The Business of Content with Simon Owens

Simon Owens

The show about how publishers create, distribute, and monetize their digital content.

  1. 2d ago

    Should DC Studios stop trying to replicate the MCU?

    After nearly two decades of trying to replicate the success of the Marvel Cinematic Universe, DC Studios is once again starting over. James Gunn, who was brought in four years ago to reboot the franchise, is being pushed out after overseeing just a handful of movies and TV shows. His departure raises a larger question about DC's future: Should it continue trying to build an interconnected cinematic universe, or would it be better off allowing filmmakers to develop standalone stories that don't require audiences to keep up with dozens of other projects? And given Marvel's own recent struggles, is the MCU even a model worth emulating anymore? To discuss this, I invited back Jason Krebs, a media industry veteran who's held senior roles at companies including Disney, Google, and The New York Times. We discussed why DC has struggled to replicate Marvel's success, whether interconnected franchises have become too complicated for casual audiences, and how the next generation of DC movies and shows might balance creative freedom with the commercial benefits of a shared universe. We also turned our attention to CBS News, where Ross Douthat's recent 60 Minutes interview with Donald Trump has earned praise from some of the same critics who questioned Bari Weiss's decision to hire him. Douthat's willingness to press Trump on uncomfortable topics has been hailed as a journalistic success, but does that mean Weiss's controversial leadership is finally paying off? Jason and I discussed whether the interview represents a meaningful turning point for CBS News, why 60 Minutes continues to struggle with declining ratings, and whether Weiss can rebuild the network's credibility while transforming it into a digital-first news organization.

  2. 5d ago

    The sports media company that built a nine-figure technology business

    My newsletter: https://simonowens.substack.com/ When Minute Media launched 15 years ago, it was essentially a platform for soccer fans to publish their own content. Over the next decade, it evolved into a sports media conglomerate, acquiring properties like The Players' Tribune and FanSided before taking over operations of Sports Illustrated. But its most interesting evolution has arguably been on the technology side. The company, which recently shortened its name to Minute, began licensing the publishing tools it had developed for its own media properties to other publishers. Rather than charging hefty software fees, it offered those tools for free in exchange for a share of the advertising revenue they generated. Today, Minute's business is split roughly evenly between its consumer-facing media properties and its B2B technology division, the latter of which generates nine figures in annual revenue. In a recent interview, Minute president Rich Routman walked me through the company's evolution and explained how it's adapting to a media landscape increasingly dominated by platforms that don't send traffic back to publishers. We discussed why Minute's revenue-sharing approach succeeded where other publishers' technology licensing businesses struggled, how Sports Illustrated diversified its revenue to the point where its website and print magazine account for just 20% of its business, and why Minute sees partnerships with creators as a major growth opportunity.

  3. Oct 30

    Will Instagram ever share revenue with creators?

    Instagram is making another push into longform video, hoping to convince YouTubers and podcasters to upload their content to its platform. There's just one problem: Unlike YouTube, Instagram has no established revenue-sharing program that would compensate these creators for the advertising revenue their videos generate. Instead, Meta seems to be betting that the promise of exposure will be enough to attract creators who are already monetizing their content elsewhere. But will that strategy actually work, or will Meta eventually be forced to share more of its revenue with the people who make its platforms valuable? To discuss this, I invited back Jason Krebs, a media industry veteran who's held senior positions at companies like The New York Times, Google, and Disney. We discussed why Meta has been so reluctant to embrace revenue sharing, whether that strategy has contributed to its negative public reputation, and what it would take for the company to finally change course. We also turned our attention to Netflix, which has experienced some executive upheaval as it struggles to keep subscribers engaged with its content. With YouTube capturing an increasingly large share of television viewing, Netflix has been experimenting with new formats like video podcasts in an effort to compete. But is the company doing enough to adapt to a world where consumers have access to virtually unlimited free entertainment? Jason and I debated whether Netflix should introduce a completely free, advertising-supported tier, whether it should open its platform to user-generated content, and what its future might look like as it evolves from a high-growth technology company into a more traditional media business.

  4. Oct 21

    How the NBA's esports league reinvented itself as a media company

    My newsletter: https://simonowens.substack.com/ When the NBA teamed up with video game publisher Take-Two Interactive to launch an esports league in 2017, the idea was to replicate the traditional sports model within the world of competitive gaming. NBA teams would field their own esports franchises, recruiting elite gamers to compete in organized tournaments. But as the esports industry matured, it became clear that the biggest audiences weren't necessarily tuning in to watch professional gaming competitions. Instead, they were gravitating toward individual creators on platforms like Twitch and YouTube. Recognizing this shift, the NBA and Take-Two decided to rethink their joint venture, transforming it from a traditional esports league into a broader media company that produces creator-led competitions, original video series, and social content centered on basketball culture. To lead this transformation, they hired Andrew Perlmutter, a media executive who previously worked at The Atlantic and The Daily Beast. Since becoming CEO of NBA Take-Two Media in 2023, Perlmutter has overseen the reinvention of the NBA 2K League while developing a slate of original programming designed to reach audiences well beyond hardcore basketball fans.  In a recent interview, we discussed why the traditional esports business model struggled to gain traction, how the company is building a network of creator-led shows and social media franchises, and how it plans to turn that programming into a sustainable business through sponsorships, licensing, and other revenue streams.

4.8
out of 5
29 Ratings

About

The show about how publishers create, distribute, and monetize their digital content.

You Might Also Like