges and rewards of game development, reflecting on the necessity of taking risks, the difficulties of maintaining work-life balance, and the evolving landscape influenced by technological advancements like AI. The conversation wraps up with Stuart sharing anecdotes from his career, advice for aspiring developers, and his excitement for current gaming projects, highlighting his ongoing passion for the industry. Bio: Stuart Maine has been a game designer and writer for 28 years across console, PC, and mobile. He’s worked on licensed titles at studios large and small, and co-founded and later sold the indie studio Well Played Games. Stuart also writes books, including two on the history of first-person shooters (I'm Too Young To Die, 2022, and Hurt Me Plenty, 2025, with Bitmap Books) and Designing Video Games (2025, with White Owl), a guide for breaking into the industry. He also tutors on John Yorke’s Story for Video Games course. Show Links: * Two Desperados: https://twodesperados.com * Well Played Games: https://www.wellplayed.games * John Yorke’s Story for Video Games course (Stu’s a tutor): https://www.johnyorkestory.com/course/story-for-video-games/  * White Owl Books: https://www.whiteowlbooks.co.uk/  * Designing Video Games: https://www.amazon.com/dp/1399038664 or https://www.pen-and-sword.co.uk/Designing-Video-Games-Hardback/p/52503  * Bitmap Books: https://www.bitmapbooks.com * I'm Too Young to Die: https://www.bitmapbooks.com/collections/video-game-history/products/i-m-too-young-to-die-the-ultimate-guide-to-first-person-shooters-1992-2002  * Hurt Me Plenty: https://www.bitmapbooks.com/collections/video-game-history/products/hurt-me-plenty-the-ultimate-guide-to-first-person-shooters-2003-2010  * Warhammer Combat Cards: https://www.combatcards.com * Atomfall: https://store.steampowered.com/app/801800/Atomfall/  * Love & Pies: https://www.loveandpies.com * G-Police: Weapons of Justice: https://en.wikipedia.org/wiki/G-Police:_Weapons_of_Justice * Epic Mickey 2: https://en.wikipedia.org/wiki/Epic_Mickey_2:_The_Power_of_Two * Blitz Games: https://en.wikipedia.org/wiki/Blitz_Games_Studios * Bullfrog Productions: https://en.wikipedia.org/wiki/Bullfrog_Productions Connect With Links: * Stuart Maine on Twitter/X: https://x.com/maine_stuart * Stuart Maine on LinkedIn: https://www.linkedin.com/in/stuart-m-280155205/  Game Dev Advice Links:  * Website: show notes, links, stuff - https://www.gamedevadvice.com  * Patreon: career coaching through the Gain Wisdom membership - https://www.patreon.com/gamedevadvice  * YouTube: main channel link - https://www.youtube.com/channel/UCvkY8LxjGyOPqlQKuRlObhg    * Game Dev Advice hotline: (224) 484-7733* Email: reach out - info@gamedevadvice.com Learn more about your ad choices. Visit podcastchoices.com/adchoices

    50 min
  6. Building a Successful Indie Studio with No Industry Experience, Betting on Steam, Game Jams, Finishing Crashlands 2, Recording 500+ Podcasts, Stacking the Dice, and Storefront Featuring—Adam Coster, CEO of Butterscotch Shenanigans

    03/03/2025

    Building a Successful Indie Studio with No Industry Experience, Betting on Steam, Game Jams, Finishing Crashlands 2, Recording 500+ Podcasts, Stacking the Dice, and Storefront Featuring—Adam Coster, CEO of Butterscotch Shenanigans

    In this episode, Adam Coster, CEO of Butterscotch Shenanigans, shares his unique journey of joining and growing the indie studio with his brothers Sam and Seth. Adam discusses their beginnings in 2012, the steep challenges they faced, and how a personal family crisis redefined their mission to bring joy through games.  He then shares insights into their different projects, including the highly anticipated sequel Crashlands 2, set for release in April. Balancing roles at the studio, the evolving game industry, and the impact of subscription services, Adam offers a candid look at the realities of indie game development. He also provides useful, actionable advice for aspiring game developers and discusses the potential and limitations of incorporating AI into game dev. Join us as we explore the fascinating intersection of science, family, and grassroots game development to share joy. Bio: Adam Coster's love for science carried him through a PhD in Cellular & Molecular Biology. Turns out it wasn't science he was into, but solving hard problems in general. Building a company from scratch in the highly-competitive and rapidly-changing games industry certainly fit that bill, and so Adam joined the team immediately after defending his dissertation. Adam creates all of the web technology that powers Butterscotch Shenanigan’s games and studio, crunches numbers to figure out how the industry works, leads our business development efforts, and makes sure that the team has what it needs to make great games. Show Links: * Crashlands 2 - trailer * Crashlands 2 - Steam * Global Game Jam - website * PopCon Indy - website * GameMaker game engine - website * Battle Chef Brigade Deluxe - Steam * Butterscotch Shenanigans - podcast * Scientists Warn Trump’s NIH Cuts Will Drop ‘Atom Bomb’ On Health Research - HuffPost * The Creator of ‘NBA Jam’ Admits That The Pistons Are A Cheat - SBNation * What Is ‘Balatro’ And Why Is Everyone Addicted To It? - Forbes Connect With Links: * Adam Coster - website * Adam Coster - LinkedIn * Adam Coster - Bluesky * Butterscotch Shenanigans - website * Butterscotch Shenanigans - games * Butterscotch Shenanigans - YouTube Game Dev Advice Links:  * YouTube Podcasts - check out this episode with a guarantee of 100% more video * Patreon - career coaching through the Gain Wisdom membership * Game Dev Advice hotline: (224) 484-7733 * website - show notes, links, stuff * info@gamedevadvice.com - reach out! * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 20m
  7. Navigating Game Industry Challenges, Job Hunting After a Layoff, the Rise of Consulting Firms, Celebrity Stories, and Starting a New Company—Adam Boyes, Founder of Vivrato

