Console Shock, Retro and Modern Gaming Chat.

Stuart Trevor

Retro and modern gaming chat with Trev and Stu

  1. Sep 23

    Console Shock Podcast 169: Amiga Buyers Guide

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! What’s the best way to experience the Amiga in 2026? Do you need original hardware, an FPGA system, or is emulation the way to go? We also dive into the future of handheld gaming, Steam Deck 2, ARM-powered devices and a whole load of retro PC gaming. Stu has been revisiting Serious Sam and Warcraft 3 on an old Windows XP PC, while Trev discovers that Just Cause still runs brilliantly on the Steam Deck Alien Breed gets some love as we look back at the classic Amiga games and the more modern 3D/twin-stick versions Can mouse-heavy games like Command & Conquer actually work on a Steam Deck? We put the trackpad to the test Steam Deck 2 – could Valve eventually move to ARM for better performance and battery life? We discuss the problem with modern gaming handhelds being increasingly huge, and whether a smaller DS/Vita-style machine could be the perfect solution So, you want an actual Amiga? We look at the Amiga 500, 600 and 1200, and debate which classic machine is the best starting point FPGA, emulation or original hardware? We look at the different ways to recreate the classic Amiga experience while adding some much-needed modern quality-of-life features From WHDLoad and Compact Flash cards to RGB SCART and OSSC, we discuss how to make a real Amiga work with modern displays without completely losing the original experience Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson Outro Music – Loading Theme – Desert Strike (1993) – Commodore Amiga – Composer(s): Jason A. S. Whitely

  2. Aug 22

    Console Shock Podcast 168: Movie Licensed Games

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! How did we go from games like ET and Wayne’s World to GoldenEye and Robocop: Rogue City? Trev and Stu take a nostalgic look at the strange world of movie-licensed games, from the countless cash-ins of the 8-bit and 16-bit eras to the genuinely great titles that proved a movie tie-in could be much more than a quick cash grab. Movie tie-ins galore! We look back at the era when virtually every major film seemed to get a game, from Robocop and Rambo to Independence Day and The Phantom Menace. Alien games — from Alien Trilogy to Alien Resurrection, we discuss why the Alien franchise has had a surprisingly strong track record when it comes to video games. Robocop vs Terminator — we revisit some of the best and worst games based on these iconic 80s action franchises, including Robocop 3 and Terminator Resistance. Star Wars and beyond — why some of the best Star Wars games weren’t actually based directly on the films, plus a look at how other franchises expanded beyond their movie stories. The PS1/N64 movie-game explosion — Die Hard Trilogy, GoldenEye, The Lost World: Jurassic Park, Mission: Impossible and Independence Day all get a mention as we remember one of the golden eras for licensed games. The bad stuff! Wayne’s World, Back to the Future, Batman Forever, Charlie’s Angels and plenty of other questionable tie-ins remind us that not every movie needed a video game. Games that never happened — we pitch movies that should have received their own games, including a rather brilliant idea for a Star Trek: First Contact FPS starring Captain Picard against the Borg. From movies to games… and back again! We finish by flipping things around and discussing which video games could make great movies, including Castlevania, Metal Gear Solid and Heavy Rain. Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson Outro Music – Loading Theme – Desert Strike (1993) – Commodore Amiga – Composer(s): Jason A. S. Whitely

  3. Jul 2

    Console Shock Podcast 165: The Future of Consoles

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Join us as we take a road trip through gaming’s past and future. From Ridge Racer nostalgia and portable racing classics to soaring hardware prices and the possibility of £1,000 consoles, Trev and Stu examine the challenges and opportunities facing the gaming industry. Why modern racing games can feel more like open-world RPGs, and whether the genre has lost sight of pure arcade fun. A look back at Ridge Racer 7, the cancelled Ridge Racer 8 for Switch, and why Namco should bring the series back. Hidden gems on PSP – Sega Rally, Gran Turismo, and the surprisingly strong library of portable racing games. Rising console prices and the impact of chip shortages, AI demand, manufacturing costs, and why hardware isn’t getting cheaper. Predictions for PS6, the next Xbox, and whether £1,000 consoles could become the norm.  The peak of console gaming? – Looking back at the PS2, Wii, Xbox 360 and PS4 eras to see if console sales have already hit their high-water mark. How devices like the Switch, Steam Deck and future PlayStation handhelds could reshape the market. The rise of console PCs – Could SteamOS systems and PC-based gaming devices become the budget-friendly alternative to traditional consoles? Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson

  4. May 13

    Console Shock Podcast 163: Questions and Answers

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This week we switch things up with a listener Q&A-style episode, tackling a range of topics like the ever-blurring line between PCs and consoles, and debating whether devices like Steam Deck, SteamOS, and Microsoft’s rumoured “Project Helix” represent the future of gaming. Along the way, we revisit the biggest console generation leaps of all time — from the jump to 3D on the PS1 and N64, to the HD revolution of the Xbox 360 era — before diving deep into modern graphics tech like DLSS, FSR, and frame generation. In this episode: PC vs console convergence – Why SteamOS has pushed Microsoft and others toward more console-like PC gaming experiences Project Helix speculation – Will Microsoft’s future Xbox hardware behave more like a console, a PC, or something in between? The old days of PC gaming – Remembering when installing a PC game could feel like a technical qualification Biggest console generation leap – Why the jump from 16-bit systems to PS1, Saturn, and N64 still feels unmatched Mario 64 & open worlds – How Nintendo’s 3D platformer changed the way games were designed forever Metal Gear Solid & cinematic gaming – The moment games started to feel like interactive movies The HD gaming revolution – Why the Xbox 360 and PS3 era transformed online gaming and visual clarity DLSS, FSR & upscaling explained – Breaking down how modern games fake higher resolutions for better performance Frame generation debate – Smooth visuals vs controller responsiveness, and where the tech works best Steam Deck & emulator experiments – Using modern PC features to breathe new life into retro and PS3-era games Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson

  5. Apr 24

    Console Shock Podcast 162: Xbox 360 collecting with EternalLee HD

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! It’s another trip to the world of Xbox, as we’re joined by special guest Lee from the EternalLee HD YouTube channel—a prolific Xbox 360 collector who knows the system inside out. Together, we dive into CEX chaos, physical media quirks, and the golden era of the 360, from reprinted covers to rare oddities. It’s a proper enthusiast’s look at what made the generation so special—and so challenging to collect for! In this episode: CEX cover drama – Why “cover reprinted” games just don’t cut it for collectors (and shouldn’t cost the same) The CEX lottery – Ordering multiple copies, building one perfect version, and returning the rest—chaotic, but once very real Postage problems – How CEX’s store-to-store fulfilment model leads to inconsistent shipping costs and customer confusion Death of the manual – The slow fade from full booklets to flimsy inserts… to nothing at all by the end of the 360 generation Building the ultimate 360 database – A community-built database documenting every detail of Xbox 360 physical releases, from barcodes to inlays All-time greats – Fallout: New Vegas takes centre stage, alongside heavy hitters like Modern Warfare 2 and Red Dead Redemption Hidden gems & variety – From Blur and Split/Second to Enslaved, celebrating the sheer range of the 360 library Weird & wonderful moments – Rare titles like Handball 16, industry stories, and even a surreal Lips performance tale to round things off Check out Lee’s YouTube channel here:‪@EternalLeeHD‬ Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Turn The Page (Tutorial Theme) – Ridge Racer Type 4 (1998) – Sony Playstation – Composer(s): Hiroshi Okubo

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Retro and modern gaming chat with Trev and Stu

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