Talking Trek: Star Trek Fleet Command

UltimatDJz

Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

  1. 1d ago

    M94 MELTDOWN: CONOR OUT as GM! Cam Has Had ENOUGH | STFC

    M94 has launched in Star Trek Fleet Command... and it is an absolute disaster. Missing Battle Passes, duplicate $99 offers, disappearing events and dailies, broken rewards, cache problems and a mysterious tutorial running amok turned what was supposed to be a relatively simple launch into chaos. Tonight DJz and Griffin break down everything that went wrong, Scopely's compensation response, the communication failures behind the scenes, and why Cameron Stewart apparently had enough. Then comes the BIG news: Conor is out as General Manager of STFC. We discuss what DJz learned from conversations surrounding the situation, Cam's push to change the culture inside the team, the battle between the “old guard” and a more player-first approach, and whether this is finally the accountability the community has been asking for. Plus, we talk Alliance Tournament changes, monetization, communication transparency, the “trust gap,” and why one of STFC's worst launch days may unexpectedly become one of its most consequential. 🚨🔥   00:15 – Welcome to the M94 Disaster 06:12 – Players Can’t Buy the Battle Pass 07:09 – The Infinite Keybind Tutorial Bug 10:45 – Why Events, Dailies & Battle Passes Vanished 12:09 – Missing Battle Passes… and Duplicate Ones 19:40 – Scopely’s Official M94 Issues Announcement 22:49 – The Duplicate $99 Battle Pass Problem 26:37 – M94 Compensation & Missing Prime Particles 28:45 – Why Scopely Communications Went Silent 35:47 – Cam Says Communication Should Take Five Minutes 38:58 – The “Gag Order” Came From the Old Culture 56:57 – Prime Particles Removed, Then the Decision Gets Reversed 59:41 – Leadership Memo: “We Must Do Better” 1:01:07 – BOMBSHELL: Conor Is Out as GM 1:07:01 – Cam’s Culture Change & “Time’s Up” 1:10:48 – Alliance Tournament Team Is Already Working on Changes 1:11:54 – Could Alliance Tournaments Become 3 Days, Twice a Month? 1:17:13 – Staffers Want Leadership Held Accountable 1:24:22 – Would Leadership Changes Restore Player Confidence? 1:29:24 – “The Trust Gap Is an Evidence Gap” 1:38:43 – Why Should Players Trust Cam? His Answer: They Shouldn’t Yet 1:45:11 – Cameron Stewart’s Full Creator Media Week 1:52:03 – No Softball Questions: Creators Go All-In With Cam 2:08:56 – Monetization: Meet Players Where They Are 2:13:47 – Great Ideas Keep Falling Through the Cracks 2:15:32 – “The Old Dogs Are on Their Way Out” 2:21:19 – Scopely Staffer: “Thank You for Being the Voice We Can’t Be” 2:23:26 – Promo Codes Finally Start Working 2:25:28 – Final Thoughts After an Extraordinary Night 2:29:09 – Alliance Tournament Idea May Actually Happen 2:29:28 – Stand Strong, Community

