Pixel Project Radio: A Video Game Podcast

Pixel Project Radio

Pixel Project Radio is a video game podcast dedicated to analyzing the games we love. Each week, we play through a videogame and talk about it in a book club format. We summarize the plot beats while also analyzing the themes, discussing the mechanics, and generally talking about what worked and what didn't for us. It's a celebration of all things gaming, and whether you're playing every day or liked games as a kid, we've got something for you.

  1. The Legend of Saint Ajora | Final Fantasy Tactics Analysis (Ep. 156)

    1D AGO

    The Legend of Saint Ajora | Final Fantasy Tactics Analysis (Ep. 156)

    (00:00:00) Introduction and Sand Rat's Seitch (00:07:53) Wiegraf and Gustav (00:15:25) Dycedarg and Duke Larg (00:19:24) Milleuda (00:23:59) Tietra's Troubles (00:32:47) Turning Point (00:48:49) The Manipulative and the Subservient (00:56:40) Betrayal (01:02:40) Mustadio and the Auracite (01:10:39) Dycedarg and Delacroix (01:16:41) Clockwork City of Goug (01:23:13) Gaffgarion's Bullshit and Ovelia's Truth (01:35:58) We Might Kill God (01:43:05) Delita's Deal (01:49:30) Outro Please consider supporting the show on Patreon! You can also join our free Discord server, or connect with us on Bluesky, Instagram, and TikTok! "I have no wish to change the world. But nor can I stand by while men suffer and die on he whim of some select few." The Final Fantasy Tactics analysis continues! Rick, Nomad (The Retro Wildlands) and Chris (Consoles and Stuff) move forward in this episode until the beginning of Chapter III. The power struggle of Dukes Larg and Goltanna continues to rage on—but two new parties join the fray: the Church, and...Delita, whose ambitions remain yet unknown. Class struggle tinged with free will continues throughout this epic story. Don't dog my every move. You milksop rabble. Hope you love the show today. Please enjoy! Developer Interview on the Remake Schmuplations 1997 Interview Composer Commentary Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!

    1h 58m
  2. A Kindness, Not A Cruelty | Clair Obscur: Expedition 33 Analysis (Ep. 152)

    SEP 9

    A Kindness, Not A Cruelty | Clair Obscur: Expedition 33 Analysis (Ep. 152)

    (00:00:00) Opening and World Map (00:02:23) Flying Waters (00:04:15) Mysterious Manor and Reunion (00:11:08) Back to the Waters (00:13:54) Lofi Beats to Study and Parry To (00:15:56) Maelle's Nightmare (00:25:01) Gestral Village (00:37:05) Tournament and Sciel (00:43:45) Maelle's Nightmare (00:50:00) Meeting Esquie (00:56:26) Maelle's Nightmare (00:57:58) Stonewave Cliffs (01:04:27) Lamplighter and White-Haired Man (01:10:54) Loss (01:14:38) Verso (01:20:23) Back at Camp (01:21:43) Act II (01:29:43) Forgotten Battlefield (01:33:36) RIP (01:35:35) Monoco's Station Please consider supporting the show on Patreon! You can also join our free Discord server, or connect with us on Bluesky, Instagram, and TikTok! "This won't make sense to you now, but we both want what's best for our families. I'm sorry you're caught in the middle. But I did try to warn you." Rick and Thrak (The 3DO Experience! and ThrakOps) return to continue their narrative analysis of Clair Obscur: Expedition 33! Episode II covers from the first foray into the world map until we meet our last permanent party member shortly into Act II. Puzzle pieces begin fitting together, but they introduce more questions than answers: who is the White-Haired Man? Why does he seem particularly interested in Maelle? And what's the deal with Esquie? The implications of condolences, experiencing loss, narrative framing, and more—please enjoy! Developer Interview with Final Fantasy Union Interview with Narrative-lead Jennifer Svedberg-Yen Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!

    1h 48m
  3. Tomorrow Comes | Clair Obscure: Expedition 33 Analysis (Ep. 151)

    AUG 28

    Tomorrow Comes | Clair Obscure: Expedition 33 Analysis (Ep. 151)

    (00:00:00) Tomorrow Comes | Clair Obscure: Expedition 33 Analysis (Ep. 151) (00:08:07) What This Podcast Is (00:09:39) Community Forum (00:13:19) Development (00:24:00) Visuals (00:33:31) Mechanics (00:50:44) Music and Sound (01:06:14) Spoiler Wall Warning (01:08:10) Prologue (01:21:30) The Gommage (01:26:27) Tragedy on the Shore (01:33:19) Gustav's Choice (01:40:35) Closing Thoughts Please consider supporting the show on Patreon! You can also join our free Discord server, or connect with us on Bluesky, Instagram, and TikTok! "If you're going to give flowers to someone, you should probably do it before they wither and die." Today, Rick and Thrak (The 3DO Experience! and ThrakOps) begin their analysis of Clair Obscur: Expedition 33! This introductory work from Sandfall Interactive came onto the scene with absolute fervor—and we can tell you upfront that it lives up to the hype. In this episode, we talk at a general level about the game's visuals, mechanics, music, and symbolism, before diving into our narrative analysis. Here, we cover from the beginning of the game until the introduction to the world map. Hope you love the show today. Please enjoy! Developer Interview with Final Fantasy Union Interview with Narrative-lead Jennifer Svedberg-Yen Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!

    1h 44m
5
out of 5
29 Ratings

About

Pixel Project Radio is a video game podcast dedicated to analyzing the games we love. Each week, we play through a videogame and talk about it in a book club format. We summarize the plot beats while also analyzing the themes, discussing the mechanics, and generally talking about what worked and what didn't for us. It's a celebration of all things gaming, and whether you're playing every day or liked games as a kid, we've got something for you.

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