IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!
Episode 62: Halo Infinite Director Joseph Staten
My guest this episode is Halo Infinite head of creative and longtime Bungie writer Joseph Staten. In this career-spanning interview, Staten discusses his unique path into the video game industry, the early days of Halo at Bungie, helping create Destiny, and how he's affected Halo Infinite since joining the team in 2020 just prior to the one-year delay.
Episode 61: Bethesda's Todd Howard (2021 Interview)
Bethesda Game Studios director Todd Howard – my first repeat guest! – returns to discuss Skyrim as The Elder Scrolls V celebrates its 10th anniversary this week. Of course, we don't just talk about this past. Todd also discusses his next big project, Starfield, and his next next project, The Elder Scrolls 6.
Episode 60: Elder Scrolls Online Boss Matt Firor
ZeniMax Online Studios boss Matt Firor discusses his long career in MMORPGs, bringing The Elder Scrolls online, what the studio is up to next after the Microsoft acquisition, and more!
Episode 59: Shadow Warrior 3 Game Director Kuba Opoń
Shadow Warrior 3 game director Kuba Opoń, who discusses his career in games – from his start as a programmer inspired by Quake 3 to becoming a game director on Shadow Warrior 3 to what makes good first-person shooter AI and more!
Episode 58: Game Industry Investigative Reporter Jason Schreier
This month's guest is games media investigative reporter Jason Schreier, who's written a new book called Press Reset: Ruin and Recovery in the Video Game Industry. The former Kotaku and current Bloomberg reporter talks about the perils of the game industry in his experience reporting on it, from crunch to studio instability and more, as well as what might be done about it to make the industry a healthier, more sustainable place for its many thousands of talented developers.
Episode 57: IO Interactive CEO and Co-Owner Hakan Abrak
IO Interactive CEO Hakan Abrak talks very openly and honestly about running a AAA independent game studio in the modern era. In this 75-minute interview he discusses leaving Square Enix to go it alone and how the studio almost ran out of money at one point, how the studio landed the James Bond game deal and how the team is thinking about it, the future of Hitman, and much more!
Great podcast with great content ! Get to know some interesting people and their stories !
One of the best underrated gaming podcasts on the internet. It’s a shame more people don’t know about this.
Whoever adds the sound effects just stop
What’s the easiest way to ruin long form dialogue? Adding in sound effects randomly with no concern for the conversation. Check the Jason Schrier interview to understand what I’m talking about.