Building Better Games

Benjamin Carcich

Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.

  1. 14h ago

    E147: Stop Demanding More Visibility From Your Game Team

    Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Are you frequently seeking more visibility from your dev teams because there is a ton you don't know? As game dev studios scale, senior leaders often fall into the trap of confusing visibility with control. They end up using reports to soothe their own anxiety about uncertainty. But demanding more visibility does not always fix problems; it can turn you into a decision-making bottleneck, it can disempower your talent, and it can slow production down. In this episode, Benjamin Carcich breaks down why your hunger for visibility might be sabotaging your studio and what you should focus on instead. What You'll Learn in This Episode: The hidden cost of "just in case" data, and how over-reporting can quietly slow your team down and hurt morale Why more visibility doesn't always mean better decisions and leadership How excessive reporting can turn into micromanagement, disempowering teams How to replace centralized control with local autonomy What leaders should focus on instead: building a strong culture, reinforcing a clear vision, and removing the larger challenges If you're a leader in game dev who feels overwhelmed by the constant need to monitor every detail and wants to build a high-trust, fast-moving studio culture, this episode is for you. 🔗Watch Part 1 here: https://youtu.be/A2L3ROBFlGc 🔗Watch Part 2 here:https://youtu.be/5J3p96_FyvM 🔗Access the trust audit here: https://www.buildingbettergames.gg/trust-audit Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/@buildingbettergames If you want help leading teams and studios to better games players love, you can reach me at: info@valarinconsulting.com #GameDevLeadership #GameDevelopment #GameStudioManagement #LeadershipInGames #GameProduction

    E147: Stop Demanding More Visibility From Your Game Team
  2. Sep 8

    E146: The 4 Reasons You Don't Trust Someone On Your Game Team

    Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Have you ever found yourself re-checking a team member's work, taking over their tasks to avoid an awkward conversation, or secretly worrying they're going to derail your project? In game development, a lack of trust rarely gets addressed directly. Instead, leaders build workarounds, approval gates, and defensive processes that slow down production and erode team culture. In this episode, Benjamin Carcich breaks down the four core root causes of mistrust in game studios and shares actionable strategies to diagnose, resolve, or eliminate them. What You'll Learn In This Episode: The four ways trust can break down:Malice, Lack of Expertise, Unreliability, and Misalignment … and how to identify which one is affecting your team Why not every trust problem is personal and how confusing a skill or alignment issue with bad intent can create a toxic work environment How misdiagnosing trust issues leads to micromanagement How to rebuild trust The one type of trust breakdown you can't fix — and how recognizing it early can help your team and studio succeed If you're a leader in game dev who is tired of babysitting performance, constantly double-checking work, or feeling like your team is pulling in four different directions, this episode is for you. 🔗Watch Part 1 here: https://youtu.be/A2L3ROBFlGc 🔗Access the trust audit here: https://www.buildingbettergames.gg/trust-audit Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/@buildingbettergames If you want help leading teams and studios to better games players love, you can reach me at: info@valarinconsulting.com #GameDev #GameLeadership #StudioManagement #GameProduction #TeamCulture

    E146: The 4 Reasons You Don't Trust Someone On Your Game Team
  3. Sep 1

    E145: Why Nobody At Your Game Studio Will Make A Decision

    Access the trust audit here: https://www.buildingbettergames.gg/trust-audit Are you accidentally building a studio culture where no one makes a move without your permission? In game development, leaders often demand high agency and creative ownership, yet unknowingly build low-trust systems designed entirely around control. Over time, adding process after process to prevent mistakes doesn't just eliminate bad outcomes; it kills your team's best ideas. In this episode, Benjamin Carcich breaks down the spectrum between high-trust and low-trust studio systems, why alignment decays over time, and how to spot which direction your studio is drifting before your best talent walks out the door. What You'll Learn: What high-trust vs. low-trust systems actually look like in game development Why tightening control to prevent rare mistakes unknowingly chops off the top end of your studio's creative potential How to realign misaligned team members through targeted questions instead of default administrative control Two simple sentences you can listen for today to instantly diagnose your studio's true trust level If you're a leader in game dev who wants a self-driven team that takes ownership, but you keep finding yourself stuck in endless decision bottlenecks, this episode is for you. Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/  🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg  🔗YouTube: https://www.youtube.com/@buildingbettergames If you want help leading teams and studios to better games players love, you can reach me at: info@valarinconsulting.com #GameDev #GameDevelopment #GameDevLeadership #StudioCulture #CreativeDirection

