Save State Plus

Destin Legarie

Save State Plus is a weekly show dedicated to having conversations about the state of the video game industry. Join us as we have people from all over the industry join to discuss the industry, coverage about the industry, and what the future holds at this specific Save Point in time.

  1. 2D AGO

    Stephen Totilo on the Future of Gaming Journalism, Parenting, and Roblox

    Veteran games journalist Stephen Totilo from GameFile.news joined me for a conversation about the evolution of gaming journalism, parenting in a digital gaming world, and the rise of platforms like Roblox. Totilo and I discussed what was and the rise of publications like GameFile, and why modern games media is more fragmented than ever. The discussion covers online safety for kids, how social media reshaped news consumption, why court cases matter for uncovering industry truths, and why video is becoming essential for journalists going forward. This episode explores the realities of running a media business, balancing quality reporting with sustainability, and how journalism adapts in an industry driven by platforms, algorithms, and player behavior. See more Stephen at https://www.gamefile.news/ Subscribe Here! https://www.youtube.com/c/thedestinchannel?sub_confirmation=1 Become a member to support this channel! https://www.youtube.com/channel/UCgUOWrjLEhmHE9tqYtoeS_g/join 00:00 Introduction to Stephen Totilo's Career 02:49 Unique Interview Techniques in Gaming Journalism 06:00 Parenting and Gaming: Balancing Exposure and Experience 08:47 Concerns with Online Gaming: A Parent's Perspective 12:05 The Roblox Phenomenon: Opportunities and Risks 15:04 The State of Gaming Journalism and Media 17:51 Building Gamefile: A New Era in Gaming Journalism 21:05 The Future of Video Content in Gaming Journalism 27:42 The Evolution of Gaming Journalism 32:32 The Impact of Social Media on News Consumption 37:01 The Importance of Court Cases in Gaming 48:50 Analyzing the Fallout of High Guard's Launch 54:51 The Passion Behind Journalism

    58 min
  2. JAN 22

    Denis Dyack Wants to Build a Game That Can’t Be Killed

    In this interview, Denis Dyack explains why innovation disappeared from AAA games and why he’s trying to build something that can outlive servers, platforms, and shifting business models.We talk about Deadhaus Sonata, player ownership, live-service shutdowns, why modern games feel disposable, and how AAA development became risk-averse despite unlimited resources. Dyack also reflects on Silicon Knights, Legacy of Kain, game engines, moderation, Gamergate, and what kind of legacy he can still leave behind.This is a long, honest conversation about where he believes games lost their way and what comes next.(00:00) Intro(01:36) Deadhaus Sonata Explained(03:48) Legacy of Kain Inspirations & Comparisons(07:02) The Tarot System & Why It’s Different(08:50) Deadhaus Sonata’s Story & Worldbuilding(15:50) Who You Play As in Deadhaus(19:40) How Player Choices Shape Outcomes(23:00) Community-Created Stories(24:38) Community Marketplace & Compensation(26:00) Denis Dyack on Legacy & Mortality(32:23) Why AAA Games Look Better but Play Worse(34:10) What’s Broken in AAA Development(38:15) Legacy, Memory & What Games Leave Behind(44:30) NFTs, Ownership & Misused Technology(47:00) When “Gamers” Became a Dirty Word(49:30) Casual vs Hardcore Design(50:50) Gamergate, Ethics & What Changed(54:03) Moderation in 2026(56:10) The State of Online Conversation(58:45) Who Should You Hire Today?(01:03:10) Staffing, Team Size & Industry Issues(01:05:38) Nintendo’s Treehouse Philosophy(01:20:00) Working With Hideo Kojima

    1h 34m

Ratings & Reviews

5
out of 5
4 Ratings

About

Save State Plus is a weekly show dedicated to having conversations about the state of the video game industry. Join us as we have people from all over the industry join to discuss the industry, coverage about the industry, and what the future holds at this specific Save Point in time.

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