  2. 4d ago

    STFC M94 Preview: The Battle Pass Is Changing BIG TIME | Cause and Effect

    Star Trek Fleet Command’s M94: Cause and Effect is bringing some potentially massive changes to the monthly Battle Pass, and tonight we break down everything we know! The 20-day Battle Pass returns alongside FREE rare officer sourcing, Elite epic officer unlocks, new artifact choices, ship blueprint and upgrade-part sourcing, FKR ship part choice tokens, expanded building materials and much more. Most importantly, Scopely is experimenting with giving players far more control over what rewards they actually want instead of locking progression behind predetermined milestone rewards. DJz, Griffin and the Talking Trek community dig through the details, answer questions directly from players, reveal additional clarification from STFC HQ, and look at what these changes could mean for F2P, light spenders and late-game commanders. We also tackle the G7 economy, ship-part sourcing, Scopely’s technology and engineering challenges, upcoming Galactic Anomalies, Forbidden Tech and whether M94 represents a genuine change in direction for STFC. The framework looks promising... but as always, the math will decide everything.   00:02 – Griffin Arrives & Immediate Audio Chaos 03:18 – Setting Up Tonight’s M94 Preview 07:32 – Battle Pass Hype & Community Giveaways 13:27 – No Math Yet, But We Have the Mechanics 18:04 – G6 Surge Research & the Vengeance 23:16 – Five Battle Passes, a $100 Pack & Into the Main Show 25:05 – M94 “Cause and Effect” Preview Begins 26:44 – The New Battle Pass Philosophy: Player Choice 27:24 – The 20-Day Battle Pass Returns 27:36 – FREE Rare Officer Unlock Opportunity 28:24 – Choice Tokens & the New Exchange System 28:51 – New Artifact Exchange Explained 29:33 – Massive Starship Exchange & Expanded Ship Sourcing 31:20 – Materials, Resources & FKR Ship Part Choice Tokens 46:27 – Officer Rewards by Generation & Ops Level 48:17 – Artifact Exchange Deep Dive 49:41 – Free Rare vs. Elite Epic Artifact Unlocks 1:01:08 – Artifact Upgrades, IAPs & Future Seasons Sourcing 1:02:03 – Starship Exchange Deep Dive 1:03:11 – Can You Save M94 Tokens? Nope. Spend ’Em. 1:22:55 – Event Stores as Catch-Up Mechanics 1:23:49 – Supply Exchange & FKR Part Choice Clarification 1:42:32 – Temporary Boosts & Final Battle Pass Breakdown 1:43:12 – How Many Choice Currencies Are There, Really? 1:56:32 – $20 Value, Microtransactions & Moving Beyond Whales 1:58:05 – Scopely’s “Regular Player” Engagement KPI 2:01:04 – Great Economy Changes, But Tech Still Matters 2:02:21 – Bugs, Lag & What Engineering Needs From Players 2:07:42 – Spam PMs, Chat Problems & a Possible Chat Rework 2:11:06 – Tech Stability, Version Control & the Rough Week 2:13:11 – Progress Is Real, But This Isn’t Mission Accomplished 2:14:08 – Galactic Anomalies & M94 Teases 2:14:44 – Community Q&A Begins 2:15:01 – “Content Pause” vs. Slowing New Content Development 2:19:17 – Customer Support, Bug Triage & Engineering Escalation 2:22:49 – Forbidden Tech Level 60: What’s Actually Holding It Up? 2:23:19 – Engineering, Game Design & Tackling the Tech Backlog 2:35:58 – Upcoming Streams & Thursday Arc Launch Plans 2:36:12 – Thursday’s Galactic Anomalies & Reaver Additions 2:36:45 – Farewell to the Podcast Audience 2:37:46 – End of Show

  3. Aug 14

    Alliance Tournaments BLEW UP... But Did Scopely Actually Make It Right? | STFC

    Alliance Tournaments are back in Star Trek Fleet Command... and after one of the roughest launches we've seen in a while, it's time for the POSTMORTEM. DJz and Griffin walk through exactly what broke, the emergency resets, “bundle cohesion,” lost tasks, compensation, increased leaderboard rewards and Scopely's decision to keep the event store open an extra seven days. But the bigger question may be what happens next. How often SHOULD Alliance Tournaments run? Some communities are asking for once every six to eight weeks, while the Talking Trek audience seems to want MORE. We break down the rewards, Reaver sourcing, Gilded Shackle progression, task difficulty and the burnout argument before putting the question directly to the live audience. PLUS: Gilded Shackle changes, multiphasic bundle discussions, the August 20 M94 launch, the great Neelix controversy, and some VERY interesting leaks about what's coming to the next Battle Pass. 👀🖖 Basically: the Alliance Tournament caught fire, Scopely arrived with a fire extinguisher and a truck full of compensation... and somehow we ended the night arguing about Neelix. A perfectly normal Talking Trek episode. 😂   00:50 – Welcome to Talking Trek 04:59 – Alliance Tournament Postmortem Begins 06:22 – Griffin Recaps the Dublin Creator Summit 07:43 – Alliance Tournaments Launch... and Everything Breaks 10:39 – The Emergency Hard Reset 13:33 – Day Two Fixes & “Bundle Cohesion” 16:27 – Compensation for Players Who Lost Tasks 17:40 – Event Store Extended Seven Extra Days 20:21 – Could Players Help Load-Test Future STFC Updates? 23:05 – Yes, You May Be Able to Double-Pull Store Rewards 26:01 – The Gilded Shackle Is Getting a MASSIVE Upgrade 28:05 – M94 Launch Date Revealed + Neelix Changes 39:22 – Multiphasic Bundle Changes Are Being Worked On 42:02 – Alliance Tournament Rewards Boosted by 50% 50:52 – What Went Wrong With Scopely Communication? 55:47 – The Future of Alliance Tournaments 1:03:20 – Are Alliance Tournament Tasks Really That Difficult? 1:06:38 – Content Creator Feedback Says: SLOW THEM DOWN 1:13:37 – LIVE POLL: How Often Should Tournaments Run? 1:16:11 – Gilded Shackle & Reaver F2P Sourcing Math 1:19:34 – Tournament Stability & Why You Should Avoid Reset 1:21:20 – Can Alliances Strategically “Take a Tournament Off”? 1:27:45 – Upcoming Talking Trek Lab Content 1:28:28 – M94 Battle Pass LEAKS 👀 1:33:46 – Final Thoughts & Sign-Off

