A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
Hosted by Ted Price from Insomniac Games, Robin Hunicke from Funomena, and Composer Austin Wintory.
Blizzard Entertainment President, J. Allen Brack
Ted chats with J. Allen Brack, about his start in gaming and game development; Blizzard's diversity and inclusion initiatives and how it affects the company culture and its games; lessons for live ops and player feedback experiences; and best approaches to building effective leaders.
J. Allen Brack is the President of Blizzard Entertainment. Before joining Blizzard, he was at Origin Systems, Inc., working on the Wing Commander franchise, and at Sony Online Entertainment, working on Star Wars Galaxies.
Ratchet & Clank: Rift Apart Creative Director, Marcus Smith
Ted chats with his long-time colleague, Marcus Smith. Together they discuss their history at Insomniac Games; his experiences on the Resistance series and Sunset Overdrive; being a creative director; how to build consensus and foster collaboration on big projects; and the challenges the team faced on Ratchet & Clank: Rift Apart.
Smith is a Creative Director at Insomniac Games for Ratchet & Clank: Rift Apart. He has also worked on Marvel's Spider-Man, the Resistance series, and Sunset Overdrive.
Returnal with Harry Krueger
Ted chats with Harry Krueger about their recently released game Returnal. They discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of randomness.
Krueger is a Game Director at Housemarque best known for his work on Returnal and Nex Machina. He has also been a part of the development of titles such as Resogun, Alienation, Outland, and Dead Natio
Resident Evil Village Composer, Brian D'Oliveira
Austin chats with Composer Brian D'Oliveira about his music "laboratory," starting his career and learning to have zero limitations, his unique improvisational approach to composing, creating the soundtrack of his childhood in Papo & YO, and about his most recent work on the Resident Evil franchise.
Brian is an award winning composer best known for his work on several best-selling titles including Papo & YO, Shadow of the Tomb Raider; Tearaway, Resident Evil 7, and the recent Resident Evil Village.
It Takes Two with Josef Fares, Hazelight Studios
Ted chats with Hazelight's Josef Fares about his move from film directing to game development, their focus on delivering gameplay variety, their dedication to two-player coop experiences, and the pros and cons of replayability.
Fares is the founder, writer, and director of Hazelight Studios, who are best known for A Way Out and the recently released It Takes Two. Josef also helped develop Brothers: A Tale of Two Sons for Starbreeze Studios; and was a celebrated film director prior to his start in ga
Funomena Producer, Arshea Bimal
Robin Hunicke chats with Arshea Bimal about her first big break into games; the journey of a producer in the industry; working on systems that help increase diversity and inclusion in design; making sure everyone on the team has a voice; and what she hopes to accomplish in the future.
Arshea is a producer at Funomena and was previously a software engineer trainee at Zynga. Arshea was also selected as an WomenIn Scholar by the AIAS Foundation.
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An In-Depth Look
A great look at the industry from several sides. My personal favorites are Austin's interviews with fellow composers, but really, the whole show is just phenomenal.
Thoughtfully crafted podcast about game design and all its elements. Great interviews with some industry giants! Keep it up!
I LOVE THIS
Please never stop 🙌