43 episodes

Updated for iOS 5. Tools and APIs required to build applications for the iPhone and iPad platform using the iOS SDK. User interface designs for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Objective-C programming language. Other topics include: object-oriented database API, animation, multi-threading and performance considerations.



Prerequisites: C language and programming experience at the level of 106B (Programming Abstractions) or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Monday, Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.

iPad and iPhone Application Development (SD‪)‬ Paul Hegarty

    • Technology
    • 3.8 • 415 Ratings

Updated for iOS 5. Tools and APIs required to build applications for the iPhone and iPad platform using the iOS SDK. User interface designs for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Objective-C programming language. Other topics include: object-oriented database API, animation, multi-threading and performance considerations.



Prerequisites: C language and programming experience at the level of 106B (Programming Abstractions) or X. Recommended: UNIX, object-oriented programming, graphical toolkits



Offered by Stanford’s School of Engineering, the course will last ten weeks and include both the lecture videos and PDF documents. A new lecture will be posted each Monday, Wednesday and Friday. Subscribe to this course, and automatically receive new lectures as they become available.



Released with a Creative Commons BY-NC-ND license.

    • video
    Debugger (September 30, 2011) - SD

    Debugger (September 30, 2011) - SD

    Paul Hegarty outlines the debugging process, demonstrating the different tools and methods. (September 30, 2011)

    • 2 sec
    • video
    Designing Multimedia iOS Apps (December 2, 2011) - SD

    Designing Multimedia iOS Apps (December 2, 2011) - SD

    Jason Riggs walks through building interactive graphics apps using OpenGL ES and C++. (December 2, 2011)

    • 3 sec
    • video
    Smule (November 18, 2011) - SD

    Smule (November 18, 2011) - SD

    Ge Wang talks about making music on mobile devices, socially. (November 18, 2011)

    • 3 sec
    • video
    Building Apps that People Want (November 11, 2011) - SD

    Building Apps that People Want (November 11, 2011) - SD

    Mike Ghaffary provides strategies for building apps that people want. (November 11, 2011)

    • 2 sec
    • video
    Time Profiler (November 4, 2011) - SD

    Time Profiler (November 4, 2011) - SD

    Alexander Chia explains why profiling is important and how to identify and resolve bottlenecks in code. (November 4, 2011)

    • 1 sec
    • video
    Introduction to AVFoundation (October 21, 2011) - SD

    Introduction to AVFoundation (October 21, 2011) - SD

    Salik Syed demonstrates using AVFoundation. (October 21, 2011)

    • 2 sec

Customer Reviews

3.8 out of 5
415 Ratings

415 Ratings

Jeff.Carlson ,

Great course

The only issue I am having is that I would love to have at least a high level description of the assignments. I don't see them associated with this course.

Blackshuu ,

OpenGL lecture skiped!

Why the OpenGL lecture was skipped? I would really like to watch that one!

Bkringo ,

Xcode 4.2.1

I am not sure if this course use Xcode 4.2.1 and OS X Lion. Paul didn't mention this
on all his videos.

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