  4. Aug 12

    LIVE FROM DUBLIN: Scopely Is Changing | The Shackle UNLOCKED & STFC’s New Direction

    Talking Trek is LIVE from Dublin, Ireland!  Griffin joins DJz straight from the European Content Creator Summit at Digit/Scopely with an enormous behind-the-scenes report on the future of Star Trek Fleet Command. We dig into what happened inside the studio following the Alliance Tournament launch disaster, how STFC engineering responds to a “Code Red,” why communication failed players, and the major internal culture changes Griffin says he witnessed firsthand. We also discuss Scopely's new willingness to delay content rather than ship something unfinished, closer cooperation between Game Design, LiveOps, Engineering and Narrative, and a new relationship forming between Scopely and the community developers building many of the tools players use every day. And then there's the Guilded Shackle. After testing from Jules Verne, Lightbull, DJz and the Talking Trek Lab demonstrated that the Shackle wasn't operating the way its description suggested, Griffin carried the data directly to Dublin. The response? Scopely intends to honor the advertised functionality and “unshackle the Shackle.” Griffin explains why that decision became a major test of Cameron Stewart's “player first” philosophy and why it could represent something much larger than a single Grade 7 artifact. But after years of broken launches, questionable economic decisions and damaged player trust, is this actual change or another temporary burst of optimism? DJz and Griffin tackle that debate head-on, including skeptical reactions from the community, the Ra'ul Reaver redesign, upcoming roadmap delays, direct creator access to decision makers, and what Scopely must do next if it expects players to believe again. This isn't a victory lap. It's a report from inside the room. And now we get to see what happens next.   00:00 – Opening & Satellite Telemetry From Dublin 03:17 – LIVE From Dublin With Griffin at 3AM 06:02 – GoWheel Updates & $2,000 STFC Giveaway 08:46 – Inside the European Content Creator Summit 14:36 – Breaking Update for Server 11 20:00 – Inside an STFC “Code Red” With Engineering 27:44 – A Dramatic Culture Shift at Digit/Scopely 29:57 – Why Alliance Tournaments Are Running During Anthology 31:10 – Major Content Could Be Delayed to Get It Right 37:39 – Alliance Tournament Failure: What Changed Overnight 39:33 – Promotion/Relegation Disabled, Store Extended & Rewards Boosted 44:03 – Engineering’s Live Alliance Tournament Fix 51:29 – Breaking Down STFC’s Internal Development Silos 55:34 – The Gilded Shackle Problem 57:49 – “UNSHACKLE THE SHACKLE!” 58:33 – Scopely Makes the Player-First Decision 1:05:17 – Three Hours of Silence: Alliance Tournament Comms Critiqued 1:15:59 – Creators Challenging Decisions Face-to-Face 1:21:49 – Digit Wants Player Feedback Like Never Before 1:29:11 – Third-Party Tools, Narrative Debt & Working With Scopely 1:36:13 – Is This Real Change or Just More Talk? 1:43:00 – Why Creator Access to Scopely Matters 1:49:07 – Can STFC Actually Recover Player Trust? 1:50:24 – Griffin’s Final Report From Dublin & The Neelix Surprise

  5. Aug 11

    Alliance Tournaments FAILED Again: Bugs, Bad Communication & Broken Trust | Talking Trek