    02/04/2025

    Navigating Game Industry Challenges, Job Hunting After a Layoff, the Rise of Consulting Firms, Celebrity Stories, and Starting a New Company—Adam Boyes, Founder of Vivrato

    In this episode, industry veteran Adam Boyes discusses the complexities of the video games industry, from the challenges of sustaining AAA games to navigating market dynamics and the impact of large-scale layoffs.  He shares insights from his journey founding Vivrato and highlights the importance of innovation and thoughtful leadership. The conversation also covers practical advice for aspiring game developers and industry professionals, emphasizing the need for strategic thinking and resilience.  Hear behind-the-scenes stories, including memorable moments with celebrities like Sammy Sosa and Lawrence Taylor, and gain a deeper understanding of what it takes to thrive in the ever-evolving world of video games. The conversation also covers practical advice for aspiring game developers and industry professionals, emphasizing the need for strategic thinking, resilience, and curated searching.  Bio: As co-CEO of Iron Galaxy Studios, Adam Boyes steered the company’s strategic direction, partnerships, and commitment to a people-first culture. Prior, as Sony Interactive Entertainment America’s Vice President of Third Party Relations & Developer Technology Group, he cultivated groundbreaking collaborations that propelled PlayStation’s revenue to record levels. With leadership roles at Midway Games, Capcom, and his own consulting venture, Beefy Media, Boyes championed open communication, stable growth, and premium gaming experiences in a rapidly evolving industry. His deep passion for the games industry fuels his new journey with Vivrato, where he is focused on inspiring people and forging innovative solutions that transcend traditional boundaries. Show Links: * Adam interview - VentureBeat website * Chicago’s Deep Tunnel (the flood story) - Slate website * MLB Slugfest: Loaded - wikipedia * DICE Summit - website * MDEV - website Connect With Links: * Vivrato - website * Vivrato - LinkedIn * Adam Boyes - LinkedIn Game Dev Advice Links:  * YouTube Podcasts - check out this episode with a guarantee of 100% more video * Patreon - career coaching through the Gain Wisdom membership * Game Dev Advice hotline: (224) 484-7733 * website - show notes, links, stuff * info@gamedevadvice.com - reach out! * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

    1h 1m
  8. Starting a Studio, Thriving Post-Layoff, Working at Epic Games, the Rise of UGC, Hiring Is Broken, Street Fighter: The Movie, Empathy, and Building Games for Fortnite with CEO Alan Noon of Drill Creative, Inc.

    12/18/2024

    Starting a Studio, Thriving Post-Layoff, Working at Epic Games, the Rise of UGC, Hiring Is Broken, Street Fighter: The Movie, Empathy, and Building Games for Fortnite with CEO Alan Noon of Drill Creative, Inc.

    In this episode, I caught up with Alan Noon, founder and CEO of Drill Creative, Inc., to discuss his journey from decades in the game industry to launching his own studio. Alan shared how his work on UEFN at Epic Games, including shipping Deserted Domination and the big GDC reveal, plus his desire to return to hands-on game creation. After a layoff, he quickly turned the setback into an opportunity, forming Drill Creative to build games within Fortnite’s ecosystem using UEFN’s powerful tools for small, nimble teams. We explored the rise of user-generated content (UGC), which Alan likened to the early days of the iPhone App Store, when hobbyists had room to experiment and innovate. He highlighted challenges like monetization and platform restrictions, which can limit developers’ ability to build sustainable businesses and lasting IP. Alan also reflected on the importance of empathy, collaboration, and creating opportunities, offering advice for developers to focus on tangible work, stand out, and take initiative in today’s competitive market. Finally, Alan shared insights on industry trends like AR, VR, and AI, as well as his excitement for UGC’s growing potential. With personal stories and sharp observations, Alan delivered a thoughtful look at the evolving game development landscape. Bio: From a career that spans AAA to indie dev and now UGC, Alan Noon is a cross-discipline game industry veteran, having shipped on all manner of platforms including arcade, console, PC, mobile, VR/AR/XR, and class 3 slot machines. Presently he leads Drill Creative, Inc. as CEO and Creative Director, building games for Fortnite with UEFN. Show Links: * Elimination Confirmed is Out! - Fortnite website * UEFN (Unreal Editor for Fortnite) - website * Street Fighter (movie) - Wikipedia * Valley of the Ancient - Epic Games website * Deserted: Domination - Epic Labs website * Incredible Technologies - website Connect With Links: * Drill Creative, Inc. - website * Drill Creative, Inc. - LinkedIn * Drill Creative, Inc - Twitter/X * Alan Noon - Twitter/X Game Dev Advice Links:  * YouTube Podcasts - check out this episode with a guarantee of 100% more video * Patreon - career coaching through the Gain Wisdom membership * Game Dev Advice hotline: (224) 484-7733 * website - show notes, links, stuff * info@gamedevadvice.com - reach out! * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

    52 min
5
out of 5
51 Ratings

About

🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com for more.

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