51 episodes

+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!

Game Dev Advice: The Game Developer's Podcast The HP Video Game Podcast Network - John JP Podlasek

    • Leisure
    • 5.0 • 45 Ratings

+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!

    Making RPGs, Remote Manager Challenges, Porting GTA Vice City, How To Get Promoted, the Power of Messaging Apps, German Game Dev, Resident Evil Design, Working in Different Roles, and The Settlers with Jurie Horneman

    Making RPGs, Remote Manager Challenges, Porting GTA Vice City, How To Get Promoted, the Power of Messaging Apps, German Game Dev, Resident Evil Design, Working in Different Roles, and The Settlers with Jurie Horneman

    I welcome Jurie Horneman, senior gameplay programmer at Possibly Space, who shares about growing up in the Netherlands and his passion for wanting to make games that led to his first job. Learn about making Amberstar, answering calls from players, and making Ambermoon, which still has a dedicated fan base. Hear about moving to Blue Byte, Albion being overly ambitious, learning C, and having your shipping platform changed because of bankruptcy.

    We then discuss source code, the importance of completing personal projects, and needing to shift your perspective to think as a hiring manager or department lead. Learn about pitching in, how game dev is different from film, and working on Watch Dogs: Legion. Hear thoughts for working in games now, developing interpersonal skills, and why it’s important to enjoy the process of making games versus only focusing on the results. 

    Discover his favorite games to have worked on, passion around dynamic storytelling, game engines. game AI, and game design. Hear about working remotely, the impact of video conferencing, the need to communicate more as a manager, the value of in-person serendipity, and the power of messaging apps. 

    Towards the end we talk about how the GTA: Vice City Xbox U.S. update almost shipped with all of the globally controversial settings accidently turned off, working Manhunt 2, The Settlers, Incubation: Time Is Running Out, and interesting games out now. We wrap with Resident Evil, how to connect, enjoying the process, accepting change, and being a good person.    

    Bio:
    Jurie Horneman is originally from the Netherlands, and has made games in Germany, France, Austria, and now Canada. He got started in 1991 as a programmer before becoming a game designer, producer, and now senior gameplay programmer again, plus has worked at Ubisoft, Rockstar Games, Blue Byte Software, and many other studios. 

    Show Links:
    * Demoscene Wikipedia 
    * Ambermoon Wikipedia
    * Albion Wikipedia
    * Splinter Cell Wikipedia
    * Weird West website
    * Emily Short blog
    * GTA Controversies KeenGamer
    * Manhunt 2 Wikipedia
    * The Settlers Wikipedia
    * Incubation: Time Is Running Out Wikipedia
    * Stray website
    * The Quarry website
    * Robo: The Allectric Idventurer Steam
    * Robo: The Allectric Idventurer Twitter
    * Robo: The Allectric Idventurer Discord
     
    Connect Links:
    * Jurie Horneman Twitter
    * Jurie Horneman website

    Game Dev Advice Links: 
    * Game Dev Advice Patreon - please help support the show if you find it useful
    * Game Dev Advice Twitter
    * Game Dev Advice email: info@gamedevadvice.com
    * Game Dev Advice website
    * Level Ex Careers: we’re hiring lots of roles!
    * Game Dev Advice hotline: (224) 484-7733
    * The Meditations: An Emperor's Guide to Mastery current audiobook
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 1 hr 23 min
    QA Into Production, Web3 Challenges, Twitter For Game Dev, New Technologies, Problem Solving, Axie Infinity, and Keeping An Open Mind with Carl Leducq of Altered State Machine and Zero To Play

    QA Into Production, Web3 Challenges, Twitter For Game Dev, New Technologies, Problem Solving, Axie Infinity, and Keeping An Open Mind with Carl Leducq of Altered State Machine and Zero To Play

    I welcome Carl Leducq, Games Producer at Altered State Machine and the popular Zero to Play podcast who shares about his new role and recently shipped game for Rocketwerkz. Learn how he transitioned from film into the game industry and working in QA changed his perspective. Hear how he transitioned from QA to Production, his passion around the game development community and the NZGDA.

    We then discuss advice for getting into the industry, doing game jams, and advancing your career. Hear about the importance of communication skills, ideas for working remotely, and developing interpersonal skills. Learn about his favorite project, his interest in Web3, and the parallels to early F2P games. We then pivot into AR, VR, and potential threats, like Play To Earn and the massive Axie Infinity hack.

    Towards the end we talk about his podcast Zero To Play on YouTube, the awesomeness of Valorant, how to get in contact, and his parting advice around having an open mind.    