    Alliance Tournaments were supposed to return improved. Instead, Star Trek Fleet Command got another disaster. In this episode of Talking Trek, DJz reconstructs exactly what happened during the August 10 Alliance Tournament rerun, beginning with the conversations that happened before launch and the problems Scopely believed it had fixed. Within minutes of the event beginning, severe lag returned and players discovered an entirely new issue where Alliance Tournament task groups began blending together. High-value tasks disappeared, rerolls appeared to progressively downgrade task options, and some alliances were eventually left staring at boards filled almost entirely with low-value tasks. But the biggest failure of the day may not have been technical. We examine the lack of official communication while the problem unfolded, Scopely's eventual declaration that the issue had been fixed, the mid-event tournament reset, and the discovery that the “fix” hadn't actually fixed the underlying problem. DJz explains what happened to player scores during the reset, which players were potentially hurt the most, and what compensation should look like after such a disruptive event. Then we get into the larger question: how does STFC prevent this from happening again? If Alliance Tournaments function correctly in a development environment but collapse when thousands of real players hit the system simultaneously, should Scopely create a dedicated live test server? DJz proposes cloning player alt accounts onto a server operating 72 hours ahead of the rest of the game, allowing real players to stress-test events before they reach the entire galaxy. We also tackle the bizarre Player Council voting rollout and open the microphones to members of the community and alliance leadership to hear how the day affected their players. And yes, there actually IS some good news: the Gilded Shackle is being fixed so its G7 cost efficiency applies to resources, materials, AND ship parts. The larger question after August 10 isn't whether bugs will ever happen again. It's whether Scopely can learn from them, communicate when they happen, and rebuild the trust that each failure costs. Tell us below: What would Scopely need to do to make Alliance Tournaments right?   00:00 - Gilded Shackle Gets a Major Fix 04:14 - Alliance Tournaments: What Happened? 05:13 - The Decision to Rerun Alliance Tournaments 06:03 - The Four Problems That Needed Fixing 07:00 - Why DJz Supported Running It Again 11:39 - Testing Looked Ready Before Launch 11:56 - 11AM Launch & The Lag Returns 14:41 - A Brand-New Task Bucket Bug Appears 16:15 - Task Groups Begin Blending Together 17:25 - Rerolls Push Alliances Toward Smaller Tasks 17:59 - Cam, Connor & The Product Team Get Involved 18:34 - The Communication Failure Begins 20:39 - Nine Words of Official Communication 23:39 - Hours Pass Without a Real Update 25:18 - DJz Writes the Announcement Scopely Should Have Sent 27:07 - Five Things Every Crisis Communication Needs 28:07 - The Official Update Falls Short 29:17 - “Mission Accomplished”: Scopely Says It’s Fixed 30:15 - What Happens to Players During the Reset? 33:06 - Why Your Old Score May Look Missing 37:09 - The 3:45PM Alliance Tournament Reset 40:11 - The Fix Starts Breaking Again 41:13 - Communication Becomes the Bigger Failure 42:00 - Why Didn’t Testing Catch This? 47:37 - “Bundle Cohesion” Breaks Under Live Load 48:50 - The Reset Was Only a Stopgap 49:23 - Scopely Needs More Engineering Help 49:49 - DJz Says: Pull the Event 56:21 - What Should Compensation Look Like? 56:51 - No Promotions or Relegations This Run? 1:10:24 - The Damage to Player Trust 1:13:51 - Testing Under Real Player Load 1:15:25 - Proposal: A 72-Hour Early Live Test Server 1:25:09 - Can This Disaster Become a Catalyst for Change? 1:26:41 - The Player Council Voting Disaster 1:31:30 - The Community Calls In 1:45:19 - Alliance Leadership Reacts to the Reset 1:49:54 - Fisty Joins: “Players Were Just Mad” 1:53:22 - Did This Damage Cameron Stewart’s Agenda? 1:56:03 - The Tech Is Forgivable. The Communication Isn’t. 1:57:09 - “Today Was a Reality Check”

  6. Aug 7

    STFC Is Changing: What We Learned at San Diego Comic-Con | Reaver, Economy, QoL & Scopely

