SoundWorks Collection

Colemanfilm Media Group

The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.

  1. Oct 15

    The Music of Resident Evil with Hays and Ryan Holladay

    How do you create a horror score that defies expectations? For Resident Evil, composers Hays Holladay and Ryan Holladay take an unconventional approach, blending manipulated brass, experimental electronics, and unexpected musical influences to create a distinctive sonic identity for director Zach Cregger’s film.In this conversation with SoundWorks Collection, the Holladay brothers discuss their long-standing creative partnership with Cregger, dating back to their years making music together in a band. They explore how that shared history has shaped their collaborative process, allowing them to experiment freely while remaining focused on the director’s vision.The brothers also reveal how jazz albums by Miles Davis, including Bitches Brew and Dark Magus, helped inform the score’s musical DNA, why they initially sought to avoid synthesizers, and how recorded trumpet and trombone performances were transformed into sounds that blur the line between acoustic instruments and electronic textures.From developing musical ideas before production begins to experimenting alongside the film’s edit, Hays and Ryan explain how an evolving, highly collaborative workflow allows them to discover the right sound for each scene. They also discuss the importance of restraint in horror scoring, avoiding genre clichés, and knowing when the most effective musical choice is to do less.Discover how the composers behind Resident Evil combine experimentation, shared musical instincts, and a deep creative connection with Zach Cregger to build a score that serves the film’s unsettling atmosphere and relentless action.Moderated by Charles Steinberg

  2. 11/25/2025

    Sara Bareilles “Salt Then Sour Then Sweet”

    Sara Bareilles’ song “Salt Then Sour Then Sweet”—written in collaboration with Andrea Gibson and Brandi Carlile for the documentary "Come See Me in the Good Light" directed by Ryan White —is a tender, emotionally charged meditation on healing and self-acceptance. The track carries Bareilles’ signature warmth and lyrical clarity, layered with Gibson’s poetic sensitivity and Carlile’s soulful, roots-driven intuition.The song moves like a journey through the textures of being human: the salt of old wounds, the sour of self-doubt and difficult truth, and ultimately the sweet arrival at compassion, resilience, and renewed connection. Its lyrics feel both intimate and universal, echoing the documentary’s themes of looking at oneself—really seeing oneself—in a softer, more generous light.“Salt Then Sour Then Sweet” stands as an anthem for anyone navigating their own evolution: a reminder that transformation is rarely linear, often messy, and always worth stepping into with courage. It’s a piece of music that honors vulnerability and celebrates the moments in life when clarity breaks through, turning pain into something beautifully human.Now Streaming on Apple TV:https://tv.apple.com/us/movie/come-see-me-in-the-good-light/umc.cmc.27uh51l7oh3ghql2gxb6xvb1sSUBSCRIBE ON YOUTUBE:http://bit.ly/SubscribeSoundWorksCollectionAUDIO PODCAST:https://linktr.ee/soundworkscollectionINSTAGRAM: https://www.instagram.com/soundworkscollection/TIKTOK:https://www.tiktok.com/@soundworkscollectionVIDEOS AND INDUSTRY NEWS:https://www.SoundWorksCollection.com

  3. 09/22/2025

    Fred Armisen - 100 Sound Effects

    In our exclusive SoundWorks Collection we chat with Actor, comedian, musician Fred Armisen about creating his new album, 100 Sound Effects.The goal was to create a number of specific and evocative sounds, but in addition to being a fun listen—pure and simple—100 Sound Effects has great value as an industrial tool, with sounds ready to be used in any number of entertainment projects. Some follow the basic blueprint, like doors shutting and glass breaking. Others are more abstract scenarios. With a track like Campfire Breakfast Conversation, Fred notes:“They could be used in a movie or a show as a distant sound. Like: ‘Listen, I think I hear campers down that way!’ Those can also be played on outdoor speakers, if you want to make your backyard sound like a popular camping area.”The majority of the album was recorded in studios, but occasionally ambient sounds were needed. Rather than rely on other sound effects records, Fred went outside and captured them himself on a portable digital recorder, pointing it at the sky, a car, or whatever was required. Some sounds demanded extra effort.“Glass breaking seemed like an easy part of the album,” he recalls, “but I forgot that I’d actually have to break and clean up glass. There’s this place in Van Nuys where you pay to go in and smash glass. It’s all very safe, and you have to wear goggles and a jumpsuit. What a great idea for a business. I want to go back and curate a smash room.”Fred also wanted to recreate other specific moments not usually found on sound effects records, like Music Venue Employee Kicking Everyone Out While Throwing Away Bottles—a surprisingly common scene for many of us—while also including versions of his personal favorite effects, which resulted in tracks like Small Theater Booing.With additional help and inspiration from Bill Hader, Mary Lynn Rajskub, Amber Coffman, Tim Heidecker, Riki Lindhome, and Alice Carbone Tench, Fred had a lot of fun making the album. The result, Fred Armisen’s 100 Sound Effects, is a sound effects album like no other—a fantastic contemporary entry in a classic category that can be used as a practical library or enjoyed for brain-stimulating deep listening.

4
out of 5
92 Ratings

About

The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.

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