We Thought It Would Be Easy

Jordan Weisman & Jonathan Grant

It’s all fun and games until someone loses an eye ... or millions of dollars. This podcast drags mad geniuses and bold creators from every corner of interactive entertainment out of their comfort zones to answer the question, 'What the f**k were you thinking?' Expect brutally honest stories, creative courage under fire, and practical insights that’ll inspire (or warn) anyone daring enough to chase magic.

Episodes

  1. AUG 14

    Ed Fries: The Father of the Xbox is Really a Hacker at Heart

    Ed Fries joins hosts Jordan Weisman and Jonathan Grant to show how a teenage arcade hacker became the exec who helped turn Microsoft into a gaming powerhouse. Curiosity first, constraints as fuel, and a ruthless respect for shipping, that hacker ethos still drives how he works & builds things today. Check out Ed's venture fund 1Up Ventures - where he's building a community of the most talented, experienced, and creative independent game developers in the world.https://1upfund.com/ Don't forget to check out the IDGA, he world’s largest nonprofit membership organization supporting the people who make games.https://igda.org/ Quick reference mentioned by Ed:  • Amir Satvat’s “Dear parent” letter: A frank, supportive overview for families weighing game careers, with realistic odds and next steps.https://www.linkedin.com/posts/amirsatvat_dear-parent-of-a-college-high-school-or-activity-7316429901132165125-vFYb/  • Amir Satvat’s “Harsh truth about game degrees”: Data on employability by role, what to study, and practical alternatives.https://www.linkedin.com/posts/amirsatvat_the-harsh-truth-about-game-degrees-too-many-activity-7324100230067453952-YaW2/ 00:00 Jordan Weisman and Jonathan Grant welcome Ed Fries07:13 Early Hacker Days17:37 Excel's "Sindogs" Bug25:07 Joining Microsoft's Games Group29:00 Navigating Corporate Politics36:28 Xbox Origins & Brand Battles46:39 Building Game Portfolios59:52 Post-Microsoft & Family Focus01:05:48 Passion vs. Profit in Gaming01:15:22 1Up Ventures & New Bets01:21:23 Advice for Young Creators01:27:52 Regrets & The Fickle Nature of Pitches01:34:57 Closing & What's Next Follow us on Instagram:https://www.instagram.com/wethoughtpod Follow us on X:https://www.x.com/wethoughtpod Follow us on LinkedIn:https://www.linkedin.com/company/we-thought-it-would-be-easy

    1h 38m
  2. JUL 31

    Daniel Dociu: From Guild Wars to The Expanse, Making Art That Serves Story First

    Art Director & visual powerhouse Daniel Dociu joins Jordan Weisman and Jonathan Grant to torch “style bibles,” praise imperfections, and argue that art should grow like aged cheese - slow, organic, story-first. He recalls sketching Crimson Skies, turning Guild Wars into a “playable painting,” and painting The Expanse covers with zero notes. The trio spar over rapid prototyping, AI’s coming shake-up, and how small, gutsy teams can still out-create lumbering megaprojects. Check out Daniel's INCREDIBLE ArtStation, where you can find many examples of his amazing work:https://www.artstation.com/daniel_dociu 00:00 Jordan Weisman and Jonathan Grant welcome Daniel Dociu05:12 Daniel's Unique & Definitional Style07:27 Style Can't Be Frozen - It Must Be Grown12:31 Style Guides vs Real Creativity17:32 Conducting an Art “Orchestra” of Hundreds23:44 Becoming Distinctive by Accepting Imperfection32:22 Directing Art by Starting Conversations35:09 On Sequels & Sameness40:19 Navigating AI's Role in Creativity40:27 AI, First Chairs, and the Future's Smaller Teams45:56 Concentric Development: Prove Fun Before Polish49:41 Personalization vs. Localization in Gaming54:25 The Destructive Nature of the Approvals in Games01:08:08 Painting The Expanse: A No-Notes Approval Story Follow us on Instagram:https://www.instagram.com/wethoughtpod Follow us on X:https://www.x.com/wethoughtpod Follow us on LinkedIn:https://www.linkedin.com/company/we-thought-it-would-be-easy