    Bio:
    Carl Leducq is a NZ games advocate & experienced Games Producer who’s shipped titles on mobile, AR & PC (and now Web3). Carl is busy understanding and exploring the games industry from every angle, always learning, and growing more passionate about it every step of the way.

    Currently he’s working as a Games Producer with Altered State Machine, helping to deliver engaging and innovative interactive media experiences to their community using their IP partners.

    He also helps local game devs in New Zealand through the work he does as the Vice-Chair of the NZGDA. Plus every week Carl has an in-depth chat with a Game Developer over on his podcast Zero To Play which can be found on YouTube, Spotify and all other podcast services.

    Show Links:
    * Rocketwerkz website
    * Clinton Keith Amazon
    * Breaking The Wheel website
    * Web3 Wikipedia
    * Magic Leap website
    * Axie Infinity CNN
     
    Connect Links:
    * Carl Leducq Twitter
    * Carl Leducq YouTube
    * Carl Leducq LinkedIn

    Game Dev Advice Links: 
    * Game Dev Advice Patreon - please help support the show if you find it useful
    * Game Dev Advice Twitter
    * Game Dev Advice email: info@gamedevadvice.com
    * Game Dev Advice website
    * Level Ex Careers page - we’re hiring for engineers and other roles
    * Game Dev Advice Hotline: (224) 484-7733
    * Subscribe and go to the website for full show notes with links
    * Current Audiobook: The Practice of Groundedness
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 39 min
    Accountability, College Esports, Alto’s Odyssey, Gaming Culture, Winding Paths, Changing Behaviors, Bad Apples, and an Iceberg-Shaped Problem with Jae Lin of the Games and Online Harassment Hotline

    Accountability, College Esports, Alto’s Odyssey, Gaming Culture, Winding Paths, Changing Behaviors, Bad Apples, and an Iceberg-Shaped Problem with Jae Lin of the Games and Online Harassment Hotline

    I welcome Jae Lin, the Hotline Director of the ‘Games and Online Harassment Hotline’ who shares about their current role running the hotline, along with the new Culture Shift project. Learn about when they’re available, who it’s helping, and how you can text “support” to 23368 within the U.S. for help. Hear about the new Culture Shift program launched with Take this that goes into game studios and works with top leadership to create custom programs for companies. 

    We then discuss gender-based harm, why it keeps happening, and the culture around it. Hear ideas around accountability, changing behaviors, and how the program just launched in March of this year. Learn about Jae’s experience being pushed out of esports, doing volunteer work in Austin, and getting involved with the hotline, along with how they define gender-based harm.

    Towards the end we discuss Signs of the Sojourner, Alto’s Odyssey, where to find these services online, and advice about practicing accountability, even in the smallest ways. 

    Bio:
    My guest is Jae Lin, the Hotline Director of the ‘Games and Online Harassment Hotline’ and a mental health advocate for video game spaces. They have a background in queer community health and suicide prevention, with roots in collegiate esports. Jae is also a Community Organizer around trans liberation, queer arts, and racial justice based in Austin, TX.

    Show Links:
    * GameIndustry.biz article
    * Take this. website
    * Signs of the Sojourner Steam
    * Alto’s Odyssey website
    * Text “support” to 23368
     
    Connect Links:
    * Gameshotline website  
    * Gameshotline on Twitter
    * Gameshotline YouTube
    * FemFreq website
    * FemFreq Twitter
    * FemFreq YouTube

    Game Dev Advice Links: 
    * Game Dev Advice Patreon - please help support the show if you find it useful
    * Game Dev Advice Twitter
    * Game Dev Advice email: info@gamedevadvice.com
    * Game Dev Advice website
    * Level Ex Careers page - we’re hiring for engineers and other roles
    * Game Dev Advice Hotline: (224) 484-7733
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 44 min
    Speeding Up Development, Interviewing Strategies, Game of Thrones, Beginner's Mind, Open Economy Games, The Metaverse, Humility, and Guilty Pleasure Games with Jon Radoff, CEO of Beamable

    Speeding Up Development, Interviewing Strategies, Game of Thrones, Beginner's Mind, Open Economy Games, The Metaverse, Humility, and Guilty Pleasure Games with Jon Radoff, CEO of Beamable

    I welcome Jon Radoff, CEO of Beamable who shares his inspiration behind starting the company. Hear how D&D and computer programming got him hooked on games, and the companies he’s created along the way. Learn how he began his entrepreneurial journey as a kid, along with advice for others who love games and have a passion to create. 

