Game Developer Podcast

GameDeveloper.com | Game Development News, Tips, & Insights

Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.

  1. Oct 16

    #80 - Busting myths in game writing ft. Bruno Dias, Aysha Farah, & Andrea Saravia Perez

    On this week's episode of the Game Developer Podcast, we're breaking down a number of pernicious myths about video game writing and narrative design that don't just lurk among players, but seep into the creeks and crevices of many game studios. To tackle these untruths, we've invited Bruno Dias, Aysha Farah, and Andrea Saravia Pérez to share their stories and help you build better processes for telling great stories in video games big and small. Learn more about Bruno Dias: https://brunodias.dev/ Learn more about Aysha Farah: https://www.ayshaufarah.com/ Learn more about Andrea Saravia Pérez: https://asaraviapt.wixsite.com/about Learn more about: Focus M: https://youtu.be/iMh_APo2Xss Learn more about Control Resonant's lack of yellow paint: https://www.gamedeveloper.com/design/control-resonant-director-lays-out-case-for-avoiding-excessive-yellow-paint- Learn more about text animation: https://www.gamedeveloper.com/art/latam-indie-devs-lay-out-how-to-improve-your-text-animation Learn more about The Writer Will Do Something: https://matthewseiji.itch.io/twwds Learn more about Kinophobia: https://brunodias.itch.io/kinophobia Learn more about Life Is Strange: Double Exposure: https://lifeisstrange.square-enix-games.com/en-us/games/life-is-strange-double-exposure - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

  2. Sep 18

    #78 - How toolmakers like ARM work with devs, ft. Peter Hodges

    On this week's episode of the Game Developer podcast, senior editor Bryant Francis chats with Peter Hodges, director for ecosystem strategy for developer platforms at ARM. Peter is a game development veteran who uses his experience in the game-making profession to help developers integrate ARM technology into their workflows. He's currently focused on helping developers understand ARM's new Neural Technology—a collection of on-chip AI techniques that improve frame rate and expand lighting possibilities on mobile devices. You can't talk about the benefits of new dev tools without discussing why developers use them—that's why today's episode doesn't just talk about the possibilities of on-chip AI, but also the impact of art like Hollis Framptons' 1969 7-minute short film Lemon. Learn more about ARM Neural Technology: https://developer.arm.com/mobile-graphics-and-gaming/neural-technology Learn more about Lemon: https://en.wikipedia.org/wiki/Lemon_(1969_film) Learn more about Somerset House's  MC Escher exhibition: https://www.somersethouse.org.uk/whats-on/mc-escher-the-exhibition - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

  3. Aug 21

    #76 - We’re finally talking about AI, ft. David "Rez" Graham and Luke Dicken

    This week on the Game Developer Podcast, senior editor Bryant Francis, former Maxis senior engineer David "Rez" Graham and former Take-Two head of AI Dr. Luke Dicken—both celebrated experts in the field of video game AI—are tackling the "black hole" of a topic that is generative AI. Graham and Dicken have spent their careers studying AI techniques to help developers make better, more exciting games, and they have had lots of opinions watching their field of expertise become the explosively large business driving excitement in Silicon Valley. This is a conversation about AI and AI techniques, but it’s also a conversation about the nature of work, what goals we’re trying to achieve when we use AI technology, and the inherent value of AI in game development. Learn more about David “Rez” Graham: https://www.academyart.edu/academics/game-development/  Learn more about Luke Dicken: https://www.linkedin.com/in/lukedicken Learn more about Suck Up: https://store.steampowered.com/app/2726370/Suck_Up/ - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

4.4
out of 5
34 Ratings

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Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer senior editor Bryant Francis. Music by Mike Meehan. Published every other Friday.

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