Why We Roll Chris Pickett & Wythe Marschall
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- Leisure
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Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.
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WWR 23 ☉ Twice Rolled Tales w. Emily Tworek & Linnie Schell
WWR 23 ☉ Twice Rolled Tales w. Emily Tworek & Linnie Schell
All hail the button! On this episode of Why We Roll, we're joined by the wonderful Emily and Linnie of Twice Rolled Tales! Join us as we chat about actual play, dada, building a business with friends, and publishing AP modules. If you haven't already, check out and pre-order the incredible Tabletop Gone Mad, created by Linnie and published by Twice Rolled!
To learn more about Stillfleet, requisition a form at Stillfleet.com
To learn more about Danse Macabre, make a pilgrimage to timespace.place -
WWR 22 ☉ Spooky Bell Games w. Chris Koger & Wes Ascolese
WWR 22 ☉ Grindcore w. Chris Koger & Wes Ascolese
On this episode of Why We Roll, we're joined by Chris and Wes from Spooky Bell Games. Join us as we chat about the Grindcore System, historical politics in gaming, and Spooky Bell's upcoming No Nazis in Valhalla. -
WWR 21 ☉ Twelve Pins Press w. Laurie O'Connel
Hey folks, Chris here! Unfortunately, this episode has some minor audio issues. However, we feel that this is a great episode and we hope you still enjoy it!
On this episode of Why We Roll, we chat with indie TTRPG luminary, Laurie O'Connel of Twelve Pins Press, author of Heironymous and the upcoming Death Game. Join us as we discuss bending and using genre conventions, shifting GM systems, and even a little Hegel, as a treat.
To learn more about Stillfleet, requisition a form at Stillfleet.com
To learn more about Danse Macabre, make pilgrimage to timespace.place -
WWR 20 ☉ Borough Bound w. James Nathaniel & Will Savino
On this episode of WWR, we are joined, once again, with Will Savino of Borough Bound fame, but this time Will has brought along. party member - art director and cartographer of Borough Bound, James Nathaniel! Come along with us as we chat fantasy cartography, the business of third-party product design, get illustration tips from James, and more!
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WWR 19 ☉ New Simulationism w. Sam Sorenson
What is a game? Are TTRPGs... games?? And just -what- is New Simulationism? Join us as we parse out these questions and more with teacher, theorist, and TTRPG creator Sam Sorenson (headofthegoat.itch.io).
To find out more about Stillfleet, take the stillworks over to www.stillfleet.com
To find out more about Danse Macabre, take a pilgrimage to timespace.place -
WWR 18 ☉ Magpie Games w. Mark Diaz Truman
Join us as we chat with Mark Diaz Truman of Magpie Games (www.magpiegames.com) about growing in the indie TTRPG industry, the politics and narrative positioning of TTRPGs, and the slippery work of defining just what a system really is!
To learn more about Stillfleet, report to the Co at www.stillfleet.com
To learn more about Danse Macabre, make a pilgrimage to www.timespace.place