    We then discuss his thoughts around entrepreneurship, who to listen to, and who not to listen to. Hear why it’s important to have a portfolio, along with strategies for interviewing. Learn the value of having humility, a beginner's mind, not being afraid to throw things away, and getting player feedback. 

    Hear stories on the development of huge IP games like Star Trek Timelines, Game of Thrones Ascent, and his very first game, Legends of Future Past. Learn about his passion for understanding what makes shipping games so hard, different business models, and how big and diverse the industry really is. 

    Towards the end we discuss the lack of skilled people to fill roles, optimizing around creativity and reducing complexity, his broad definition of the metaverse, VR, AR, and making things more accessible. Hear a funny story about a party, his current favorite games, and wanting to hear from other developers. We then wrap up talking about how to reach out online, and doing research on new business models instead of being too cynical. 

    Bio:
    Jon Radoff is CEO of Beamable, a Live Services platform for game developers. He is also the author of the "Building the Metaverse" blog, where he open-sources his thinking about the future of the internet. Jon is a lifelong entrepreneur who started making online games as a teenager before going on to build one of the first multiplayer commercial games on the Internet: Legends of Future Past. Since then, he's built businesses in Web publishing, ad networking and mobile games reaching tens of millions of consumers.

    Show Links:
    * Beamable
    * Disruptor Beam
    * Legends of Future Past
    * Star Trek Timelines
    * Game of Thrones Ascent
    * Building the Metaverse 
    * Omni (Magazine)
    * Stellaris
    * The Office Somehow We Manage

    Connect Links:
    * Jon Radoff Twitter
    * Jon Radoff YouTube
    * Jon Radoff LinkedIn

    Game Dev Advice Links: 
    * Game Dev Advice Patreon - please help support the show if you find it useful
    * Game Dev Advice Twitter
    * Game Dev Advice email: info@gamedevadvice.com
    * Game Dev Advice website
    * Level Ex Careers page - we’re hiring for engineers and other roles
    * Game Dev Advice Hotline: (224) 484-7733
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 56 min
    Giving Back, Diversity, Self-Promotion, Cultural Revolution, People Skills, Immersive Experiences, and Game Jams with Renee Gittins of the IGDA

    Giving Back, Diversity, Self-Promotion, Cultural Revolution, People Skills, Immersive Experiences, and Game Jams with Renee Gittins of the IGDA

    I welcome Renee Gittins who shares about her role as the Executive Director of the IGDA, along with her new position at Phoenix Labs. Learn about how Renee transitioned from biotech into game development, the various roles she’s had, along with making lifelong friends at Riot Games. Hear the importance of having confidence, starting your projects sooner, building a portfolio, and making connections. 

    We then discuss the importance of self-promotion and mentorship as keys to advancing your career, especially working with cross-discipline. Learn the importance of people skills, especially self-reflection and empathy, along with her favorite project, Potions: A Curious Tale. Hear about the cultural revolution going on in the industry, thoughts on the Metaverse, and an inspiring story.

    Hear opinions on AR & VR, a surprising audience for her game project, and a wonderful story about her game’s impact. We wrap up talking about the importance of newer developers sharing and helping others, finding her online, and being kind to yourself during times like these.

    Bio:
    Renee Gittins is the Executive Director of the IGDA, and a multi-disciplinary leader with expertise in software engineering and creative direction. She is a passionate advocate and connector for developers and diversity in the game industry, with a background that spans across engineering, design, and production. She is outspoken about initiatives to increase diversity both within the game industry and gaming overall to help the game industry grow and improve for everyone.

    Show Links:
    * IGDA website
    * IGDA Discord
    * Creativity, Inc. book
    * Crucial Conversations book
    * Potions: A Curious Tale Steam
    * Guide For Game Companies whitepaper
    * Geek Girl Con website
    * Dauntless website
    * Dishonored wikipedia

    Connect Links:
    * Renee Gittins Twitter
    * Renee Gittins LinkedIn

    Game Dev Advice Links: 
    * Game Dev Advice Patreon - please help support the show if you find it useful
    * Game Dev Advice Twitter
    * Game Dev Advice email: info@gamedevadvice.com
    * Game Dev Advice website
    * Level Ex Careers page - we’re hiring for tons of roles
    * Game Dev Advice Hotline: (224) 484-7733
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 35 min
    Work with Meaning, Unity, Treating PTSD, Magic Leap, AI, Healthcare Heroes, GDC, and the Future with Skip Rizzo from the USC Institute for Creative Technologies

    Work with Meaning, Unity, Treating PTSD, Magic Leap, AI, Healthcare Heroes, GDC, and the Future with Skip Rizzo from the USC Institute for Creative Technologies

    I welcome Albert “Skip” Rizzo, a clinical psychologist and 25 year veteran of gaming technology and VR for clinical uses. Learn how a patient playing Tetris sparked his interest in gaming, and years later he joined USC to use VR to help kids with ADHD. Hear the critical importance of building content that engages and motivates patients, along with the differences between games and film. 