    Something feels different in Star Trek Fleet Command. Talking Trek is LIVE from San Diego Comic-Con after several days of meetings, interviews, dinners and conversations with Scopely leadership, including SVP Cameron Stewart, GM Conor and members of the STFC development team. DJz and Griffin sit down to unpack what they learned, what is already changing, and why this weekend may represent one of the clearest signs yet of a cultural shift inside the team running STFC. We break down the decision to STOP the Ra’ul Reaver before launch, the major economic changes being made to the ship, the return of Battle Pass Choice Tokens, changes to officer acquisition and long-term sourcing, Transporter Patterns, Vengeance sourcing, G6/G7 progression and economy inflation, Multiphase Credits, Galactic Anomalies and new puzzle-style events. And then things get wild. We also talk about fleet presets becoming event rewards, specialty ship half-packs, cheaper cosmetics and player titles, bulk research, automatic alliance helps, reducing unnecessary clicks, Deep Space Nine station skins, an event involving an entire bridge full of Spocks, and the campaign to finally make Neelix the morale officer he was always destined to be. This isn't a victory lap, and it doesn't mean every problem in STFC has suddenly been fixed. But after years of hearing why things couldn't change, San Diego Comic-Con produced a very different kind of conversation: How do we make them change? Join DJz and Griffin for a packed Talking Trek LIVE from San Diego Comic-Con. #StarTrekFleetCommand #STFC #StarTrek #SanDiegoComicCon #SDCC #TalkingTrek   01:00 – LIVE From San Diego Comic-Con! 03:47 – Our Massive Interview With Cameron Stewart 07:11 – What Happened AFTER the Interview 08:35 – Officer Acquisition Changes Already Arrive 09:53 – Inside the STFC Comic-Con Experience 14:12 – The Ra’ul Reaver Was STOPPED Before Launch 17:52 – Why Didn’t Playtesting Catch the Reaver Problems? 20:33 – The Reaver Was Off by a Factor of TEN 22:09 – Major Reaver Refinery Changes 24:05 – Battle Pass Choice Tokens Are Back 26:19 – Officer Acquisition, Paragon & Economy Changes 27:33 – Transporter Patterns & Long-Term Officer Sourcing 29:02 – Cam’s Three-Phase Officer Sourcing Strategy 31:05 – Fleet Presets & More Generous Convenience Rewards 35:00 – Galactic Anomalies, Rep Grinding & New Puzzles 39:53 – The All-Spock Event?! New Event Design Ideas 42:39 – Vengeance Sourcing Is Getting a Significant Boost 48:12 – STFC Inflation Returns & G7 Progression Problems 51:17 – Multiphase Credits & Better Player Value 54:52 – Connor, Neelix & One Absolutely Ridiculous Change 57:09 – Could We FINALLY Get a Deep Space Nine Station Skin? 1:06:21 – “Low-Hanging Fruit” & a Different Scopely Culture 1:08:29 – Half-Packs, Cheaper Cosmetics & More Player Choice 1:10:58 – Bulk Research & Fixing Broken Progression Triggers 1:12:35 – Automatically Request Alliance Helps? 1:18:57 – Less Chores, Fewer Clicks & QoL Improvements 1:20:44 – New Deep-Linking Features Explained 1:24:06 – Auto-Join Bug & Client Fixes 1:25:31 – SDCC Rewards, Store Value & Comic-Con Code 1:27:29 – Hanging Out With Connor & Final Thoughts 1:29:37 – Closing LIVE From San Diego Comic-Con

  7. Aug 7

    Alliance Tournaments RETURN! Better Rewards, Known Bugs & Makala’s Crucible | Talking Trek

    Alliance Tournaments are coming back to Star Trek Fleet Command, and they’re returning FAST. But is that actually a problem? In this episode of Talking Trek, DJz, Griffin, Tarpy and the crew break down the latest Alliance Tournament updates, including known bugs, reward increases, additional reroll currency, duplicate tasks, the new importance of alliance leaderboard scoring and how players may need to completely rethink their strategy if tournaments begin running more frequently. Then we dive deep into the return of Makala’s Crucible. How good are the rewards? Are the officer shard pulls worth the grind? What does the RNG really look like, and can players exploit the overlap between Crucible objectives and the upcoming Alliance Tournament to make both events significantly easier? We examine training drones, waves, Duo Waves, officer shards, task selection and why sometimes the “good enough” task may actually be smarter than waiting endlessly for the perfect one. We also tackle the ongoing controversy surrounding the Gilded Shackle, take a look at Galactic Anomalies, examine competitive Alliance Tournament scoring with STFC.PRO data and discuss a major pricing change to the Territory Capture Pass, which dropped from $50 to roughly $20 while retaining much of its previous reward value. And because this is Talking Trek, the studio loses power, DJz discovers his UPS protects everything EXCEPT his internet connection, Griffin helps shop for another battery backup live on the podcast, and Maia somehow gets piped directly into the show and immediately begins predicting Alliance Tournament bugs. Totally normal Thursday evening. Join the conversation and let us know: Would you rather have Alliance Tournaments run frequently with a few known issues, or wait longer between runs until everything is fixed? And how are you approaching Makala’s Crucible this time around?   01:02 – Welcome to Talking Trek Live 05:10 – The Griffin Incident & the Server 41 War Ends 08:02 – Alliance Tournaments Are Coming Back 10:06 – Can Frequent Alliance Tournaments Actually Be Better? 15:02 – The Big Three AT Problems: Lag, Blank Tasks & Duplicates 19:32 – Studio Power Outage! The UPS Forgot One Important Thing... 30:58 – Maia Joins the Show & the AI Takeover Begins 36:16 – Maia Predicts the Next Alliance Tournament Bugs 46:03 – Breaking Down the Official Alliance Tournament Updates 51:15 – Legendary Credits, Rerolls & Reward Increases 55:02 – Duplicate Tasks, Fixes & What Still Isn’t Working 1:03:54 – Engineering Credits, Athena & F2P Task Strategy 1:11:33 – The Gilded Shackle Controversy 1:25:01 – Alliance Tournaments Become a Strategy Game 1:34:55 – Why the Alliance Leaderboard Matters More Than Ever 1:44:59 – Finding Easy 5,000-Point Tasks 1:54:17 – Competitive Leagues & STFC.PRO Tournament Data 2:13:29 – Makala’s Crucible Returns 2:18:38 – Officer Shard RNG: Were the Bundles Broken? 2:25:01 – Crucible Pulls, RNG & Reward Design 2:30:01 – Is Makala’s Crucible Actually Worth the Grind? 2:45:23 – Crucible + Alliance Tournament Synergy 2:48:36 – How to Maximize the Crucible/AT Overlap 2:51:37 – Galactic Anomalies Go Live 2:52:30 – Territory Capture Pass Drops from $50 to $20 3:01:27 – Final Thoughts & Closing