    E145: Why Nobody At Your Game Studio Will Make A Decision
  4. Aug 25

    E144: Why Every Game Has Narrative, Even the Ones With No Story

    Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Why is game narrative so frequently dismissed, despite its responsibility for player connection? In this episode, we sit down with industry veteran Richard Dansky to break down why story isn't just dialogue - it's a core framework that helps gameplay make sense. Richard's the former central Clancy writer for Ubisoft with 27 years in game narrative and he joins the show to dismantle common myths about game writing. They dive deep into the essential separation between writers and narrative designers, why late-stage story changes cost studios massive amounts of time and money, and how proper leadership can empower narrative teams to drive long-term player investment. What You'll Learn In This Episode: What game narrative really is How everything from environmental storytelling to enemy barks helps shape the player's experience Why treating narrative as a late-stage "flavor pass" often leads to budget overruns, production headaches, and disconnected experiences How narrative can strengthen design, art, and gameplay when it's integrated from the start How successful studios structure their narrative teams How game leaders can embed narrative early in development If you're a leader in game dev who wants to build games players care about, but struggles to integrate narrative into your core production pipeline, this episode is for you. Learn more about our guest: 🔗LinkedIn: https://www.linkedin.com/in/richard-dansky-9b899a/ 🔗Website: http://richarddansky.com/ 🔗Amazon: https://www.amazon.com/stores/author/B001JRRLDC 🔗Patreon: https://www.patreon.com/cw/RichardDansky 🔗IMDb: https://www.imdb.com/name/nm3835598/ Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/@buildingbettergames If you want help leading teams and studios to better games players love, you can reach me at: info@valarinconsulting.com #GameDev #GameDesign #NarrativeDesign #GameDevelopment #GamingIndustry

    E144: Why Every Game Has Narrative, Even the Ones With No Story
  5. Aug 18

    E143: The Framework We Used At Riot To Build Champions

    Access the Cohesion Quadrant here: https://www.buildingbettergames.gg/cohesion-quadrant Why do games crafted by world-class designers, artists, and writers still fail to connect with players? When design, story, and art don't agree, players feel the friction immediately, even if they can't put it into words. In this episode, Benjamin Carcich breaks down the DNA Framework (Design, Narrative, Art) developed on the League of Legends champion team. Discover why polishing individual assets won't fix a disjointed game, how to establish a clear priority stack for your project, and how leaders can maintain true vision cohesion from ideation to launch. What You'll Learn in This Episode: What the DNA Framework really is and how Design, Narrative, and Art work together to create cohesive player experiences Why great work can still fail when teams work in silos How to spot misalignment early before it turns into bigger problems for the project How to get your entire team moving in the same direction and turn great individual work into one unified game If you're a leader in game dev who is tired of watching high-quality assets fail to come together into a cohesive whole, this episode is for you. Learn how to diagnose hidden friction between design, art, and story before it impacts your players. Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/@buildingbettergames If you want help leading teams and studios to better games players love, you can reach me at: info@valarinconsulting.com #GameDev #GameDesign #GameDevelopment #GamingIndustry #Leadership

