51 episodes

IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!

IGN Unfiltered IGN

    • Video Games
    • 4.9, 378 Ratings

IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!

    Episode 51: Max Schaefer and Matt Uelmen (Diablo 1, 2, and Torchlight)

    Episode 51: Max Schaefer and Matt Uelmen (Diablo 1, 2, and Torchlight)

    This month's guests are Echtra Games's Max Schaefer and Matt Uelmen, both former Blizzard North developers and co-creators of Diablo and Diablo 2 as well as the Torchlight series. The duo shares stories about Diablo 2 in celebration of its 20th anniversary while also discussing how Diablo has helped them make their new game, Torchlight III, the best action-RPG it can be.

    • 1 hr
    Episode 50: Marcus Lehto (Halo, Disintegration)

    Episode 50: Marcus Lehto (Halo, Disintegration)

    Longtime Bungie art director and eventual game director Marcus Lehto created the Master Chief himself and helmed Halo Reach, one of the series's most beloved entries. In this one-hour interview, Lehto discusses his humble origins, such as how he got Bungie to hire him, as well as leaving the studio in recent years and starting a new studio to work on a new game, June 2020's Disintegration.

    • 1 hr 10 min
    Episode 49: Robin Walker and Chris Remo (Valve/Half-Life: Alyx)

    Episode 49: Robin Walker and Chris Remo (Valve/Half-Life: Alyx)

    Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.

    • 1 hr 2 min
    Episode 48: Hugo Martin and Marty Stratton (id Software/DOOM Eternal)

    Episode 48: Hugo Martin and Marty Stratton (id Software/DOOM Eternal)

    Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more!

    • 1 hr 7 min
    Episode 47: Stig Asmussen (Star Wars Jedi: Fallen Order, God of War trilogy)

    Episode 47: Stig Asmussen (Star Wars Jedi: Fallen Order, God of War trilogy)

    Veteran game developer Stig Asmussen, who discusses his career in gaming, from being an art director and eventual game director on God of War 3 to leading a team at Respawn Entertainment on the smash-hit Star Wars Jedi: Fallen Order.

    • 1 hr 1 min
    Episode 46: Phil Harrison (Sony, Xbox, Google)

    Episode 46: Phil Harrison (Sony, Xbox, Google)

    My guest this month is Phil Harrison, who joined Sony during the early PlayStation days and rose through the ranks. He shares career stories from behind the scenes of the PS2 and PS3, and also of his time at Microsoft in the late-Xbox 360, early-Xbox One era. And don't miss part 2 of this Unfiltered interview tomorrow, which focuses on Harrison's present-day job running the Stadia platform at Google.

    • 1 hr 4 min

Customer Reviews

4.9 out of 5
378 Ratings

378 Ratings

JOSHM117 ,

Keeps Me Listening!

I think unfiltereed is so interesting to listen to. Hearing hte backstory of some of the developers behind my favorite games is so great. I listened to the episode with Bonnie Ross and I was all in from there. Keep it going!

Fhiaksorn ,

Great show

Ryan’s my most trusted games journalist. I think he’s one of the best in the business.

GrahamTendo64 ,

Sound Engineering, GO

One of the only IGN podcasts to feature NO microphone blasting. My ears thank the geniuses behind Ryan Mccaffrey’s bar/studio because you figured out a way to keep your gawkward hosts from clanging their flailing bone-sleeves into the microphone at every opportunity. Now to go re-engineer any other podcasts mic set-up because IGN is rampant with these so called professional podcasters who love ear-banging you with a flopping limb crashing into the mic.

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