  8. Jul 31

    Players Raided a $10 MILLION Dev Base! Scopely’s Surprising Response | STFC

    Players on Server 11 discovered a development account with its shield down and approximately one trillion Sigma Tritanium sitting inside. They cracked the base, raided it for days, and walked away with what may have been nearly $18 million worth of resources based on pack values. In this episode of Talking Trek Live, DJz breaks down exactly how the raid happened, why the players could never spend the entire haul, and how Scopely plans to repair the economy without punishing the commanders who found the target. Scopely will reclaim much of the unspent resource surplus, but the raiders will keep anything they already used, a meaningful amount of Sigma resources, their historic raiding totals, and an exclusive Legendary Looter title created specifically to commemorate the incident. The show also examines new restrictions being placed on development accounts to prevent another trillion-resource piñata from appearing on a live server. Later, the crew looks ahead to M94, discusses the expanded G4 Ascension Tree and its role in guiding developing accounts, and reviews potential Alliance Tournament rewards. Professor Puttz and Tarpitude analyze the return of Battle Pass choice tokens, including the differences between the free and Elite tracks and the effect of the daily login calendar. Finally, Mad Scientist Jules Verne presents the full Ra’ul Reaver breakdown. The discussion covers refinery conversion efficiency, estimated progression time, cargo capacity, raiding percentages, realistic hourly yields, and whether commanders should use the Amalgam to clear traditional resources before switching to the Reaver for Sigma resources.   01:31 - Welcome to Talking Trek 06:20 - The Secret Server 11 Raid Leaks 07:39 - A Dev Base With One Trillion Sigma Tritanium 09:15 - The Raiders Did It Without the Reaver 11:18 - Calculating the Resource Pack Value 15:46 - How Much Was Injected Into the Economy? 17:02 - A Nearly $18 Million Mistake 18:27 - Could the Raiders Spend the Resources? 23:56 - Scopely’s Official Response 24:36 - Resources Will Be Reclaimed 24:56 - The Exclusive Legendary Looter Title 28:16 - What the Raiders Will Get to Keep 34:40 - Cameron Stewart Learns About the Incident 35:37 - New Rules for Development Accounts 49:34 - Why Scopely’s Response Worked 58:29 - Is M94 the Real Anthology Arc? 1:00:29 - The New G4 Ascension Tree 1:05:10 - Cameron’s Experience With Early Progression 1:18:45 - Alliance Tournament Rewards and Ship Skins 1:39:20 - M93 Battle Pass Choice Token Math 1:45:11 - Free Track Versus Elite Track Value 1:48:15 - Adding the Daily Login Calendar 2:00:07 - Ra’ul Reaver Refinery Breakdown 2:02:13 - How Long Will the Reaver Take to Max? 2:03:39 - The Reaver’s Improved Raiding Ability 2:09:19 - How Much Can the Reaver Steal? 2:14:20 - Amalgam Versus Reaver Raiding Strategy 2:15:57 - The Reaver’s Best Use Cases

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Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

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