    E143: The Framework We Used At Riot To Build Champions
  6. Aug 12

    E142: What Roblox Devs Know About Attention That AAA Doesn't

    Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Have you ever wondered if the secret to game marketing isn't a massive budget, but rather mastering the content flywheel and understanding how algorithms actually work? In this episode of Building Better Games, Ben sits down with Zach Letter (Wonder Works Studio) for a deep dive into organic user acquisition, content creation, and the evolution of modern game marketing. Zach breaks down the distinct strategies behind three of his studio's major hits—Overlook Bay, SpongeBob Tower Defense, and Duck Duck—explaining how to co-develop with your audience, leverage YouTube and TikTok creators without paying for sponsored posts, and manufacture viral moments that scale. What You'll Learn in This Episode: What algorithm-driven distribution really requires, and why treating platforms as partners can be the key to scaling your game Why one-off influencer sponsorships often fail How to build a content flywheel that keeps creators talking about your game organically How to manage player expectations without overpromising or setting yourself up for post-launch burnout How real-time player feedback can shape your live-ops roadmap Why "under-promise and over-deliver" matters when building long-term trust with your players If you're a leader in game dev who wants to stop burning budget on traditional ads and master organic, creator-led growth strategies, this episode is for you. Learn more about our guest: 🔗LinkedIn: https://www.linkedin.com/in/zachary-letter-0769b893/ 🔗Instagram: https://www.instagram.com/aviatorgaming/?hl=en 🔗YouTube Channel: https://www.youtube.com/@AviatorGaming 🔗Wikitubia: https://youtube.fandom.com/wiki/AviatorGaming More about Duck Duck: 🔗 Games Beat Article: https://gamesbeat.com/team-behind-robloxs-top-earning-licensed-game-launchesd-duck-duck/ 🔗 Roblox: https://www.roblox.com/games/135486323963203/Duck-Duck Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/@buildingbettergames If you want help leading teams and studios to better games players love, you can reach me at: info@valarinconsulting.com #GameDev #GameMarketing #RobloxDev #IndieGameDev #GameDesign

    E142: What Roblox Devs Know About Attention That AAA Doesn't
  7. Aug 5

    E141: Why Talented Game Teams Still Ship Boring Games

    Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Every great game you have ever played relies on a hidden shape underneath its experience, and most game dev leaders can't name it. When you can't name a design pattern, you can't use it on purpose. That's how talented teams spend years pouring sweat into content, only to release a game that just doesn't engage its players. In this episode, Benjamin Carcich breaks down "interest curves," a game design lens from Jesse Schell that dictates how player engagement actually works. Drawing from juggling acts, Howard Shore's Lord of the Rings score, and nested loops in League of Legends, Ben demonstrates why player interest has very little to do with mechanical difficulty or content cost—and how you can map engagement to keep players coming back. What You'll Learn in This Episode: What an interest curve is—and why it determines whether players stay engaged or lose interest The four stages of every great interest curve: the hook, rising peaks, strategic valleys, and the climax Why developers often mistake development effort for player value, leading to weak pacing and player drop-off How to design moments that maximize player engagement instead of just increasing production cost A practical way to map your game's interest curve with your team and align everyone around the player experience How playtests can reveal the exact moments where players become bored, confused, or disengaged Why the same principles behind great games also apply to movies, presentations, and even business meetings If you're a leader in game dev who wants your team aligned on what actually keeps players engaged—rather than just making games harder or more expensive to build—this episode is for you. Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/@buildingbettergames If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDev #GameDesign #GameDevelopment #BuildingBetterGames #ProductionLeadership

    E141: Why Talented Game Teams Still Ship Boring Games
  8. Jul 29

    E140: Why Bad Ideas Beat Good Ones in Game Dev

    Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Have you ever walked through a building and assumed you knew enough to be a civil engineer? When game dev leaders look at design, narrative, or engineering problems and think, "I could do a better job than that," they often mistake surface-level observation for actual craft expertise. In this episode, Benjamin Carcich breaks down why smart leaders fall into the trap of second-guessing specialized disciplines—from game design to AI-assisted engineering—and how "swooping in" with uninformed solutions damages your game and your team's trust. What You'll Learn in This Episode What "armchair quarterbacking" actually costs your studio and why leaders easily fall into the trap of oversimplifying complex disciplines. Why every game development decision is a series of trade-offs (pros vs. cons), and why untested ideas always look pristine in your head. How to apply Chesterton's Fence to understand why a system exists before trying to tear it down. How to give feedback as a leader by focusing on root problems and asking curious questions rather than mandating solutions. If you're a leader in game dev who wants to stop accidentally undermining your experts and start giving feedback that actually elevates your team, this episode is for you. Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/@buildingbettergames If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDev #GameDesign #GameDevelopment #Leadership #StudioManagement

    E140: Why Bad Ideas Beat Good Ones in Game Dev
5
out of 5
11 Ratings

About

Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.

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