The AIAS Game Maker's Notebook

Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs

Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences.

This episode is supported by

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Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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