New Books in Technology

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New Books in Technology

Interviews with Scholars of Technology about their New Books Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

  1. 5 DAYS AGO

    Michael Tondre, "Oil" (Bloomsbury, 2024)

    Black gold. Liquid sunlight. Texas tea. Oil remains the ur-commodity of our global era, having been distilled from ancient algae and marine life to turn modernity's wheels. Wars are fought over it. Some communities are displaced by its extraction, so that others may reap its benefits. But despite its heated history, few will ever see oil on the ground. Shrouded within a labyrinth of oil fields, pipelines, and manufacturies, it tends to be known only through its magical effects: the thrill of the road, the euphoria of flight, and the metamorphic allure of everything from vinyl records to celluloid film and synthetic clothing. In Oil (Bloomsbury, 2024), Dr. Michael Tondre shows how hydrocarbon became today's pre-eminent power. How did oil come to structure selfhood and social relations? And to what extent is oil not only a commercial product but a cultural one-something shaped by widely imagined dreams and desires? Amid a warming world unleashed by fossil fuels, oil appears as a rich resource for thinking about histories of globalization and technology no less than the energetic underpinnings of literature, film, and art. This interview was conducted by Dr. Miranda Melcher whose new book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

    45 min
  2. JAN 20

    Listening in the Afterlife of Data

    If you walk into David Cecchetto‘s classroom, you might find people wearing audio devices that simulate hearing with a thousand-foot wide head. Or gadgets that swap their ears so that the left ear hears what the right should and vice versa. David is a media theorist who draws on his background as an artist/musician, to create what he calls “engagements,” strange sonic experiments that help him—and his students—understand the nature of our computer-driven lives.  In this episode, we feature an extended chat with David about his recent book, Listening in the Afterlife of Data (Duke University Press). It’s a book about the eternal impossibility of communication and the texture of that impossibility in our current computer-mediated age. David says we live in the afterlife of data, by which he means we know that our data-driven representations of the world don’t really capture the reality of our inner or outer lives, and we know that algorithms perpetuate injustices of all sorts—and yet, we still live our lives as if we do believe in the data. And this is where his engagements come in, the sonic experiments that confront the distortions and fallacies and textures of a data-driven life.  David Cecchetto is Professor of Critical Digital Theory in the Department of Humanities at York University in Toronto, Director of the Graduate Program in Social and Political Thought, he’s President of the Society for Literature, Science, and the Arts. He wrote the book Humanesis: Sound and Technological Posthumanism (2013) and he’s co-authored and edited several others.  Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

    1h 22m
  3. JAN 19

    Elizabeth King and W. David Todd, "Miracles and Machines: A Sixteenth-Century Automaton and Its Legend" (Getty, 2023)

    Miracles and Machines: A Sixteenth-Century Automaton and Its Legend (Getty Publications, 2023) tells the singular story of an uncanny, rare object at the cusp of art and science: a 450-year-old automaton known as “the monk.” The walking, gesticulating figure of a friar, in the collection of the Smithsonian Institution’s National Museum of American History, is among the earliest extant ancestors of the self-propelled robot. According to legend connected to the court of Philip II of Spain, the monk represents a portrait of Diego de Alcalá, a humble Franciscan lay brother whose holy corpse was said to be agent to the miraculous cure of Spain’s crown prince as he lay dying in 1562. In tracking the origins of the monk and its legend, the authors visited archives, libraries, and museums across the United States and Europe, probing the paradox of a mechanical object performing an apparently spiritual act. They identified seven kindred automata from the same period, which, they argue, form a paradigmatic class of walking “prime movers,” unprecedented in their combination of visual and functional realism. While most of the literature on automata focuses on the Enlightenment, this enthralling narrative journeys back to the late Renaissance, when clockwork machinery was entirely new, foretelling the evolution of artificial life to come. Elizabeth King, a sculptor and writer, is professor emerita of sculpture and extended media at Virginia Commonwealth University School of the Arts in Richmond. W. David Todd is associate curator emeritus and former conservator of timekeeping at the National Museum of American History, Smithsonian Institution, Washington, DC. Lauren Fonto is a Master's student in the program Heritage and Cultural Sciences: Heritage Conservation at the University of Pretoria, South Africa. She is also a collections management intern in the public sector. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

    51 min
  4. JAN 14

    Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)

    The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

    37 min

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2 Ratings

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Interviews with Scholars of Technology about their New Books Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

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