Magazeum

Patrick Mitchell

Podcasts about magazines and the people who made (and make) them.

  1. Kade Krichko (Founder: Ori)

    12/05/2025

    Kade Krichko (Founder: Ori)

    THE PURPOSE OF TRAVEL — The world is adrift in travel magazines that tell you to go here and stay there, to order certain foods at “of-the-moment” restaurants. And when you go to these places you find yourself surrounded by other travelers like you, and the only locals you interact with are, maybe, the waiter, or your Airbnb host, or the tour guide taking you on a generic definitely-not-what-the-locals-do tour of the trendiest neighborhood in town.  Or you might not even meet a local. Or ever stop looking at the screen on your phone. You will have ticked items off your travel bucket list, but will you have actually traveled? Travel becomes consumption and as with all manner of consumption, you are never quite sated, and hey, there’s a media ecosystem out there to help you along. And then there’s Ori. Founded by journalist Kade Krichko, Ori bills itself as a “travel, art and education platform” that allows local storytellers to tell their stories on a global scale. It is a magazine that understands travel is an experience first and foremost, and that traveling well means an immersion into people and places, an opportunity to grow and to heal. It’s a magazine that assumes you should think about and experience the world around you, and that if you think about it and experience it enough, the world becomes a more interconnected and better place; it becomes a place of wonder. And isn’t that why we travel? — This episode is made possible by our friends at Freeport Press. A production of Magazeum LLC ©2021–2025

    38 min
  2. Susan Casey (Editor: O, The Oprah Magazine; Designer: Outside; Writer: Esquire; Best-Selling Author)

    12/03/2025

    Susan Casey (Editor: O, The Oprah Magazine; Designer: Outside; Writer: Esquire; Best-Selling Author)

    PART OF THE STORY — Susan Casey has won National Magazine Awards for editing, writing, and design—a feat that may well be unprecedented in the industry’s history. In her native Canada, they call people like this “Wayne Gretzky.” She has worked—under various titles—for the following magazines: The Globe & Mail, Outside, Time, Esquire, eCompany, Business 2.0, Sports Illustrated Women, National Geographic, Fortune, and O, The Oprah Magazine. She also worked for the iconic 1990s fashion brand Esprit.  These days—literally on any given day—you’re likely to find Casey in the water, where she spent much of her childhood, later with the swim team at the University of Arizona, and, as an adult, as the author of four immersive books—all best sellers—about the ocean: The Wave: In Pursuit of the Rogues, Freaks, and Giants of the Ocean; The Devil’s Teeth: A True Story of Obsession and Survival Among America’s Great White Sharks; Voices in the Ocean: A Journey Into the Wild and Haunting World of Dolphins; and her most recent, The Underworld: Journeys to the Depths of the Ocean. A self-proclaimed “outspoken designer” early in her career, she refused to accept the career path limits others imposed and instead laid the groundwork for a rich creative life. — This episode is made possible by our friends at Commercial Type and Freeport Press. A production of Magazeum LLC ©2021–2025

    1h 1m
  3. Greg Grigorian & Vicson Guevara (Creators: Playground)

    10/24/2025

    Greg Grigorian & Vicson Guevara (Creators: Playground)

    POP GOES PRINT — “Today, creativity feels like it’s being squeezed into smaller and smaller boxes. Content is designed to chase likes, rack up views, serve a clear function—a purpose….we’re here—to celebrate creativity for creativity’s sake, no strings attached. Analog isn’t dead; it’s the new rebellion.” This manifesto is a part of a striking editorial in the first issue of Playground, a new magazine created out of Singapore by Pop Mart, the maker of the Labubu. I honestly never thought I would a) write that kind of sentence in my life, and b) understand it, but here we are. It’s 2025! If  you’re unfamiliar with PopMart you are unfamiliar with one of the largest creative companies in the world, one valued almost as much as Disney or Nintendo.  Playground is an extraordinary editorial project, championed by creatives and executives in a company that claims its mission is to “light up passion” so that its brand can promote a “galaxy of creative possibilities.” Got all that?  So by now you might be asking yourself a fundamental question: Why? Why this thing? And why print? Well, that same editorial anticipates this exact question: “So, why print? Because print makes you pause. You can’t swipe past a paragraph in a magazine. You can’t multitask while turning a page. Print demands your attention and invites you to linger, to savor, to think…So here it is: our first issue. Take your time with it. Flip through the pages, spill some coffee on it if you must. Just don’t try to scroll.”  Amen — This episode is made possible by our friends at Freeport Press. A production of Magazeum LLC ©2021–2025

    33 min
4.8
out of 5
60 Ratings

About

Podcasts about magazines and the people who made (and make) them.

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