    1h 16m
  3. JUL 8

    Chris Taylor: Creator of Total Annihilation on Big Risks and Never Asking Permission

    In this episode, storied game designer Chris Taylor (Total Annihilation, Supreme Commander) joins Jordan Weisman and Jonathan Grant for a candid conversation about fearless creativity, costly mistakes, and why groundbreaking games often mean never waiting for permission. From pioneering real-time strategy to surviving the brutal highs and lows of independent studio life, Chris shares his boldest bets - and what it truly takes to deliver on ambitious game-design dreams. Check out Chris' web‑based RTS project Kanoogi:https://www.kanoogi.com/ 00:00 Jordan Weisman and Jonathan Grant welcome Chris Taylor03:10 Chris Taylor's Early Career and Hardball08:09 Transitioning to Boxing Games12:18 Taking the Leap: Leaving EA for Total Annihilation15:08 The Rise of Total Annihilation: A New Genre21:00 Balancing Complexity: The Challenge of Game Mechanics29:00 The Role of Trust in Creative Teams34:37 Subtraction in Design: Knowing What to Remove40:25 Creative Freedom and Game Development43:52 From Cave Dog to Gas Powered Games55:13 Work-Life Balance in Game Development01:00:18 The Pain of Innovation01:04:34 Lessons from Mistakes and Expectations Management01:13:50 The Burden of Expectations & Navigating Failure01:19:01 The Evolution of Game Development01:24:11 The Changing Landscape of the Gaming Industry Follow Chris:https://x.com/DeathBot9 Follow us on Instagram:https://www.instagram.com/wethoughtpod Follow us on LinkedIn:https://www.linkedin.com/company/we-thought-it-would-be-easy

    1h 31m
  4. JUL 1

    Justin Gary: Creator of Ascension & SolForge on Crafting Games and Taking Chances

    In this episode, Jordan Weisman and Jonathan Grant talk with renowned game designer Justin Gary, discussing his journey from winning Magic: The Gathering championships to creating successful games like Ascension and SolForge Fusion. They explore the evolution of game design, the importance of creativity, the challenges of crowdfunding, and the impact of AI on the industry. Justin shares insights on navigating risks, the creative process, and the significance of building a community around game development. Check out the new SolForge Fusion expansion mentioned in this episode, Shadows over Solace:https://gamefound.com/projects/stoneblade/shadows-over-solis?refcode=hrtpe5I8bkOYWNsguSijmA 00:00 Jordan Weisman and Jonathan Grant welcome Justin Gary03:39 Justin's Journey in Game Design06:36 Innovations in Game Mechanics09:26 Working with Legends: Richard Garfield12:31 The Core Design Loop15:30 Common Mistakes in Game Design17:17 Setting Boundaries for Success20:22 The Ego Paradox in Creation24:15 Understanding Fear and Risk28:07 The Innovator's Dilemma34:56 Magic: The Gathering's Impact on Game Design43:09 Finding Joy in Leadership45:57 Trusting Your Team for Success54:02 The Evolution of Crowdfunding in Game Development Follow Justin:https://x.com/Justin_Gary Check out Justin's podcast, writings, and book here:https://justingarydesign.substack.com/ Follow us on Instagram:https://www.instagram.com/wethoughtpod Follow us on LinkedIn:https://www.linkedin.com/company/we-thought-it-would-be-easy

    1h 8m

Ratings & Reviews

5
out of 5
6 Ratings

About

It’s all fun and games until someone loses an eye ... or millions of dollars. This podcast drags mad geniuses and bold creators from every corner of interactive entertainment out of their comfort zones to answer the question, 'What the f**k were you thinking?' Expect brutally honest stories, creative courage under fire, and practical insights that’ll inspire (or warn) anyone daring enough to chase magic.

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