Something feels different in Star Trek Fleet Command. Talking Trek is LIVE from San Diego Comic-Con after several days of meetings, interviews, dinners and conversations with Scopely leadership, including SVP Cameron Stewart, GM Conor and members of the STFC development team. DJz and Griffin sit down to unpack what they learned, what is already changing, and why this weekend may represent one of the clearest signs yet of a cultural shift inside the team running STFC. We break down the decision to STOP the Ra’ul Reaver before launch, the major economic changes being made to the ship, the return of Battle Pass Choice Tokens, changes to officer acquisition and long-term sourcing, Transporter Patterns, Vengeance sourcing, G6/G7 progression and economy inflation, Multiphase Credits, Galactic Anomalies and new puzzle-style events. And then things get wild. We also talk about fleet presets becoming event rewards, specialty ship half-packs, cheaper cosmetics and player titles, bulk research, automatic alliance helps, reducing unnecessary clicks, Deep Space Nine station skins, an event involving an entire bridge full of Spocks, and the campaign to finally make Neelix the morale officer he was always destined to be. This isn't a victory lap, and it doesn't mean every problem in STFC has suddenly been fixed. But after years of hearing why things couldn't change, San Diego Comic-Con produced a very different kind of conversation: How do we make them change? Join DJz and Griffin for a packed Talking Trek LIVE from San Diego Comic-Con. #StarTrekFleetCommand #STFC #StarTrek #SanDiegoComicCon #SDCC #TalkingTrek 01:00 – LIVE From San Diego Comic-Con! 03:47 – Our Massive Interview With Cameron Stewart 07:11 – What Happened AFTER the Interview 08:35 – Officer Acquisition Changes Already Arrive 09:53 – Inside the STFC Comic-Con Experience 14:12 – The Ra’ul Reaver Was STOPPED Before Launch 17:52 – Why Didn’t Playtesting Catch the Reaver Problems? 20:33 – The Reaver Was Off by a Factor of TEN 22:09 – Major Reaver Refinery Changes 24:05 – Battle Pass Choice Tokens Are Back 26:19 – Officer Acquisition, Paragon & Economy Changes 27:33 – Transporter Patterns & Long-Term Officer Sourcing 29:02 – Cam’s Three-Phase Officer Sourcing Strategy 31:05 – Fleet Presets & More Generous Convenience Rewards 35:00 – Galactic Anomalies, Rep Grinding & New Puzzles 39:53 – The All-Spock Event?! New Event Design Ideas 42:39 – Vengeance Sourcing Is Getting a Significant Boost 48:12 – STFC Inflation Returns & G7 Progression Problems 51:17 – Multiphase Credits & Better Player Value 54:52 – Connor, Neelix & One Absolutely Ridiculous Change 57:09 – Could We FINALLY Get a Deep Space Nine Station Skin? 1:06:21 – “Low-Hanging Fruit” & a Different Scopely Culture 1:08:29 – Half-Packs, Cheaper Cosmetics & More Player Choice 1:10:58 – Bulk Research & Fixing Broken Progression Triggers 1:12:35 – Automatically Request Alliance Helps? 1:18:57 – Less Chores, Fewer Clicks & QoL Improvements 1:20:44 – New Deep-Linking Features Explained 1:24:06 – Auto-Join Bug & Client Fixes 1:25:31 – SDCC Rewards, Store Value & Comic-Con Code 1:27:29 – Hanging Out With Connor & Final Thoughts 1:29:37 – Closing LIVE From San Diego Comic-Con