    We then dive into the Bravemind program to help vets suffering from PTSD, how he's rebuilt their technology, added new locations, and created a pre-deployment program for soldiers. Learn how he expanded into helping with sexual trama around a civilian context and working on different types of civilian PTSD, along with teenagers who’ve grown up with abuse and difficult living conditions.   

    Learn Skip’s mission is to get the content into the hands of people who can benefit with ADHD, stroke rehab, pain management, and other areas. We then discuss the importance of mutual respect, a shared purpose, and curiosity. Hear about the need for meaning in one’s work, the heroes who work in healthcare, and the enormous stress they’re under in this COVID world. He then shares a new project for helping healthcare professionals dealing with stress using questions and dialogue. 

    Hear about his favorite projects around work for autism, ADHD, disadvantaged youth, resilience training for pre-deployment, the importance of narrative, and one of my favorite games I worked on. We then talk about technology, the future, metaverse concerns, and companies investing in VR. Learn how Brainlab is using AR to help neurosurgeons prepare for difficult surgeries and the value of the Magic Leap.

    We wrap up with him sharing how he and others worked with a young Palmer Lucky, how he’s getting back into moderate gaming through VR, the challenges he’s had to overcome to gain acceptance in the traditional clinical psychology field, how AI is the next big frontier, and where to find him online. 

    Bio:
    Albert “Skip” Rizzo is a clinical psychologist and Director of Medical Virtual Reality at the USC Institute for Creative Technologies. He is also a Research Professor with the USC Dept. of Psychiatry and at the USC Davis School of Gerontology. 

    His career began as a clinician providing rehabilitative services for persons with traumatic brain injuries and stroke. Over the last 25 years, Skip has conducted research on the design, development and evaluation of VR targeting the areas of clinical assessment, treatment and rehabilitation across the domains of psychological, cognitive and motor functioning in both healthy and clinical populations.

    This work has focused on PTSD, TBI, Autism, ADHD, Alzheimer’s disease, stroke and other clinical conditions. Some of his recent work has involved the creation of artificially intelligent virtual human (VH) patients that novice clinicians can use to practice skills required for challenging diagnostic interviews and for creating online virtual human healthcare guides, and clinical interviewers with automated sensing of facial, gestural, and vocal behaviors useful for inferring the state of the user interacting with these virtual human entities. 

    Show Links:
    * How Video Games Are Saving Those Who Served article
    * Full Spectrum Warrior Wikipedia
    * My You’re Not Getting Any Younger; Learn How To Ride a Motorcycle article
    * Level Ex website
    * Brainlab website

    Connect Links:
    * Skip Rizzo YouTube 
    * Skip Rizzo Twitter
    * Skip Rizzo website
    * Skip Rizzo email - rizzo@ict.usc.edu

    Game Dev Advice Links: 
    * Game Dev Advice Patreon - please help support the show if you find it entertaining/useful
    * Game Dev Advice Twitter
    * Game Dev Advice email (info@gamedevadvice.com)
    * Game Dev Advice website
    * Level Ex Careers page - we’re hiring for tons of roles!
    * Game Dev Advice Hotline: (224) 484-7733
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com

    • 1 hr 6 min

Customer Reviews

5.0 out of 5
45 Ratings

45 Ratings

Portia JHW ,

A Great Listen

I don’t work in gaming, but I was always curious about the industry and this is a really wonderful way to learn about the major players, career trajectories, and all sorts of interesting behind the scenes happenings. John is a very generous host, giving lots of space to his guests to tell their favorite stories from their careers and guiding the conversation to make sure you get something unique out of every episode. Top of the list for anyone with any interest in the gaming industry for sure!

Shoney92 ,

Do yourself a favor and listen to this podcast!

Super long story short - I graduated from college about 6 years ago and eventually realized that I’m not doing what I love with my career. Listening to this podcast inspired me to really shift gears and head in the direction of game development and software development. Now I’m taking a bunch of courses, building some pretty basic, but pretty cool stuff, and really enjoying the ride. Who would have thought “work” could be fun?!

JP has such a great perspective on everything and the conversations between him and the guests on the show really seem to bring this idea to my mind that I could do this. I could be a part of this world and love it.

The podcast has a real “human” feel to it and offers up a bunch of food for thought. Like I said in the title, do yourself a favor and give this a listen!

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